
Skylight is a turn-based tactics game of colossal space battles, with VR and non-VR versions. Command nimble squadrons of fighters, specialized frigates, and giant capital ships as you orchestrate your forces toward victory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
It could be good, and another VR strategy game by the same dev shows promise, but the akward controls sink it for me. Ships automatically repositioning themselves in a game where what angle you attack from matters, being unable to set your ships' angle manually, the fact that ships (and this becomes a problem with strike craft) can only attack one unit at a time when they are specifically attacking that unit so anti-fighter ships will sit there twiddling their thumbs until the fighters stop mauling your capital ship and attack it, the bizarre AI that has instructions on how you're supposed to play and a lobotomy... while I only played a few levels, I tried each one except the tutorial multiple times with different loadouts and strategies, and it was and promises to continue to be a fight against your own ships doing what you want as much as against the enemy AI. As mentioned earlier, the enemy AI isn't spectacular, so that might actually be accurate. Multiple times, they took a ship with a one-use hamster ball to shield nearby allies, sent them to the top flank, and popped their ability there. It could be worse: there is a capital ship that you can get which is poor all-around but can teleport, so I started one at the top and told it to go down and teleport to behind and on top of the enemy since it keeps the orientation of when it teleported. I put the commands in the wrong order though, and managed to burn the teleport without actually moving when I tried to fix it. Also, there are three units with a single-use AoE ability without the area to hit adjacent points (it's space chess, so instead of tiles, they have points on a 3d grid. I actually like this), which is a lot of gimped units in a game that has about fifteen total. My final complaint is that there are no generalists. The interceptor has claim to being a strike craft generalist, but does too little damage to ships to be good all-around, while the bomber dies to everything. The closest is a mid-tier ship that can turn invisible, because a ship that shoots the enemies and they die is too simple. TL;DR Since you have to micromanage your units constatnly, and don't have the means to do it nicely, I do not recommend this game.
For my in-depth review: https://www.youtube.com/watch?v=FLWnaDi65p0 This title is a mess. It looks good at first glance and can make you believe it's clever in the first few mission, but you quickly realize that there is nothing clever or good about it. The Ai is not tactical in any way, shape or form. I played this title from beginning to end in 4 hours and used a single tactic throughout most of the game to win each and every mission without fail. This title is listed on the developers website for $4.99 for the GearVR version... [b]THIS IS THE GEARVR VERSION[/b] This is far from being a strategy game aside from its template. THis is a cheap port by who I thought was a respectable developer. I was wrong. For detail on why I warn against buying this game - check the link above For good space strategy VR titles. http://store.steampowered.com/app/560550/void_LINK/ (made by a solo dev who cares about his work) http://store.steampowered.com/app/727100/Orch_Star/ (AAA quality by an indie dev who continues to work on this masterpiece)
When looking at the game I personally don't think it looks like a bad game necessarily, so long as its gameplay holds up... but it doesn't. One of the things I first noticed is how slow paced this game is. When I think of a space shooter or game where I command a fleet, I don't exactly think "fast paced action" but this isn't really either of those, just a holographic projection where you control what your fleet does. If you were to think about buying this game, it would probably only be due to its strategic gameplay. In my opinion though, the AI quite a bit gets in the way of that, as it seems to either be broken in some situations and will flat out not do what you tell it to do, or do extremely simple commands- one at a time usually. Even if the AI worked exactly as I expected and wanted it to however, there's still the issue of strategy. The main issue I have with it is that it's usually easy to exploit by just simply using the best ships - the bombers. The main capital ships I typically never had to worry about but if you just went with the best ships, you win. Really, it's that easy. Even if the game were more balanced however, you could, at least theoretically, just copy what the enemy AI's ships are and go after their capital ships first. I never tried it because it was already easy enough to exploit the game mechanics but I don't see why that strategy wouldn't work. If I could suggest something for the game or games in the future, it would be to make the enemy AI have their own set of ships, ones that you can't choose so it becomes more about countering the AI as opposed to just copying it and going with a slightly better strategy. Even if all of those issues were out of the way however, I could only imagine myself recommending this game if you absolutely want to play this game for its unique mechanics, as I personally haven't seen any turn based strategy games quite like this. Then again, that might just simply be because I typically don't play turn based strategy games. Still, $15 is such high price to ask for considering the broken and easily exploitable mechanics and the fact that you can get a LOT better games out there for free. Like this review? Check out my Youtube channel for the full video reviews. Same name: Trogdor8freebird
Wow. Unrelenting, TBS (Turn-Based Strategy) space combat. This ain't RTS (Real-Time Strategy) here. You General Nerdniks, know what I mean, but to newcomers, the action is suspended after every turn, allowing you to adjust tactics in the comfort of the most Super-Slo-Mo, available, "Pause"!... or, as it's known in strategy game circles, "Coffee-Time(TM)". (Pre-Ps. I got this in a bundle with a ground-based RTS, from the same devs, but I've yet to play) This is the one to try if you wanna get into TBS. It's intuitive, but hard, meaning it will teach you every strategy trick out there, by punishing you for mistakes, positional shields being an example. You'll have to flank around an enemy with some of your forces to attack the opposition from their most vulnerable side, a favourite strategy by elementary particles, for the last 14 billion years. Keep the same in mind when defending. The game gives you good information on every ships strengths vs opponents, which really helps. Music, sound and stylishly detailed Vectoresque graphics are fantastic. I'll update this review as I play more.
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Note: The following is a first impression of the game based on the Non-VR version. A copy of the game was provided by the developer. Visually pleasing with simple but engaging gameplay, Skylight offers the promise of a well polished space themed tactics game. While the game offers both VR and Non-VR modes, it is clear from the onset that the game was made with VR in mind. Though playable in Non-VR, you are given a situation where the reticle is placed at centre and you have to move the camera so that object you wish to click on is at centre as well. The space battles are done in a 3D space infront of you, and while you are able to move the space along the x and y axis, you are not able to move into the space itself. This leads to situations where you will not be able to properly see where all the units are situated without spending time trying to move both the space and the camera about. While not a deal breaker on it's own, wrestling with the camera on nearly every turn proved to be an annoyance. Overall, while I enjoyed what time I had with the game, I was left with the impression that I would have had a better time if I were to have played it in VR. Linked below is a video of the first few levels of the first campaign in Non-VR mode: https://youtu.be/9W_M3CGzB3k
Skylight is a fun, light, Space Ship RTS that works great in VR, but also can be played without. I have only played it in VR for this review. You command your fleet,that you created to battle the upcoming enemy fleet on a battlefield that is beautifully created right in front of you. You get turns and special abilities to control and a battlefield that encourages flanking and strategy. There are 3 campaign modes with 10 levels each. I have yet to beat level 3 in the first campaign. I have lost 4 times now. I am bad at Strategy games but I can tell this one offers a substantial challenging and lots of battlefield planning to win. Here is some game play video if you'd like to see me fail. Also please subscribe and help me grow my channel. [urlhttps://www.twitch.tv/videos/219275381[/url]
I wish there was a Neutral recommendation for games on steam. As I do not really recommend nor not recommend this game. It has it's own charms and is interesting to see a game with offering for two different VR headsets as well as a non-VR version. Something I wish all VR games would offer as I do not have a VR headset so missing out on quite a few of these games that look really awesome. I get that without VR some of these would be bad or simplistic to play but honestly I would find quite a few of them more entertaining if it offered a traditional movement system compared to VR system only. This game in particular however does have some flaws in it for the non-VR version that I think overall I would have to say not recommend but the issues I have with the game may not be a problem at all for VR players. - Different Executables for Different VRs, ran into an issue where I ran the VR version because Steam stopped offering me a selection and it caused the game to run the VR version which caused other issues. - The Text for units and other descriptions in this game are extremely hard to read with camera placements on the non-VR version. Something that I believe may not be a problem in the VR version but it is hard to tell. - The camera movement for non-VR is absolutely garbage. Let me move the camera besides in-game settings! Other than those above that are VR related, I do have some issues with the gameplay itself: - Simplistic gameplay, non-unique gameplay. It gets really repitive. It almost feels like a demo than a full-fledged game. There is plenty of content though for it to be a game but the way the game handles overall isn't the most fun to me. - Not enough units. I feel like the unit selection between them all is a bit too low. I could honestly see many more units available for this game that would offer a bit more variation on strategy and combat. There are some good things though, like the game does offer nice visuals for the environments and combat. The color scheme is easy to identify enemy projectiles and units and you can set-up yourself on the grid in any shape or pattern you want. This game would be great if it was a bit more flushed out in everything. As for now, I'll make this game as a recommended but overall I'm a bit neutral on the game itself.
RTS game you pick your ships and have them do battle, the ships have strengths, weaknesses and their own special powers so you can counter and crush your enemies or they'll crush you https://youtu.be/hiHwBEkLPkA
this game is too hard to make it anywhere
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