
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 21.43/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.5Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Самая лучшая игра
强力推荐,压迫感比较强的一款策略类游戏。
прекрасный градостроитель и симулятор тирана. рекомендую
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
симулятор лос анжелеса
its immersive and always on the edge gameplay
Игра очень захватывает
отличная игра с отличным духом выживания
好玩
8/10 game. 10/10 game when you enable child labor.
Frostpunk is my favourite city builder of all time. I've sunk more hours into games like Cities: Skyline, tentatively brushed with the Anno games (Anno 1800 is top on my 'game to get back into' list) but Frostpunk has stood alone as a particularly engaging experience with strong foundational systems and an awesome aesthetic. If you love stories of staunchly mustached men in the perilous North, with naught but King and country to warm them and human meat to fill their bellies, you will feel right at home. Starting as a mob of middling plebs, you will cling to the heat of the coal-powered Generator, sending half-starved men and women to gather pieces of desiccated wood and haul cold stone to erect the first hovels of New London. Not soon after, you will be confronted with the first of many choices within the Book of Laws, and will be forced to tangle with the twin resources of hope and discontent. The key is to work both in tandem whilst pragmatically considering your dedication to the survival of the city. Child labour is among the first of such decisions, an easy source of labour with an albeit minor blow to hope and rise to discontent. Throughout the game, you will be forced by dozens of these choices, and this isn't Fable, piss off enough people and they'll tear you from your balcony and send you buck-bare into the cold. It's alot of simple systems, but in tandem, they create a tense experience where resource management and the appeasement of your populace take up a near-even amount of your time, or at least 60-40. That said, the game is not absolutely perfect. The latter half of the lifetime of your city will be plagued by the terrible decision between Order and Faith. Unfortunately, these differences are very small and basically amount to what flavour of mean you want to be, and whether you prefer your Nazis dressed in red or blue. Strict theocracy vs harsh authoritarianism should be an interesting decision, but ends up being mostly aesthetic and not presenting an overwhelmingly different way to play, not until the final parts of their respective tech trees. I also found the other game modes incapable of matching the main story, the seed vaults in particular being a chore and an easy quit after less than 2 hours. But the ability to weave survival elements within a city builder with the existential threat of ice storms reinforces a great player narrative and macro-game. There was certainly space for a sequel to refine and expand these systems, but I don't believe that 11 bit studios completely capitalised on its potential. It is sad to see that Frostpunk 2 did not perform as well as the first. I can totally respect an artist's insistence in taking a sequel to a new direction and not replicating what had come before. Many of the greatest sequels, whatever the medium, take this big swing on a new idea and hope that the fans will follow with it. Frostpunk 2 was not one of those times. Now I have not played the sequel, which may completely undermine my opinion, but the expanded scope and political focus at the expense of the survival elements turned me off the game. In Frostpunk 1, we can zoom in to see the hobbling masses trudging through the heavy snow, marvel at the first Automatons, and watch the city fall into the icy grip of winter firsthand. Frostpunk 2's literal zoom-out from the people we are supposed to govern alienates us from this close experience with the populace, and for a game which defined itself by the morals of survival to remove us entirely from the proximity of our choices was a mistake. Seeing the announcement for a Frostpunk 1-esque sequel in Frostpunk: 1886 has made me genuinely excited, and as much as I'm looking forward to the unforgiving, closer feeling again, I struggle to not see it as an admission of defeat. Frostpunk is my favourite type of game, where both art and mechanics intertwine and support one another. It is not just beautiful to look at, but satisfying, overwhelming and hilariously cruel in ways that most games, let alone city builders, struggle to capture.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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