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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This game is very helpful. Especially the feature where you can see where to shoot the clay. I had a shooting competition one weekend and the day before, i decided to try this game. I practiced for a few hours and went to bed. The next morning i woke up and scored my personal best with a 93/100. The only thing i would recommend to those buying it is a stock to mount your controllers. I would like to see some sporting clays added later on if possible.
다좋은데 조작키변경이랑 가시성확보되는 맵이 있었으면함
very good for practicing shotgun skills for real world applications
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
is good innit
Angle Adjust is broken. can not play with oculus quest 2. Game recognizes eternally push "up" of right hand controller when I trying to adjust gun angle,so no "aim" nor "shooting" available. I hope devs fix this.
Bitte mehr updates .. gutes spiel ein leveö mit weniger schnick schnack wäre nice um eine besser grafik rauszu holen weil die grafik auf distanz ist nicht so toll ich spiele auf der oculus rift s .. ein einfaches level wäre nice um alles besser sehen zu können weniger kontur usw
Not a bad game. Needs some DLCs please. Fix needed: There needs to be able to change the barrel shoot first switch, exit game button on all shooting rages
i would recommend this game if you have play trapshooting in the pass its an amazing game for that reason one thing is that there's no way to reset you position so i would have to try to figure it out while trying to change my position of where i wanted to be i like this game for the fact it just allow me to still do something i love from the past and bring it into where i don't need to get set up i can just throw my headset on and start the game up only thing i would say is bad about it is that it needs a different type of selecting instead of gripping hard something 8/10
Интересная расслабляющая игра.
FULLCHOKE is a tightly focused virtual reality shooting simulator developed and published by ROLLINGJ GAMES that zeroes in on one very specific experience: the precision, rhythm, and physicality of clay target shooting. Rather than attempting to broaden its appeal with narrative elements, competitive combat, or elaborate progression systems, the game commits fully to recreating the sensation of standing in an open range with a shotgun in hand, tracking fast-moving targets and relying entirely on timing, coordination, and muscle memory. This narrow scope defines both its strengths and its limitations, positioning FULLCHOKE as a niche VR title aimed squarely at players who value authenticity and repetition-driven mastery. The core gameplay loop revolves around classic clay shooting disciplines such as trap, skeet, and double trap, each designed to test different aspects of a player’s aim and anticipation. Targets are launched at high speeds and along varied trajectories, forcing players to read motion quickly and commit to shots without hesitation. There is no artificial slow-down or generous auto-aim to compensate for mistakes; success comes from learning patterns, understanding angles, and developing a feel for leading targets correctly. Over time, repeated attempts begin to feel less like trial-and-error and more like honing a real-world skill, which is where FULLCHOKE finds much of its appeal. One of the most compelling aspects of the game is how it leverages VR to create a physical sense of engagement. Aiming the shotgun requires natural arm movement, body positioning, and head tracking, making the act of shooting feel tactile rather than abstract. Swinging the barrel to follow a clay’s arc through the air and pulling the trigger at just the right moment can be deeply satisfying, especially when the target explodes into fragments mid-flight. This sense of presence is something traditional flat-screen shooters struggle to replicate, and FULLCHOKE benefits greatly from its VR-only focus. The variety within the game comes primarily from the sheer number of shooting patterns available. With hundreds of different launch configurations, no two sessions need to feel identical, even if the underlying mechanics remain unchanged. This design supports short, focused play sessions where players can practice specific scenarios or simply jump in for a few rounds of target shooting. However, the absence of broader progression systems means that motivation relies almost entirely on self-improvement and personal performance rather than external rewards. Visually, FULLCHOKE opts for clarity and function over spectacle. Shooting environments include open fields, desert-like areas, and snowy landscapes, all presented with clean, unobtrusive visuals that keep attention fixed on the targets. While the environments are not richly detailed, this simplicity helps prevent distractions during high-speed shooting. The clay targets themselves are easy to track against the sky, and visual feedback on successful hits—shattering clays and scattering debris—adds a gratifying sense of impact, even if some effects feel more stylized than strictly realistic. Audio design supports the simulation with crisp shotgun blasts and the sharp crack of breaking clays, reinforcing the physicality of each shot. Ambient sound is minimal, contributing to the feeling of isolation and focus often associated with real shooting ranges. The lack of dramatic music or commentary underscores the game’s utilitarian approach, keeping the experience grounded and meditative rather than cinematic. That said, FULLCHOKE’s laser-focused design can also feel limiting. There is no narrative context, no character progression, and no multiplayer competition to provide additional layers of engagement. Players who thrive on structure, unlocks, or varied gameplay modes may find the experience repetitive after extended play. Technical rough edges and occasional inconsistencies in visual feedback can also break immersion, reminding players that this is a small indie project rather than a fully polished simulation suite. Ultimately, FULLCHOKE succeeds on its own terms as a dedicated VR clay shooting simulator. It does not attempt to appeal to a broad audience or reinvent the genre, instead offering a straightforward, skill-based experience built around repetition and precision. For VR players interested in realistic target shooting, or those who enjoy the calm focus of practice-driven gameplay, it delivers a satisfying and immersive way to test accuracy and timing. For anyone seeking variety, narrative depth, or long-term progression systems, its narrow focus may feel restrictive—but within its chosen niche, FULLCHOKE stands as a sincere and functional simulation that rewards patience and practice. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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