
Sequel to the critically acclaimed, squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers delivers the most authentic and realistic infantry combat experience ever. As Squad Leader, coordinate the actions of multiple infantry squads, leading them through over 12 levels of intense action.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 242reviews | 72% | — | $74.1K |
| $9.99 | 67ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🦉➰
The game is unplayable with all of the ways it locks up.
Full Spectrum Warrior: Ten Hammers, developed by Pandemic Studios and published by THQ Nordic, is a tactical shooter that expands on the unique gameplay of its predecessor, offering a strategic and immersive approach to modern combat. Released in 2006 for PC, PlayStation 2, and Xbox, the game places players in command of small fireteams navigating the war-torn fictional country of Zekistan. Unlike traditional first-person shooters, Ten Hammers emphasizes squad-level tactics over direct control, challenging players to think carefully about positioning, cover, and coordination in dynamic urban combat environments. In Ten Hammers, players guide multiple squads through a series of missions that focus on suppressive fire, movement, and engagement with enemy forces. The game encourages strategic planning, as success depends on coordinating team movements, splitting squads effectively, and using available assets such as armored vehicles and mechanized support. This command-focused gameplay sets it apart from more reflex-based shooters, rewarding players who approach encounters thoughtfully and adapt to evolving battlefield conditions. The addition of new features, including interior positioning for squads and the ability to manage mechanized units, further enhances tactical options and provides a sense of realism to each engagement. The visual presentation in Ten Hammers is a step up from the original Full Spectrum Warrior, with detailed character models, realistic urban environments, and smoother animations. The game successfully conveys the intensity of urban warfare, portraying narrow streets, fortified positions, and complex building layouts that require careful maneuvering. Complementing the visuals, the sound design is robust and atmospheric, with authentic weapon effects, ambient city sounds, and voice communications that help immerse players in the experience. The combination of visuals and audio reinforces the game’s tactical focus, allowing players to make informed decisions based on cues in the environment. The story in Ten Hammers adds depth to the tactical gameplay, exploring the experiences of soldiers caught in asymmetric warfare. Players follow characters such as Sergeant Eric Daniels, navigating missions that highlight both the dangers of combat and the moral dilemmas faced in high-stakes operations. Themes of duty, sacrifice, and redemption are woven into the narrative, providing motivation and context for the player’s actions and enhancing engagement beyond the strategic mechanics. Multiplayer adds another layer to the experience, offering both cooperative and competitive modes. Cooperative play allows friends to tackle missions together, emphasizing communication and teamwork, while competitive modes challenge players to outmaneuver and outthink opponents in objective-based scenarios. This variety not only extends replayability but also showcases the tactical depth of the game when human decision-making is involved, making multiplayer an appealing option for those looking for more dynamic challenges. While Ten Hammers has many strengths, it is not without its drawbacks. Some players have noted that the AI can be inconsistent, with enemies occasionally behaving unpredictably or unrealistically. The control scheme, focused on issuing squad commands rather than direct character movement, may feel cumbersome to those accustomed to conventional shooters. Additionally, the absence of direct control over individual soldiers can reduce the sense of immediacy for players seeking a more hands-on combat experience. Overall, Full Spectrum Warrior: Ten Hammers is a compelling and distinctive entry in the tactical shooter genre. Its focus on strategic squad management, realistic urban combat, and immersive storytelling provides a unique alternative to traditional first-person shooters. While it may not satisfy those looking for fast-paced action or direct character control, it rewards careful planning, coordination, and tactical thinking, offering a deep and engaging experience for fans of strategy-driven combat games. Rating: 7/10
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, German
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Has more bugs than Asmongold's house
I would like another sequel like Ten Hammers with some RPG elements and managing your group. Because first game was pretty bare-bones but the added options to move another squads, splitting them to move or cover independently is so good, giving orders to move CASEVAC etc., armored vehicles is nice addition too. Besides some AI and balancing flaws I love this game so much.
I get what they were trying to do, but this game plays terribly. It's trying to be tactical, but all I wanted to do was just directly control a soldier the whole time and get the job done myself. Why do I need to mess around with commands to flank the enemy, when in a FPS, I can just do it. It feels like it robs you of agency for the sake of being 'deep and tactical'
Tak samo jak pierwsza część, świetna taktyczna gierka, której przydałby się remaster. Za dzieciaka czułem się jak prawdziwy team leader. Teraz wolę gierki nie odpalać, żeby nie psuć sobie dobrych wspomnień. Gierka ma praktycznie te same problemy, co część pierwsza. Dźwięk, rozdzielczość, wykrzaczanie się. Zrobić remastery i będzie git. Jak komuś te drobne problemy nie przeszkadzają, to warto sobie zagrać, bo kluczyk to można wyrwać za grosze. Zostawiam pozytywną recenzję w nadziei, że ktoś z THQ to przeczyta i kto wie, może za ileś lat zobaczymy odświeżone wersje.
Dumb. Controls are awkward. Game rending is wonky. Not worth it
This game rocks we need more games like this
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.6M | 149.8K | 82% | $49.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $6.2M | 15.1K | 88% | $14.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $8.2M | 22.1K | 82% | $14.99 | |
| $8M | 12K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.1K | 241 | 68% | $9.99 | |
| $74.1K | 318 | 75% | $11.99 | |
| $74.1K | 312 | 64% | $14.99 | |
| $74.1K | 183 | 99% | $17.99 | |
| $74.2K | 333 | 90% | $9.99 | |
| $74K | 208 | 70% | $9.99 |