
Growth is a cozy, hexagonal-grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles.
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Hex grid based soft-strategy puzzle game
Campaign mode with randomly generated maps puts your problem-solving skills to the test
Cozy and idyllic gameplay
8 different animals with unique abilities to expand your toolset for exploring
Points of Interest reward with additional animals and in some cases even with special ones
9 different tile types allow for beautifully crafted maps
Highly replayable
Growth is a cozy, hex grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing the unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles such as mountains and rivers to populate fertile soil, transforming barren landscapes into lush forests, meadows, and more. Experience an unforgettable mix of discovery and strategy. Start growing your own idyllic landscape!
Explore and expand an ever-growing, procedurally generated map by cleverly connecting clusters of wildlife. Claim newfound clusters or points of interest to receive additional wildlife or in some cases special rewards. As you expand the landscape you will discover new types of animals, providing unique abilities to overcome obstacles. Whether you're looking for a quick break from work or a relaxed puzzle session, Growths' intuitive gameplay lets you explore a beautiful landscape, tile by tile.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very bland and repetitive. Game idea is neat and cute, but after 1 run it is just rinse and repeat and whatever is unlocked doesn't really add to the game, is just visual. Could use more depth. Was surprised to visit the game page and see reviews at "very positive". Definitely not the case.
Sad to say that to me the gameplay loop felt stale & repetitive after 20 minutes already. I only kept on playing so that it doesn't drag my completion rate down so much. I had to mute the music after about an hour. Also, I'm not a fan of games that create unsolvable levels, that always feels very unfair. If I wanted to play an unfair game, I'd play dark souls. I had plenty of deer, boar, bees, ducks & goats, but there was just no way across the blocked path without - presumably - a bird, beaver or bat - all of which had only been unlocked with this first run ending.
Милая маленькая головоломка, решение которой заняло у меня часа три; у некоторых других игроков, судя по отзывам, подольше. Кор-геймплей приятный, цена ошибки невысока — казалось бы, идеальный вариант, чтобы расслабиться после работы или покликать фоном под подкаст. Проблема в том, что после одного-двух прохождений в игре становится совершенно нечего делать. Это не залипательная головоломка с извечной формулой «easy to play, hard to master». Формула тут, в общем-то, обратная: сначала головоломка озадачивает своими правилами — но стоит в них по-настоящему разобраться, как начинаешь выигрывать партии одну за другой, весь интерес пропадает. Это не простенький рогалик, который по запросу способен подкинуть задачку на час: обещанный «процедурно генерируемый мир» на практике просто собирается из одних и тех же немногочисленных шаблонов, где-то после третьей победы они все запоминаются и перестают удивлять. К пятой партии я уже перестал пользоваться бонусами вроде «показать препятствия в тумане войны» — и так более-менее понятно, где что находится. Наконец, это не «уютная игра», в которой можно помедитировать, медленно выстраивая свой маленький мирок. Есть чёткая цель, по её достижении — то есть через полчаса — партия обрывается. Игнорировать её не получится — помимо неё в игре совершенно нечего делать. В принципе, у игры есть потенциал в любой из трёх категорий, добавь разработчики усложнённый режим, большее разнообразие мира или возможность играть бесконечно. Но, судя по тому, что последний содержательный патч был в 2023 году — не добавят. Покупать исключительно по большой скидке, если хочется чем-то занять один вечер. После этого к игре лучше не возвращаться: я себе только смазал положительное первое впечатление, и заработал стойкое ощущение, что сыграл то ли в прототип, то ли в демку.
honestly, i can not bother to finish this game, every run is not only repetitive, but seems to be dictated by a severe amount of RNG. I got to 6/7 hexes cleared, i just can not put myself through this anymore. I have no idea why the reviews are so high for this game when it is as others have pointed out, extremely stale. You get different creatures, most of them are just the same as deer except they can move over 1 specific tile, and that is the entire loop. You auto lose if you run into a chain of mountains, or you win if you dont run into a chain of mountains, lakes, etc. If you want a good hex based puzzle game, buy this instead https://store.steampowered.com/app/785890/Hexologic/
I want to like this game but I can't get through the first level. Why make it so hard? Give us more animals to work with and less water to cross if no bees are given. Thanks!
Light but fun game despite some initial frustration of not being able to "complete" a map until you learn to use your paths and animals effectively. Re-playing eventually feels a lot like a cross between Solitaire and a board game without all the set up. I kind of wish there was a reset for discovering the new locations or an expansion of different goals. Still a good clicky game if you're looking for one with a bit of strategy required.
I couldn't beat the first level
Growth, developed by VoodooDuck and published by Assemble Entertainment, is a minimalist strategy-puzzle hybrid that builds a surprisingly thoughtful experience out of a very small set of mechanics. It presents itself as calm and unassuming, with soft visuals and a relaxed pace, but underneath that surface lies a system that quietly demands careful planning and forward thinking. Rather than overwhelming players with complexity, it focuses on a single core idea—expansion through limited resources—and explores that idea with precision and consistency. The game unfolds on a hex-based map where players guide a network of animals across a landscape, gradually transforming it from empty terrain into a connected ecosystem. Each move requires sending an animal to a neighboring tile, effectively consuming it in the process. This creates an immediate and persistent tension: every step forward costs something, and progress must be balanced against the risk of running out of resources entirely. New animals are discovered along the way, each with unique movement abilities that open up different parts of the map. Some traverse forests more efficiently, others cross water or mountains, and learning how to use them effectively becomes central to success. What makes Growth stand out is how it blends relaxation with meaningful decision-making. There are no time limits or external pressures, allowing players to approach each move at their own pace. At the same time, the finite nature of resources ensures that every choice carries weight. The game encourages a methodical mindset, rewarding players who plan ahead and consider the long-term consequences of their actions. It creates a rhythm that feels almost meditative, where the act of expanding across the map becomes both a strategic exercise and a calming routine. Progression is structured around a series of procedurally generated maps, each offering new layouts and challenges. As players explore, they encounter points of interest that provide additional animals or special advantages, adding layers of strategy to each run. While there is an overarching objective—reaching and resolving a central threat on the map—the journey itself is the primary focus. Each playthrough becomes a self-contained experience, shaped by the player’s decisions and the unique configuration of the terrain. Visually, the game adopts a clean and understated style that complements its design. The landscapes are softly colored and easy to read, with different biomes clearly defined without being overly detailed. As players expand, the map gradually fills with life, reinforcing the sense of growth and transformation that defines the experience. The audio design follows a similar philosophy, with a gentle, ambient soundtrack that supports the game’s calm atmosphere without drawing attention away from the gameplay. Despite its strengths, the game’s simplicity can also be a limitation. The core mechanics remain largely unchanged throughout, and while new animals and map variations introduce some diversity, the overall structure does not evolve significantly. Over time, this can lead to a sense of repetition, particularly for players looking for more dramatic shifts in gameplay. Additionally, the reliance on careful planning means that early mistakes can be difficult to recover from, occasionally resulting in runs that end abruptly and feel somewhat unsatisfying. The procedural nature of the maps also introduces an element of unpredictability. While this adds variety and replay value, it can sometimes create situations where success feels more dependent on the layout than on player skill. This balance between strategy and chance is generally well managed, but it may not appeal equally to all players. Ultimately, Growth succeeds by committing fully to its design philosophy. It offers a focused and cohesive experience that values clarity, pacing, and thoughtful decision-making over complexity or spectacle. It is not a game that aims to surprise with constant new ideas, but rather one that refines a single concept until it becomes deeply engaging. For players who appreciate methodical gameplay and a relaxed atmosphere, it provides a rewarding and quietly satisfying experience. Rating: 8/10
not being able to pass the tutorial is just bad
Not for me.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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