
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
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Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

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Stats
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The DLCs really make the game a lot of fun and unique would only get game if you can get the DLCs too
so far freakin loved it beat it on my 2nd attempt and got the top 4% achievement i had more fun than the first game
Excelente e imersivo jogo de micro management
Wow, so great. Love the story, the needs. Just finished it for the first time (Begrudgingly sided with the Stalwarts when Winterhelm came with the automated workforce, then they abruptly took over, then the Pilgrims rose up... Lmao was wild. I was going to try to go the adapt route, but one thing just lead to another, as they tend to do) Great game for sure! No lifed it for about 30hrs, and regularly talked strategy and faction drama with my very interested husband. Id give this a 10/10! Early game tip: focus on scarcity FIRST. Not everything needs to be powered at the same time. A time will come where you can, but not in the beggining.
A lot of the hate for Frostpunk 2 comes from either bugs and issues at launch (Which have been resolved) or people who simply expected Frostpunk 2 to be exactly like Frostpunk 1. The game is very much its own game and feels like a natural progression to Frostpunk 1. Sure you can't click on each individual person, but thats cause youre dealing with 1,000s and later 10,000s of people by the end game. Its certainly different in how its played but that doesn't make it a worse game. Which a lot of people seem to think is the case. The key difference is Frostpunk is a game primarily about fighting the cold, where the human conflict is secondary, but Frostpunk 2 is the reverse, the human and factional conflict is primary now, and the weather is secondary. I quite like the change as it both makes sense thematically and feels like a nice change of pace. The city isn't trying to figure out how to survive the cold anymore its instead trying to figure out how to survive the people. And naturally growing to a city of excessive size from before, problems like crime, differing ideologies and large scale resource issues, make more sense than focusing on the more individual level issues of FP1. I think if you love the world of Frostpunk, and like city builders you will probably sitll really enjoy this game, but if you are strictly looking for just an updated version of Frostpunk 1, It's probably better if you wait for Frostpunk 1886.
Gestionale, sopravvivenza. Grafica piacevole, storia esigua, Come fan del primo mi duole dover dire che è un gioco che racconta poco delle proprie origini. Seppur migliorato graficamente come complessità il gioco risulta scarno e spesso monotono nulla di nuovo hanno semplicemente stravolto qualche regola che a mio avviso rendeva il gioco "survival" inoltre la "novità" rispetto al primo è solo data da una nuova risorsa che non è manco così esaltante (petrolio), l'ultima patch 28/06/26 non aggiunge nulla al gioco a mio avviso sia Utopian cheB reach of trust non danno nulla di più rispetto alla prima versione del gioco. Rispetto al primo FP hanno aggiunto la costruzione a esagoni (non male) ma i distretti tutti dimensione almeno 6 spazi tolti rari casi, molto brutto sia esteticamente che come "gestione"... se non bastasse le abitazioni è come se necessitassero di forza lavoro per esistere UN ERRORE DA NOVELLINI DEL GENERE STRATEGICO roba sciapa, irreale, ti fa perdere l'ambientazione una casa è una casa è un contenitore non un luogo di lavoro. Inoltre il rapporto lavoratori/abitanti è di una inffidabilità disarmante dal mio punto di vista. Per quanto possa amare il gioco qui c'è stato un grande passo indietro, sfortunatamente per quanto il team sia bravo a creare gli estremi del riquadro che contiene l'ambientazione l'azienda non è così forte nello sviluppo di una storia, l'abbiamo visto in tutti suoi lavori (Fp1, Fp2, Alter, e WoM) tocca solo laminarmente certi argomenti ma non sa addentrarsi nel gioco e farti immergere. E come se due parte distanti creassero il gioco, la prima detta gli argomenti la seconda adatta il gioco molto triste speravo in qualcosa di più soprattutto dopo un anno e passa di sviluppo delle patch. In sientesi credo che non comprerò mai più le versioni deluxe dei loro giochi, non vale la pena. E' un gioco che suggerirei? se non avete giocato al primo si, altrimenti giocate solo al primo. (ps 158 ore ho finito la storia principale in modo normale e sovrintendente, così come 3 delle 5 modalità di utopian e l'ultima brench of trust sempre sovrintendente valutate voi se può bastarvi, dopo averlo finito la prima volta è tutto uguale in ogni modalità per quel che mi riguarda)
Wasteland politics simulator.
Ужасная игра, даже на легком уровне нереально пройти
하 씨발 튕기는것좀 고쳐봐 ㅈ같게
Sehr sehr geiles Spiel
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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