
Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не поддерживается русский язык
Although the dev(s) claim that it's not a finished product etc, and while there aren't too many bugs to mention, it is unfortunately riddled with many unbalanced elements and generally involves a lot of frustration for the average player - after playing this as long as 17 hrs, I'm pretty sure i've already found enough reasons to go back to Endless Sky. Is it bad taste to mention another game in this review? i don't think so, especially given the amount of frustration at the unbalanced nature of the game, not to mention how... ummm... could i call it, obscure? lack of documentation or information etc? any informative resources for this game are either outdated or simply non-existent... And even if i were to give the benefit of doubt regarding this game, it's hard not to point out a number of 'features' that seem to be more about griefing the player than to facilitate smooth gameplay, especially when compared to numerous other games based in the same genre - an example of this would be point defense weapons versus missiles & torpedoes... on paper, the point defense weapon is supposed to target any ship, missile or torpedo entering its range; ships are hit and take damage, missiles explode if the shot hits (around 50% hit rate), while torpedoes get hit around 60% of the time but they *don't* get destroyed no matter how many hits from the point defense - so from observation, I infer that the actual hit box of all ships, missiles & torpedoes are roughly the same, about 5x5 pixels for ships, 3x3 for torpedoes and 2x2 for missiles. as before, ships take proper damage properly according to the weapon's ratings, missiles are 1-hit wonders, but torpedoes don't take any damage, none at all, i repeat, none at all (or if they did, then they need around the same amount of damage from the point defense as their power rating, roughly 400 points for a torpedo while point defense max at around 150 points over 5 seconds, clearly not enough to stop anything) so in conclusion with the example given, if your target is equiped with even one single torpedo launcher, you can write off the mission, you aren't going to have a chance because you can't even destroy the torpedo before it hits and wipes out everything
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked the original Escape Velocity games, or you want a fun, relaxing (but frenetic during combat!) space game, this is the one for you.
"Naev" a 2D top down space game not completely out of the same ballpark as Star Control 2, but the important thing about this project it's a FOSS game, which means it's completely and truly free. It's unfortunately incomplete, but the lore is surprisingly deep and because this is FOSS, it's just going to get better. There's quite a lot of depth here for nothing. I think the graphics could be a lot better, but, like The Ur Quan Masters, being a FOSS product excuses a lot of shortcomings that gamers shouldn't have to put up with from for-profit products. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game, free as in speech as well as beer. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. FOSS games create a permanent enrichment of the gaming industry, and thus always have some value. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Yes, believe it or not. While this is far from a perfect game, the deficiencies and drawbacks can be overlooked due to the zero up front price and the value you get out of it. It's greater than the sum of its parts, and worth downloading if you're a fan of this kind of gaming experience.
This game has complicated controls, but at least you can enjoy a fly through the open massiveness of space. Very Enjoyable, Loved Doing Space Doughnuts! Will Be Playing Again.
A fun sci-fi game with plenty of potential. Sort of reminds me of Eve online with how many menus you navigate through among the stars
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
With the 0.12.3 release it feels like this game is finally maturing into a real gem. Since the original Escape Velocity that it's based on is lost in licensing limbo, the most readily available game to compare it to is Endless Sky, also on steam. Both are open source and are top-down sandbox starship games. However, while Endless Sky feels like a very faithful, slightly less grindy remake of the original Escape Velocity, NAEV feels like an exploration of how deep combat could have gone in the original. In any engagement there are multiple tactics to employ, and combat takes a fair amount of skill. I'm finding the learning curve exciting, and look forward to tuning up my ships and trying to outmaneuver the enemy with interesting devices such as the blink drive, rather than just coming in with maximum firepower or building up a giant fleet, as I would in Endless Sky. Both are great, but while I would prefer Endless Sky for a more relaxing adventure and power fantasy, I'm finding I like NAEV for the tactical depth and skill requirement needed for surviving. If you're reading this and have ever dreamed of being a star captain plying the spacelanes, give it a play.
What a wonderful game inspired by other great games doing them all justice. Also, very friendly dev team and love their style. Check it out!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.