
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
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Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!

Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.

If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.

Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.

Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.

While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.

Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Frostpunk takes traditional city-building mechanics and throws them into a frozen, apocalyptic meat grinder. You aren't building a utopia; you are frantically trying to keep a towering, coal-guzzling generator running while the world freezes over. Instead of managing tax brackets, you are managing Hope and Discontent. Make the right choices, and your people might survive another week. Make the wrong ones, and they will literally drag you out and banish you to the roaring snowstorm you failed to protect them from. It is a brilliant, stressful, and entirely fresh evolution of the management sim. Frostpunk is a phenomenal achievement. It takes the familiar mechanics of a city builder and injects them with relentless urgency, brutal difficulty, and a deeply engaging moral compass. It is incredibly accurate in its harsh resource mechanics, unapologetic in its difficulty, and entirely captivating. Just remember to stock up on coal.
Все было более-менее неплохо. город рос, технологии исследовались, да и трупов было не так уж и много. и вот в какойто момент я спас 2 группы выживших и все было в порядке, но я не учел того, что выжившие стали очень много жрать.я ввел закон на дополнительное время работы и тут эти твари как с цепи сорвались. "ва-ва-вааа!!! что? работать чтобы ВЫЖИТЬ? конечно мы против!!! ты мэр - ты и разруливай, иначе выкинем на мороз!" < вот как-то так они и отреагировали. построил еще 3 избушки добычи еды, но в них не хватало рабочих. все стали выражать свое недовольство, мол, я плохой мэр и дали мне несколько дней загладить косяки (которые они сами себе понапридумывали из-за своей лени). потом внезапно на городском кладбище нашли ребенка который горевал по маме и все впали в депрессию. я уже прикинул что охотники вернутся только утром, еды на всех не хватит, а до этого в течении дня у меня работал генератор на форсаже и, если его не вырубить, то все будет именно так как я задумал. Утром, подбадривая друг-друга пeрдeжом и мыслями о пьянке в борделе вернулись охотники. но еды конечно на всех не хватило, что и требовалось доказать. Все было готово для решающего акта. нет, я не пойду в холодные пустоши, yблюдки! даже не мечтайте! Налив себе что-то похожее на виски из местного паба, я вышел на балкон своей резиденции. холодный снег и ветер хлестали по лицу. стаканчик начал быстро запотевать... я не чувствовал холода. видимо адреналин и пойло начали делать свое дело. "мистер мэр!! с генератором какая-то хeрня творится!" - забавно. через несколько часов они планируют выгнать меня на верную смерть, но до этого не способны принять даже элементарных решений и я по-прежнему "мистер мэр"... "Мистер мэр! быть может пошлем этого мальчика, Генри? того самого, что горевал на кладбище о своей матушке, и, как вы помните, мы все были так опечалены этим, но если Генри сейчас пожертвует собой для починки генератора, то мы - люди, выживем! выживем ценой жизни этого никчемного yблюдкa!!!" - кричал кто-то из толпы... как же задолбало это лицемерие. люди готовы изображать и говорить что угодно, ради спасения своих жизней. И вот, даже сейчас - ребенок за которого все так переживали оказался нужен лишь как живой щит. Я собирался что-то ответить им, но не мог подобрать слов. волна ненависти и презрения нарастала. я пробежал взглядом по их тупым лицам. лицам людей, которые были обязаны мне всем тем, что у них есть: теплом, крышей над головой, да и вообще, выживанием в целом. что-то хотел ответить им, да не успел. реактор не мог работать на форсаже вечность; прогремел мощный взрыв и прежде чем все поняли, что произошло - уже стали частью заброшенной колонии, погребенной под тоннами снега, дерева, стали, и такого ценного и необходимого угля...
симулятор eбeньграда,каша из опилок,дети в шахтах,великий капитан,что может быть лучше? праильно,дети инвалиды в шахтах и без опилок(отзыв посвящён великому eбeньградскому капитану Вульфу)
零下150°我拼命救了600+叼民还好吃好喝伺候着,我让大家加班俩小时,转头就有人跳出来喊“要民主否则罢工”,还在朋友圈骂我独裁。合着外面暴风雪砸脸的时候,你们所谓民主能变煤给我烧着?我好不容易把新伦敦从零下150°救回来,通关动画里开发者还阴阳怪气问我“这一切值得吗?”。合着我零下150°挖煤修炉子,还得抽空给每个人发奶茶是吧?就该躺平让所有人全冻死,才算符合你那套白左价值观?这哪是生存游戏,是当爹模拟器,建议改名《冰汽时代:道德绑架模拟器》。
Хардкор: -150 градусов, еды нет, 500 голодных ртов Я: Ору на весь дом "CYКА ТОЛЬКО ЖИВИТЕ" 10 сломанных голосов из 10
Me llamaron tirano. Criticaron cada ley que firmé. "¿Trabajo infantil? Este tipo esta loco!" "¿Nuevo orden? No seremos tus ovejas." "¡Nos vas a condenar a todos!" Mientras ellos protestaban, el generador seguía encendido. Mientras ellos gritaban, la ciudad seguía viva. Sobrevivimos. La historia la escriben los que no se congelan 😎
어려운데 재밌다. 시간가는줄 모르게 할 수 있는 게임. 애초부터 의도한 난이도가 높아서 그런건지 보통으로 했다가 여기저기 다터져서 절단남. 칼칼하지만 깔끔한 맛을 원해서 쉬움으로 플레이함. 매 스테이지마다 컨셉도 잘잡혀있고 그에 맞게 플레이 방식도 많이 달라지는게 눈에 띔.
Frostpunk is one of the most rewarding city builder games I've played because it never shies away from challenging the player. The brutal difficulty makes every success feel earned, and every decision carries real weight. Choosing between survival, morality, and hope creates unforgettable moments that kept me thinking long after I finished playing. Highly recommended for anyone who enjoys tough but meaningful gameplay.
PIKA
Спасибо разрабам, что можно отправлять детей собирать своими маленьками ручками уголь при -40
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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