
You need to build a team and get rewards through automatic battles. Of course, if you are free, you can also manual control the players to overcome more difficult battle in the game and get more rewards. Keep collecting equipment with better properties or nurturing stronger pets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
什么时候勾搭个美工妹子?好给你ui好好换换皮
bug出现的多,但是加到群里,给作者说了后,马上就给你解决,作者态度很好,算了不想写了,就两个字,好
要是物品能够卖掉就很好了(赞)
很休闲,很数字化。另外,选择非常困难,我都不知道选中了哪个宠物,宠物一点就切换了携带者,非常绕,简而言之,操作部分很揪心,操作起来很不人性化
啥玩意 界面太小 也不流畅
有中文 没成就
good good excellent !
自从玩了这个游戏我家电费直线上升,警察上门问我是不是在挖矿。
给好评,鼓励下作者。提一些看法,希望作者下一个游戏能更好。 页面布局、美术上花点心思吧,功能区放一块地方,玩法区放一块地方,让新手一看就知道哪个地方是干什么的、下一步该干什么。主界面可以不用塞得密密麻麻,一目了然即可。 游戏可玩性得多多研究; 首先这游戏功能、玩法都比较少,离半成品都还挺远的。 没有足够的玩法和功能设计,现有的几个功能宠物、法宝的功能性体现不出来,游戏可玩性显得很低,整个游戏很空。 5角色+5宠物的设计,是想设计类似梦幻西游那样技能选择、搭配、释放的策略性么.... 如果出发点是这样的话,游戏体系内各个系统的交互其实没那么好做。
the game is the best
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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