
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very Difficult Game. I'm still a noob after playing for over 4 years with a total of 1000+ hours.
I'm going to say this right now: If you want to see a decent result after an hour of starting the game, you will be disappointed. This is, for the most part, less of a game and more of a creative engineering sandbox with "military" and "sci-fi" as an aesthetic. You will be pouring most of your time in this game building and testing things you make. Ship-building is super in-depth (but not to a point of a true "simulator" game). Aero/hydrodynamics, armor, engines, AI control, and modular weapons are the standout points of the game that you get to learn. Everything here is so versatile: "Yea if you want to make a torpedo, you start with a missile" or "A fast-firing CWIS that 30mm shells and a 300mm APHE railgun use the same weapon type" It's a fun game with building systems that end up leaving you to mess around with them for hours. That is, if you can stomach the worse bits of it. This game does have issues. The UI/UX is super unintuitive. You're clicking at least 3 times after pressing E to get the 1>2 transition slope (left). You're pressing Q on things on your ship to bring up some menu that would otherwise go inaccessible (access to the APS gun is on the firing pin, good luck finding that sometimes). Breadboard UX makes me wish for a time where interacting with a graph really only needed one mouse button. The "unique block-placing system" while faster to work with if you know how it works, is just hard to learn, especially if you come from any other sandbox-like engineering game. The camera feels alien if you've ever touched.. a video game (Blender/Maya might be fine though). In my opinion, it's not nearly as bad as people make it out to be. The tutorials of the game are kinda bad. They're basic and give you some elementary knowledge of the game. But in reality, if you actually want to learn anything you're hitting up Youtube videos and discord threads. (GModism + Borderwise are pretty good). Multiplayer... exists? I basically hear nothing about it. (I really want them to add a PvP campaign. But all I see is "battlebots" and co-op) The RTS-like map mode has some finnicky interactions; since everything exists in a 3D plane, but it's a top-down map, things really high-up are almost unselectable at times. When you have too many fleets in close proximity, it's really hard to understand what you're looking at. And selecting + moving units just feel unresponsive or wrong at times. I would recommend this game if this kind of thing is in your interest. If you like spending time to build, fail, and try again. I would not recommend this game if you want a surface-level sense of accomplishment. Nor if you play games because the game tells you that you're doing good. The game will not lay out a string of candy for you to follow. You need to make your own goals, and achieve them yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hundreds of hours played, and still got obliterated by the easiest faction in the game in the easiest difficulty is an experience one must experience themselves.
This game gave me turbo aids, but im gay and was planing on getting aids anyway, so 0/10 would abslutely recomend!
this game enraptures my dumb autistic brain to an unhealthy extent, i like
An unpolished gem—or rather, a rough chunk of rock with a gem hidden somewhere inside. I love the concept, but the game today feels just as clunky as it did years ago, and it's not going to change. The main culprit is the building system. Shaping anything more complex than a brick is a chore. Assembling subsystems from simple parts sounds fun until you realize there are like two viable ways to do it. The usual gameplay loop goes like this: design a vehicle, spend a couple of hours building it, realize it's not good at its job, then scrap it. Rinse and repeat until you've wasted your entire evening and have nothing to show for it, because most of your time was spent mindlessly placing blocks.
Game expects so much from you at the start and provides pretty balls tutorials. I personally found it easier to learn just from trial and error. Other than the awful learning curve, its a really fun game!
minecraft for military contractors
This game has the worst UI of any game, ever. Building boats is fun. This game is pretty jank.
Исключительно для храбрых духом. Уровень входа не просто высокий, а огромный, плюс UI оставляет желать лучшего. Сама игра ничего не подскажет, только пробы и ошибки. Но если осилить и понять - имба.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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