
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FTL is a true masterpiece of the Roguelite. An indie darling for good reason, beautiful pixel art, heart in mouth gameplay, and a soundtrack that is so sticky i'm bam bam bam, bada bam bam baaah. I've played it over and over. An will come back again.
played it a ton and its obvious when the game decides that you've lost. the ships you will go against are a direct counter to whatever you've built. use fire? automated enemies with no O2. maxed shields? enemies will have lasers and trash guns that fire 4-6 projectiles a shot. use a teleporter to board enemies? zoltan shields will be sure to appear. using a beam weapon? enemy shields will be maxed. got a fast firing projectile weapon? your weapon system will be hacked and hammered with missiles. using cloak? "random" shots will hit your cloaking station guaranteed every chance they get. using drone weapons? enemies will have anti drones from that point on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You will hate yourself for buying it. Only reason I keep playing is because I already hate myself in the first place. This is sometimes very rarely maybe fun once in a while possibly if your idea of fun is dragging your genitals through broken glass and lit coals. If you are having fun the RNG will do everything it can to destroy that fun if you don't believe me go ahead and buy it.
People say it's hard but it's only hard because your shots miss more than they hit. So boring.
玩过体验最差,设计最脑残的肉鸽游戏,玩之前被口碑和所谓“史一肉鸽”的称号骗进来,结果整个游玩体验就是完全的灾难。 制作组纯粹用难度和随机性的堆砌劝退玩家,掩盖游戏性的匮乏。打了两把简单模式,从始至终要求我们两艘小破船杀穿一堆太空海盗,到最后最终boss还要求我们打整整三遍,先不谈这个永久死亡的系统为什么不允许自己的船自带或者加装复活甲,让一艘被追着杀半天的孤船去单挑太空中所有敌人,还要和叛军旗舰打三次的设定有任何合理性吗,这也让从始至终的游戏进程也因此毫无代入感可言。一路上遇到的随机事件也就那么几种,哪怕船上携带的特殊装置能解锁一些新的选项,也毫无新意和惊喜感。一把游戏中的难度曲线设计也称得上灾难的典范,前期敌船一发导弹或者一波太阳耀斑就不得不重开,而前期升级改进的速度也偏慢,负面反馈高,正面反馈低,从第一把开始就劝退新玩家。游戏内战役的表现方式也是纯烂,每关都是被赶着朝出口走,一路推图一大半是各种方式遇到船然后打架,战斗方式也是毫无乐趣可言。 总体而言,难度是劝退的,战斗是无聊的,设定是离谱的,事件是重复的,玩法是单调的,框架是简陋的,正反馈是不足的,代入感是没有的,游戏性是一眼望得到头的,很难想象一款都快摸到好评如潮的游戏能在我能想到的每一个游戏性方面都能烂的如此彻底。
Not so fun. Repetitive encounters with no real need for any strategy. You keep hitting Ammo and Shield compartments.. there isn't much depth to the game. Gets very boring once you finish it for the first time.. uninstalled it at 40 hours i don't think i will ever install again.. Not much replay value in it.
THE best roguelike spaceship game available. Stop reading this and get it!!!
Было много проведено времени до покупки. Лучшая и единственная игра в своем жанре. А когда открываешь для себя мод мультиверс, то углубляешься еще больше.
FTL is a roguelike RTS (with a very useful pause function that you should be using often to avoid making irreversible mistakes) that, on the surface looks simple enough but can be really challenging most of the time. Artstyle is good (shoutout to the awesome looking background art), the music never goes stale and the gameplay loop is fun. The game is highly replayable, has a tonne of unlockable ships with various layouts and loadouts to unlock and a multitude of strategies work to get through the game. There's also secrets to uncover and the story text (which most people don't bother reading) can be both useful and entertaining to read at times. I've had a tonne of fun playing this game, but also a lot of frustration from unfortunate RNG situations where I've lost countless runs to bad RNG. Yes, this is the one gripe I have with the game. It is heavily decided by RNG rolls, leading to a lot of frustration. For those of you interested in 100% completion, most of the achievements are naturally obtained just by playing the game and unlocking ships or doing various things as you play. However, the game is very challenging as a baseline so some of the achievements can be tricky to do, don't always expect to survive the run (or win it) while doing specific achievements. One of them is also entirely RNG based, so if you're unlucky like me, that's gonna be a few hours of pure annoyance, to say the least.. With that in mind, there are achievement guides out there to follow for a slightly easier completion, but it is not recommended as a completion game. If you want to just kick back and have some fun though, it's worth it, especially for the price tag (as of writing this 9,99 euro) as you can easily rack up your playtime to above 100 hours and beyond.
运气不好你就打吧,最终BOSS四个阶段,船员死光还有人工智能接管故意恶心你,但这个差评给你主要是不知为何电脑打一半疯狂掉帧,只能重启解决,学习成本高运气成分重
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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