
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a lovely game! I've played it for a few hours, and it's been a fun time! The game is a fun strategy game, where you manage resources, crew, and combat on a mission across multiple sectors of space. It's simple enough to pick up on quickly, but there are multiple strategies to learn that can keep you working for hours. The most similar game I can think of to compare this to is Voyager: Across the Unknown. This game gave me that same feeling without making my computer chug to play it. All in all, highly suggest this one. It's a great game
At first I thought it's really repetitive but the more you play it the less you're able to predict it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably my favorite game where I completely suck in 😭
i like the part where you're in a space ship
This is one of my favorite indie games of all time. It's got loads of replayability and strategic depth. Combat can get very frantic as you try to manage all of your systems and crew, but you can pause at any time. This is a rogue-like with (I think) 22 unlockable ships, and lots of different weapons, crew, and other tools you can find during a run to fit your vessel with. Obviously not every ship is equal, but trying to unlock them all can be fun - at least until you get screwed by the RNG hoping to find the right unlock requirements. Also, this game has an excellent modding community! I especially love FTL Multiverse, which is basically an entire fan-made sequel that VASTLY expands upon the base game. I recommend taking a look once you feel the base game start to get stale!
A delightful rogue-like; a pseudo RTS focused on the survival of a single space. Command a crew, upgrade/repair your ship, escape the Rebels who are hunting you down. You do not need a super beefy computer to play this game; I played it on Intel mac, apple silicon mac, and iPad. Wish there was an Android build. A full play through is about 4 hours, but you can pick it up and pause at any point making it excellent if you have other responsibilities that flare up quickly. I've been playingin this since I got in in 2012 and it's just stil so much fun.
Has a lot of fun resource management, you'd think this game would be fun to roleplay but it's WAY too tough to play as a "character" You're basically forced to choose the optimal option in every encounter and that's the one problem I have with this game. I like a good challenge, and it's not the difficulty itself I have a problem with, it's the fact that the game is so unreasonably difficult that poor saps like myself that can't beat the game on easy have zero shot of trying anything slightly off-meta if we want any chance of winning. I don't want an easier difficulty just to beat the game, I want an easier difficulty so I can screw around and have fun instead of fighting for my life 24/7. I do enjoy fighting for my life, but sometimes I just want to mess around and try out different builds, but I can't do that without spending 30 minutes barely scraping by to scrounge enough scrap to MAYBE find a shop that sells a fun weapon. I would recommend this game to anyone that's looking for a challenge, a game with a strong aspect on resource management, or a general feeling of barely surviving in a harsh world. If you're looking for something more relaxing that also has the build variety and pixel art try Terraria or something.
крутая стратегия единственный минус так это то что нельзя играть с друзьями
das game ist wirklich gut und vor allem nicht leicht. und klar glück gehört dazu nach 29 stunden das erste mal gewonnen und das auch nur weil leicht eingestellt ist auf normal noch keine runde gewonnen
「あと一時間だけ…」で5時間くらい溶けていく。 vrchatのリスペクトワールド「Fate of the Irrbloss」から知りましたが、大変沼らせていただきました。 実績フルコンプまで140時間。エンジと隠しセクターは何度もリトライしました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $1M | 1.4K | 68% | $19.99 | |
| $5.9K | 51 | 61% | $3.99 | |
| $2.7M | 7.4K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 9.1K | 80% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 9.5K | 95% | $12.99 |