
Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Linux port doesn't work - No sound -> Go to windows - The sign in doesn't work - Why this game even needs a sign in? - No one knows. - You try sending emails to the support team and no one answers - and all of these problems have persisted for years Overall just an unbearable headache to even start to play the game. And for that reason probably the worst experience of any game on steam.
Good concept, subpar execution. The UI seems to be working against you at every turn, and although it lets you make tactical decisions at a granular level, it feels rather clunky. I realise it was innovative when it came out, but there are plenty of better options on the market.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I respect a pioneer, but honestly it doesn't hold up. Many modern games do this kind of gameplay better.
[h3][b] One Sentence Reviewer [/b][/h3] Very interesting concept of a game.
This is my game with highest playtime on Steam. But that's largely because I would just leave it open all day waiting for my turns with friends I was playing online. Still, so much fun.
Крайне достойная игра и, кажется, первопроходец в этом жанре. Если бы в КС каждое своё действие можно было тщательно обдумать и только потом сделать, получился бы как раз Frozen Synapse. Собственно, тем она меня и зацепила, что основная механика победы здесь та же, что и в 90% соревновательных шутеров: кто заметил врага раньше или у кого выгоднее позиция - тот и победил в перестрелке. Только здесь вас аим не подведёт с: Короче говоря, отличный gameplay loop, приятный саундтрек, достаточно сложная сложность и, к сожалению, почти полностью опустевшие лобби. Если вы любитель олдовых игрушек где надо подумать, и у вас есть хоть кто-то, кто разделяет ваш интерес - она затянет вас не на один вечер. А ещё разраб просто милаха: помог восстановить аккаунт когда я забыл пароль и пожаловался об этом ему на почту :3
It's a really cool strategy game that plays async.
Still the best tactics game I’ve played
BOOM BOOM BOOM BOOM BOOM
Ah, well... At least I tried it. The UI is workable, it becomes quite fiddly when placing multiple orders so I defaulted to giving as few as possible. The most infuriating thing was how sometimes units would stop taking orders altogether. You could delete all orders and remake them, but they'd just stand there without acting on anything. "Ignore on sight, move here" turns to "I'll stand here and do nothing." That and the fact that generating turns is just a loading screen. With these few moments I had together with Frozen Synapse I can say that it is clunky. For the story I can say that the extent of it is that it explains why the game looks so bare in presentation. With how cheap this feels, I'm not very surprised how the second game apparently turned out. Haven't played that one and certainly won't either. Almost forgot: I'm colourblind and the units were impossible to discern from each other. I couldn't tell which was the enemy and which was an ally. BUT! There is a custom colour-selection option. Good stuff. The idea of the game is good and has been made better elsewhere, but it's great that there was that option for me to change colours in this one, as it really is just two coloured stick-figure teams competing on a blue background.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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