
Direct is a fast paced score-attack game. Play to unlock cosmetic ship upgrades and increasingly more difficult game modes. Approximately a 2 hour experience to complete, but still fun and easy to jump back into during a coffee break to beat your high scores. Addictive, infuriating fun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
다이렉트라는 타이틀, 그리고 500개가 넘는 도전과제만 보고 '오, 도전과제 올클리어 바로 되겠는데.'라는 생각을 가졌다. 하지만 이상과 현실의 갭은 상당하더라. 단순히 쉽게 도전과제 500여개를 따는 게임이 아니다. 노가다가 진짜 족같다. 게임의 순서는 이렇다. ① 무수히 많은 리트라이를 거쳐 어떻게든 누적 3,000점을 획득한다. ② 모은 스코어로 '슬로우 모드'를 구매한다. 이거 안 사면 진심 도전과제 올클리어 [i][b]불가능[/b][/i]이다. ③ 슬로우 모드를 적용하고 각각의 난이도마다 500점을 넘긴다. ④ 남은 'buy ship' 도전과제를 획득하기 위해 점수 노가다를 끊임 없이 되풀이한다. 아니, 제가 웬만하면 도전과제 500개 이상인 게임들은 엄지를 올리는 편이거든요? 근데 이건 게임성에 비해 노가다가 과한 편이에요. 심지어 지루함도 쿨타임 돌 때마다 계속 찾아와서 주기적으로 쉬어주는 게 정신건강에 이롭습니다. 모든 비행기를 다 구매하려면 10,000점이 필요합니다. 슬로우 모드 포함해서 총 13,000점. 슬로우 모드 적용하고 500점 얻는데 걸리는 시간 약 10분··· 이 조건으로 내 플레이 타임을 분석해보면······ 이런 지미럴, 최소 4시간 20분은 점수 얻는데, 그와 같은 시간을 잠수타고 다른 일 하는데 썼다는 말이네. 나는 주말을 꼭 이렇게 보내야만 했었나 흑흑.
This game is very and very bad, this is a crаppy clone of Audiosurf OR for example Neon drive http://store.steampowered.com/app/433910/Neon_Drive/ It's all around bad, I expected such a game to be driven by the Unity engine but it's powered by Unreal engine I guess that makes things even worse. -1st of all it sounds horrible - *Ambient* music - sounds more like ambient noise, hurts my head, on top of that every passed block followed up with DING sound, can you imagine that you run through 500 blocks and it dings 500 times? It makes you want to kill yourself very fast. -Now another horrible thing about this suffer machine - VISUALS - you are chased by rainbow vomit, and it constantly glowing and changing colors - EPILEPSY - On top of that EVERY ♥♥♥♥♥♥♥♥ PASSED BLOCK REVERTS THE COLOR SCHEME OF THE LEVEL - EPILEPSY. Even if you turn off the color change thing the game itself remains a toxic colors mess, it hurts to play this thing. -The game's concept is VERY simple, this guy made the exact copy of Audiosurf, every second it generates new obstacle, speed increases every few obstacles until you die. This problem of this crаp is that obstacles generated with randomizer with a set amount of holes and because of that - Very hard - difficulty is 5 times easier than normal ill explain below Easy - 3 lanes - every obstacle contains 2 walls and one hole - short track and 33% of the space is empty - OKAY Normal - 4 lanes - every obstacle contains 3 walls and one hole - very and very annoying because you are constantly getting holes at the opposite parts of the track so when its speeds up you have to constantly mash your keyboard. Hard - 5 lanes - every obstacle contains 3 walls and 2 holes - easy as hell because most of the road basically is empty and it's very easy to reach 500+ lanes Very hard - 7 lanes with 2 or 3 holes - Can be hard sometimes because the initial speed is high and the track is wide enough to make this a problem Insane - 9 lanes with 3 holes - basically it's really hard because once you face couple of lanes where it has 3 holes at left then 3 holes at right you CAN press it fast enough buy your ♥♥♥♥ may easily get stuck because it's not moving that fast sideways -500 steam achievements - it has quite a few steam achievements but the problem that they are very hard to obtain, you have to reach wave 500 on every difficulty + you have to farm something around 13 000 blocks passed to unlock all the ships, don't forget that this game is suffering to play. You can buy a slow mode for 3000 - it changes the initial speed modificator and increases the amount of the blocks passed to every speed increase, so you can actually reach 500 lanes on every difficulty, but keep in mind that you WILL suffer from one more thing: THE INITIAL SPEED ON EVERY DIFFICULTY IS MEGA SLOW - it takes сrap ton time to get through the very first 100-200 lanes, and then when it speeds up it's really easy to die on lane 400 or 500 and you WILL HAVE TO SUFFER ALL OVER AGAIN. +You can pause the game and take a break at any lane, pause is working good, it gives you like 1 second to understand what is going on on the table when you unpause. +Сосk skin for your ship http://steamcommunity.com/sharedfiles/filedetails/?id=1115490366 It is a good game to gift to a person you hate.
Простой раннер в кислотной цветовой гамме. Доступно (разблокируются за полученные очки) пять трасс разной степени сложности (трассы расширяются, а препятствия становятся всё многочисленнее и шире). В процессе игры скорость возрастает до такой степени, что управлять самолётиком становится почти невозможно. Однако за заработанные очки можно приобрести функцию снижения скорости, что делает игру более управляемой. Эти же очки можно потратить на смену скинов, которые не влияют на игровой процесс (изменяется форма самолётика). В общем, игра не предлагает ничего выдающегося. Скучная и однообразная.
[list] [*]도전과제 하려고 시작했는데 눈부심으로 시력이 0.1 떨어진 거 같습니다. [*]장시간 플레이하고 주위를 둘러보면 내가 앞으로 나가는 착시현상이 생깁니다. [*]포인트 모아서 모든 Ship 해제까지 3.6시간 걸렸습니다. 도전하지 마세요. [/list]
音ゲーの譜面のような道を、壁を避けながら ひたすら強制スクロール移動してスコアを稼いでいく避けゲー。 画面下側から迫り来る虹色の波に追いつかれると死亡。 操作はADキーor左右矢印キーでの移動だけ。 時間が経つに連れてスクロール速度が上がっていく。 壁に当たっても即死ではなく、移動を阻まれる形になるので すぐに復帰を図れば虹に飲み込まれずに済む。 Aと左矢印キー、Dと右矢印キーを同時押しして 一度に二列分を移動するテクニックが有用。 問題は、スコアが上がる度に画面がフラッシュするせいで 目が疲れまくること(最初に注意書きが出る)。 速度が増すに連れてポケモンフラッシュ状態になるので 目と脳に確実に良くない。設定でオフにできるのが救いだが 注意書きを出すほど問題のある演出だと自覚しているなら 最初からこんな仕様にしなければいいのにと思う。 全実績解除まで2,3時間。まぁ、ワンコインゲー相応の内容。 人に勧めるほどの魅力はないが、この謙虚な定価なら サムズダウンするほどではないかな、という総評。
[h1]"Directly into bad mood"[/h1] An endless runner & dodge game in very basic graphic design. For getting most of the achievements you have to run in each mode for 500 points. The speed seems insanely high unless you grind yourself till 3k pts and buy the slow mode. From then on you can lean back relaxed and grind for another 9k to buy the rest of the useless ship models, like a penis or catface shape. Btw: difficulties from easy / normal / hard / very hard / insane only mean to add another lane to the first 3 starting lanes.
I'm quite mixed here. So, leaving a positive judgment based basically on its extremely low price and of course being bundled often. This game overall uses old mechanics, and doesn't feature something particularly interesting.. it's nice as a casual, indie single-player time waster in which you're gonna - like in tons of other games - move your pointer - in this case, it's sort of a white arrow - left and right avoiding the walls/obstacles in your way. I found the controls quite sloppy, never really fully responsive but still the game is playable. A very nice feature is the slow and precise increment in the game quickness - you'll start at speed 1.0 and it will go on and on, 1.1 1.2 and so on until you'll resist xD That's a good thing that makes the levels quite entertaining, although of course they offer all the same playing experience and thus they become boring quite early. You'll be warned at the beginning of your experience that this game will feature flashing lights, so I suggest you to turn them off by selecting the static light option in the main menu. Better being safe before everything else xD The game features also a small shop, in which basically you can spend your points gained in-game buying different arrow types - they all look quite the same actually apart from 1-2 of them - and, for 3000 points (which are quite a lot here) you'll be able to unlock a slow mode which of course.. speaks for itself xD It's just here to have a higher score and nothing else. Good for the achievements and getting to 1000 points more easily :P Starting on easy mode, you'll have to score 250 points before being able to unlock the normal mode and so on. They essentially are different just from the number of lanes - the easy mode will feature only three lanes with different walls and with the WASD or directional keys you'll have to make your way through them. You won't die by touching the walls - rather, you'll push them but you'll be soon reached by the rainbow wall that will be chasing you all game long xD Anyways, unlocking the other modes will just add more lanes and so more difficulty to the game itself. There will be five modes - from easy to insane - which will mean, simply, more lanes. The later ones will be quite difficult and actually in my opinion, quite worthless since with 7 or 9 lanes and tons of walls you'll be just killed and killed xD I won't say that this game is copied - I've seen dozens of games like this one, in which you're gonna follow the rhythm and nothing else. This one has the speed ratio addition and lacks of many things, starting from the horrible music which is continuously interrupted by a small sound made every single time you score a point by passing through a line of walls. Plus, the game has a nice pause feature so that you can stop any time you want - this is definitely important, since you can't save and if you fail at 249 points you'll have to start over everything again.. and you'll start veeery slowly! Anyways on hitting Esc you won't have an abrupt re-start - you'll rather start for a slow second in order to understand a little bit your situation, and the game will automatically start again. Nice to have if you're gonna stop it many times :P Being extremely sincere, it's not a good game. But I can't review it negatively, since it does what it has to. It's not perfectly optimized, but still playable; it has many level modes and it's overall funny but only if taken as a casual time killer, to play 10 minutes a day when you're bored. In that case, with its low price, it is definitely playable.. you'll get used to the controls and spend some time into it. Of course, it's full of Flash games like this one.. but anyways it's not a shovelware put here without effort. Just a simple time killer with no demands. Starting from 2x speed, you're gonna have some fun =P
[h1]Описание:[/h1] Мусорный раннер на движке UE. Зачем использовать такой движок, для такого Г? Если вообще не используются его функции? Не оптимизировано нефига и когда скорость становится высокой начинаются лаги, минимализм в графике. Теоретически за очки продаются уменьшение скорости, чтобы спокойно пройти игру, но это надо 3000 очков набрать... Вообщем такое себе... [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
[h1] Genre [/h1] Ein Gelegenheitsspiel [h1] Gameplay [/h1] Wir müssen mit Unserem Flugschiff/Raumschiff Hürden ausweichen indem wir nach links oder rechts lenken. Es gibt 5 Schwierigkeistgrade (Easy, Normal, Hard, Very Hard & insane). Wir müssen immer eine gewisse Anzahl an Punkten erreichen um den nächsten Schwierigkeitsgrad freizuschalten. Jeder Schwierigkeitsgrad fügt eine bis zwei Bahnen hinzu (Easy = 3 bis Insane = 9). Mit den Punkten können wir verschiedene Schiffe und den "Slow Mode" freischalten (der macht das Spiel deutlich einfacher) [h1] Achievements [/h1] Es gibt insgesamt 520 Erfolge. Man muss auf jeden Schwierigkeitsgrad 500 Punkte holen, 2 Stunden im Spiel verbringen (Hauptmenü zählt wohl nicht), alle Schiffe + Slow Mode kaufen (also insgesamt 12.000 Punkte holen) [h1] Pro/Contra [/h1] + Nett für Zwischendurch + Achievements - Weniger Achievements hätten es auch getan [h1] Fazit [/h1] Ganz Nett für Zwischendurch 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url]
520
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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