
Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship. Grow your fleet while exploring an expansive galaxy with hundreds of systems. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, mining asteroids, or plundering and capturing enemy ships.

Enter the 31st century and choose from one of multiple starting locations and backgrounds where you set out on your own journey as the captain of a new ship. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy at your own pace. The main story line alone takes about 8-16 hours to play through, with over a hundred hours worth of story content spread across the galaxy in the form of other story lines both big and small.

The game's content can be added to using the plugin system, which allows anyone with a text editor and a paint program to create new ships, weapons, missions, and more to the game. All of the game's content is built using the same system, so anything you see in the vanilla game can be done in a plugin. The capabilities of plugins are fully documented on our GitHub wiki.

Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). The game has been developed for over 10 years as a labor of love from hundreds of volunteer contributors. Updates occur regularly with three major updates every year. Over time, the game will continue to expand as contributors add new missions, story lines, alien species, places to explore, sound effects, artwork, gameplay mechanics, quality-of-life improvements, and more.
Genres
Stats
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 71reviews | 93% | — | $0 |
| Free | 115ratings | 88% | — | not modelled |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets. Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). " Nuff said. It's a good game. Similar to Space Rangers. So I saw this game, and even though the game had no videos, I had faith. Before I played the game I said: "I guess I'll try it for a few minutes." after I had played for 2 hours: : "♥♥♥♥♥♥♥♥♥♥♥♥♥♥ it's 3AM" - started 4th career as outlaw - went to hostile republic sector to buy more super war ships to fight republic navy - hostile republic planet governor: "if you bribe me with a chewing gum ... sure, no problem!" - understood that all hostile republic planet governors can be bribed with a chewing gum to murder their own children. - spared governors children but bought more super war ships to stand against republic navy fleets. - made warfleet even faster to outrun republic navy - found sector with steady pirate activity and a non-hostile ship yard nearby - captured and sold pirate ships - noticed capturing small ships is more efficient than capturing big ships - no death benefits - made even bigger fortune by capturing small pirate ships - got bored just hitting b,b,b,b,b,b,b,b,b,b,b,b on the keyboard - wrote forum entry about unbalanced game mechnics - got nice replies - started 5th career as captain in the free worlds militia - obliterated everything with already super powerfull outlaw fleet - just played for the storyline - got a bit bored - started to read the forum and the reviews - read funny reviews - wrote review - review is not funny 우주게임은 하고싶고 컴퓨터는 구리고 돈은 없는 백수가 영어는 된다면 손대볼 만 하다. 텍스트비중이 꽤 높은 게임. 무료 라서 개추함 만들다 만 게임 내 플레이 타임 정도 하면 더 이상 할 것도 없다 무료니까 평가가 괜찮은 거지 하긴, 무료니까... 무료치곤 괜찮네?
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I land on a planet and check the space port for any missions and I wind up with a woman holding a gun to the back of my head. It gives me two options, one is raise my hands like a smart person and the other is "Do a karate move". I kind of just stared at the screen for a couple seconds before clicking the "raise my hands" option. The woman with the gun tells me to move or something and two choices pop up again. "Comply" or "Now do the karate move". I stared at it. And it stared back. For what seemed like eons I watched it. It was seducing me. It was corrupting my morals and everything I hold dear. I wanted to stay in the immersion but it did not care what I wanted. It wanted me to click it like Miley Cyrus wants attention. I clicked it and she went off on a rant about how she's a she-badger. 10/10 best dialogue ever, would karate chop again
Ambrosia Software may be dead, but the spirit they captured in their Escape Velocity games lives on in this Free and Open Source tribute to their games like EV Nova. You don't even need to dodge captain hector =) Thank you folks for making a such a nostalgic experience!
like the old school escape velocity game. easy to quickly leave and jump back in. can play for 10 minutes or 2 hours.
Great game playing it with my 7 yr old son, he loves the adventure of it all. The maths and hand eye coordination is good as is the great reading practice
Super nerdy game, and it's actually solid. Honestly can't REALLY say anything bad about this game because it's free and open source software. [b] But... [/b] Simply learning how to play can be very frustrating and unintuitive. The UI bombards you with information and rarely explains it. Pacing seems incredibly non-existent. Most times during battles, so much happens so quickly; I either lose instantly or win instantly, but I typically can't react to it. Pirate attacks either never happen or happen so frequently that it's a constant battle. Would be possibly be nicer if guns did less damage and pirates were consistently weaker- a set of exclusive pirate ships, perhaps. Enemies either melt your fleet instantly or die too quickly. If there's a difficulty curve, I have not encountered it yet. Fleet controls are clunky, and the AI prioritizes things in a very weird way. Would be nice to have a dedicate "orders" menu (instead of arbitrary keybinds) to tell them to do stuff like patrol for enemies. Fleet accidentally picks up "illegal" cargo, and I get constant fines without even realizing what happened. Would be nice to tell them to ignore illegal cargo and outfits. Early game is super punishing since the lower tier ships are both extremely weak and expensive. Again, no difficulty curve, so it's up to chance whether or not you will be instantly melted in any engagement. Capturing ships is super overpowered. Fleets grow exponentially with no ramifications; you can amass an army by just existing in a pirate sector and occasionally hiring more boarders. Other than that, it's very much worth a try. Once again, giving a recommend since it's free and open source. [b]This is a volunteer project, and it's super cool to see.[/b]
Quick review: This game answers the question, "What if Escape Velocity was remade but was open source instead of a commercial product?" Still a work in progress as different quest lines are being reworked/added and there are new versions to come, but if you're looking to jump from sector to sector doing the mine/trade/fight loops and upgrading your fleet with things you acquire through those loops, this is a great way to get that Escape Velocity or Space Rangers (minus ground combat) feel. Lots of different ships and parts to fiddle with and debate the effectiveness of. Boarding and looting is way too strong and makes it easy to break the game compared to playing 'normally', but you can just not do that. Worth checking out if you have any interest in EV, Freelancer, Elite, Space Rangers, you know who you are.
This is truly an amazing game, with so much detail put in to it. I've been playing for around 7 or 8 years, and the dev is continuing to put out quality updates that add new content. The tip of the iceberg game wise is a fun way to play, but you can venture down the iceberg and discover so much more. I'd recommend this game to anyone!
For those that love this Genre, which is basically Escape Velocity: Nova, this is truly a great game. I would certainly pay for a product of this quality and content. I haven't played the most recent expansions, and I still have 100+ hours in just 2-3 games. I look forward to seeing where it can go from here, and the community support is amazing. Did we mention its free? How is one of the best games on Steam free? Get it and start playing it right now.
God, this is so addictive. It's surprisingly broad, as a universe, with lots of other ships flying around to make it feel very lived in.
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