
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The developers of Mortal Online 2 are sitting on a literal goldmine, and for some reason they’d rather bite their own nose to spite their own fanbase than actually listen to the players who want to enjoy this game. They focus almost exclusively on feeding the tiny PvP grief crowd while ignoring everyone else who sees the potential for something truly great. This game could be one of the best sandbox MMOs ever made. The world is incredible. The crafting depth is insane. The immersion is unmatched. But all of that gets buried under one of the most unbalanced, poorly thought-out PvP grief-fests I’ve ever seen in an MMO. I’m not scared of risk. I’m not asking for a themepark or safe zones everywhere. I WANT a hardcore game. What I don’t want is a game where “hardcore” just means “get ganked repeatedly by fully geared vets the second you step out of town.” The moment-to-moment experience isn’t about danger, it’s about being farmed. New players, solo players, and anyone not already in a big guild are basically target practice. It’s the same pattern over and over: • Veteran players camping starter areas • Zero chance for new players to grow or participate • Systems that punish newcomers way harder than veterans • A reputation/flagging system that makes no sense • A crafting/economy loop that gets wiped out instantly by a single death • Endless ganking being the “main content” Every negative review says the same thing: the game breeds its own decline. New players log in, get griefed, quit, and the only people left are the same griefers who caused it. It’s a self-sabotaging design philosophy. And that’s the most frustrating part — this isn’t because the game has to be like this. It’s because the devs choose to ignore anyone who isn’t part of the hardcore PvP echo chamber. It’s gatekeeping by design, not by accident. They dismiss feedback, double down on broken systems, and treat any suggestion for balance like it’s an attack on their “vision.” Meanwhile, the people who want to explore, build, craft, fight meaningful battles, and actually be part of a living world are left out in the cold. The game has so much potential and they waste it on keeping the griefers entertained. If the devs would actually balance their systems, listen to the broader community, and stop pretending that “being miserable” is the same thing as “hardcore gameplay,” Mortal Online 2 could be legendary. Instead, it’s a tragic example of wasted potential being guarded by the same people killing it. Verdict: This could’ve been incredible. Instead it’s a grief simulator wrapped in a beautiful world. Total waste of what it could be.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't want to pay a subscription for a game I already bought
This game was fun in the beginning when the amount of people playing it overshadowed it's glaring failures, but now that the game is empty the gigantic holes are the dominant feature of the game. All the enjoyable people are gone, and the only ones who remain are the hyper obsessive, socially inept neanderthals with little to no social skills and excessive amounts of free time. People who chose to completely detach from human to human interaction and instead replace their entire life with a digital world that offers mediocre gameplay and an opportunity to grind forever with the hopes of gaining an economic advantage over imaginary opponents they hope will some day materialize into existence to justify their life choices. The combat is OK. It's neat having to manually aim your attacks and your spells, but its heavily ping dependent. They say they employ some sort of ping equalisation technology, but it can only really do so much. If you have a really low ping, which you'll need to live in England to have, you'll have an advantage over everyone who doesn't except for people who live on the other side of the world, where their extreme ping will cause the low ping timing issues. But if you live anywhere in the middle of England and New Zealand, you'll be at a disadvantage against those who live in those areas. If you want to have full access to the different playstyles of the game or be self-sufficient, which you will want to, you are required to have multiple accounts. So instead of paying for 1 account, you'll have to have 2-4. So not just $15 a month, but 30-60 dollars a month to fully play and enjoy the game. The development team is very small, practically non-existent. This game has gone multiple 6+ month stretches with zero updates/patches, and has bugs that have existed since the game's release, with new bugs being introduced with every patch (that rarely come due to small dev team), and old bugs being continuously neglected. This game was fun in the beginning, and you can still get some enjoyment if you're trying it for the first time and want to see something different and want to have a bunch of different game mechanics to learn, but eventually you'll realize the purpose of doing those things doesn't exist anymore, because there aren't enough people and the ones who are left are the ones not worth associating with. It's painful to say because I have invested a lot of time into the game and have essentially thrown away a portion of my life to this game. But I think it also puts me into a position to try and stop you from making the same mistake I did, especially now that the opportunity for enjoyment is so much less than what it was. The game use to have 1800+ online 3 years ago, then 1500+ 2 years ago, then 1000+ 1 year ago, and now the game's average is about 500 with large chunks of it being sub 300. If you want to try it out and see what could have been, give it a go. But if you're looking for something new to lose yourself in, this isn't it. It's not worth it. Between the terrible company(devs, owner, moderation team) and the terrible people who've stuck around who will be your only real content, it's not worth it. This game isn't worth your time.
[h1] Prediction: The population will go down to 500 again [/h1] [h3] Except it will feel twice as dead because pop will be split in 2 servers [/h3] [b] So, last patch added a new server/continent.[/b] - 90%-95% of the players left the old continent and there's no PvP. No one is buying anything on the marketplace and it's totally dead. [b]House upkeep changes[/b] - The game never had much sandbox content, but you could at least build a house and put some utility buildings next to it. So players built villages at hotspots and used them to gear up and bank their loot rather than spending 20 minutes to go back to town. - 80% of such villages and locations will start to decay and be deleted by the game because you can no longer pay the house upkeep on behalf of another guild member. He has to have an active subscription and pay for it himself. - So most open towns and shared houses are going to be destroyed. Most guild infrastructure will decay and disappear. This means you have to spend 20 minutes to go to town to gear back up or bank your loot and who wants to do that in 2026? Especially when the loot is always standard trash anyway. [h3] Prediction [/h3] Sarducca is populated now, but that will change. Ultimately, there's nothing to do in this game than PvE and get killed or PvP and kill others. Those who can't PvP already zerg and outnumber their opponents any chance they get. And those who can PvP alone or with 1, 2 or 3 friends are out there killing anyone they see. The population will be killed off and all the time you invested into making a better character will be for nothing. You can't make a "strong character" in MO2 that can take a beating and get away. It doesn't work like that. People will almost always catch you if they're competent. You have to either play as a puppet in a zerg or accept that you will be the plaything of local griefers. Things will take a turn for the worse when all the new and returning players realize that and move on. [b]Sarducca is nothing but a gankbox and guild leaders of large guilds know that.[/b] They're using Sarducca to increase their numbers, amass wealth and try to assert dominance over the world and the average player. You can be their next fool or victim, or you can play alone and feel the pain. The game has poorly designed combat mechanics (ballerina melee, animation hiding, lag desynched animations, late swings you can't parry, parry hacks, poor easy anti cheat, etc..) The population will fall dramatically in the coming months and both servers will ultimately feel dead. [h3] Problems ahead[/h3] [b] The two servers will be connected in about 3 months. [/b] This will cause a large amount of gold to flow into the new server and the economy will be heavily impacted by old gold. Some of it, duped gold. Some of it, easily farmed gold through exploiting. Exploits still exist on the old server where you can farm with magic (static charge, flame wall) from safespots and kill 10-15 mobs at the same time, and quickly get everything without taking damage. For example sidoian tribesmen, trolls, Undercroft, Shinarian Labyrinth, etc... There are bosses that can be soloed by cheesing them. These problems have been reported and not fixed. Instead, they have made 2 classes of people in the economy. Those that exploit have 4-10x the amount of money of any regular hardworking player who farms and sells metal or animal materials. [b] The best freedom you can have is to quit this game and play something else. [/b] Don't make the same mistake that I did. I thought I could build a presence here and achieve something. I just achieved some ego victories, but 7 maxed characters later, I feel like the game never let me unleash my power or fulfill my dreams. [b]The game just wants to dumb everything down[/b] and let me get zerged or hacked against. The latest defeat was the worst. The developers themselves who are trying to save a bit of server hardware by deleting houses. They don't even realize yet how dead this game will become. [i]I can see where this is headed and I'm so done. Trust me, there's no future here.[/i]
At the time of writing this review I have 492 hours. I have made two builds and quit the game and picked it back up after a few years because I felt the game was undercooked. I will say that many things have been upgraded and this is Pre-sarducaa release. My experience as a new player, and I would still consider myself a new player, has been absolutely terrible. I do not have any friends that play the game so I was playing by myself and I would get murdered and murdered over and over by experienced players who wanted nothing but to kill me and my pets for no other reason than to waste my time. I made a lot of progress and met some new people and tried to join a guild.. the guild turned out to be Artisans and my experience was initially decent. they invited me in and took me to their keep and then had me put all my stuff in the keep and gave me some gold and starting supplies. then they left and I was never given the permission to open the keep gates and so all of my stuff was stuck inside a keep that I could not get into and there were no nearby mount spawns. so I just walked back to bakti and played by myself again. but now people hated me and attacked me on sight more than ever before. because apparently people hate the Jungle Alliance and I happened to join it. So I left their guild and joined a different one. which also is a large guild called BadCompany. they are a decent group but they make it very difficult to group with them to do stuff if you are not knowledgable about the game and locations/callouts but then also make no attempt to help new players understand them. so I turned out to be playing solo again but with a massive target on my head from the JA and now all enemies of BadCompany. I died a lot but I have a particularly high ♥♥♥♥♥♥♥♥ tolerance. I have maxed out my elementalism/taming on one character and have a mounted tribrid and have gathered some decent materials and have some hard to farm lores ect. at this point even though I have actively saught out people to do content with I have still play alone most days. I have not done any dungeons, killed a troll, or done many many other end game things. I have only killed one person and it was not even me killing them I just helped. I could have killed many people many times but killing someone for no reason does not appeal to me. The game itself is I believe a completely unique and fun experience. the GMs could do a far better job with giving imformation about the game inside the actual game. information on this game is misleading and hard to understand occasionally. many times content is gatekept or exploited/camped by a guild. The people in this game for the most part are nothing but hyper aggressive NPCs that have way better stats, armor, experience, and jewelry and will never spawn alone. I understand the aggressive nature of the game being full loot makes people afraid to interact with someone but I have had more positive social interactions on Rust than on mortal online 2. I have had a couple positive experiences in this game but the vast majority of them have been because I managed to get away from someone trying to murder me or was able to manage a runs without being seen for once. all of my positive experiences of the game involve nothing to do with content or gameplay but with managing to get away from a psychopathic playerbase and manage to get a few horned scales back to base or kill a couple tagmatons without being harassed. that being said I love this game and want it to succeed so badly. I want more players to come in to drown out all the weird toxic gatekeeping weirdos and maybe meet some friends to be able to play with. these players are always crying about balance problems and various random nonsense and blaming declining populations on those things instead of their toxic behavior and abusive behavior towards newer an inexperienced players. Very few people have the patience I do with ♥♥♥♥♥♥♥ game design and toxic playerbases. so my official rating goes as follows Game 7/10 (but truly this game is unique and deserves more love) Playerbase 1/10 (there are some trustworthy helpful people thats the only reason it has a 1) gameplay loop 7/10 (the progression of materials and clade/mastery is a lot of fun)
I really wanted to like Mortal Online 2. The idea of a hardcore sandbox MMO where players shape the world sounded incredible, and I went in as a new player with an open mind. I didn’t just try it for a few hours either, I gave the game several weeks because I genuinely wanted to see what it had to offer. Unfortunately, the new player experience is one of the worst I’ve had in an MMO. For a while, new players are marked yellow so others know they’re inexperienced. In theory this could help people identify beginners, but in reality it just paints a giant target on your back. There’s a group called Odinseed that seems to spend most of its time camping outside town gates in large groups specifically looking for these yellow players. Over and over again I would try to leave the city to actually play the game, gather resources, explore, fight creatures, learn mechanics, only to get instantly jumped by a group sitting right outside the gate. It often feels like their entire goal is to make sure new players never get the chance to do anything outside of cities. When the same thing keeps happening every time you step outside town, it stops feeling like “hardcore gameplay” and just starts feeling like people actively trying to drive new players away from the game. The community behavior outside towns also gets genuinely disturbing. Voice chat in the wilderness is rarely used for anything constructive. Instead it constantly devolves into people doing some of the most disgusting and uncomfortable behavior I’ve heard in a multiplayer game. People pretending to spit on others over voice, making graphic noises, and acting out non-consensual sexual scenarios toward other players. It’s not funny, it’s not immersive roleplay, and it’s not edgy, it’s just deeply uncomfortable and honestly embarrassing to listen to. After hearing that kind of behavior repeatedly, it completely kills any sense that this is a serious roleplaying sandbox. I really tried to push past these things and give the game a fair chance, but the environment new players are thrown into makes that incredibly difficult. To make things worse, the game also struggles with major performance issues. Even on decent hardware there are frequent drops and general instability, which just adds another layer of frustration on top of everything else. There’s clearly an interesting idea behind Mortal Online 2, and I wanted to enjoy it. But between groups deliberately targeting new players outside towns, the extremely toxic and frankly disgusting voice chat culture in the wilderness, and the performance problems, the overall experience ended up being more frustrating than fun.
Even at 5 in the morning, if you leave town there will be some no life nerd trying to murder you. this game is not fun, nor is it worth wasting a single second on.
Developers cater to an extremely toxic player base. Said player base excludes new players. Huge history of hacking from a LARGE list of players that the developers know about, however refuse to do anything about. In-game economy is absolutely horrible due to said hacking. This game will never grow with the state its in right now. I highly recommend not getting this game if you're looking to. Way better mmorpg experiences out there. Don't waste your time with this one.
As someone who absolutely loves highly immersive games with deep crafting systems and decicive character progression, I thought I would give this game a go. I spent around 3/4 of my playtime (around 60-70 hours) in the starter area of Haven where the game gives you the possibility to level your professions and skills, learn the game's mechanics and maybe even forge a bond or two with other players. The crafting system amazed me immediately - being able to craft your weapons and armor with different materials which is leading to different visuals and colors and also numbers in the end result gave me a feeling of immersion and potential I haven't felt in any other game so far. And so I thought - at the end of those frankly 70 excruciating but also very rewarding hours - I would finally move to the main land of the game, Myrland. And what I witnessed there in the remaining 30-40 hours of my playtime was a terrible, heinous and gut-wrenching experience. Even though I found a small guild in the first 10 hours, the game immediately showed it's true colors: The game is still - after years since release - riddled with bugs and glitches. Albeit they are not game breaking at all per se, the majority of these bugs can actively lead to your own demise and loss of your entire inventory. Two inches high pepples and rocks lock you in place, enemies clipping through walls and attack you from behind, players, npcs and animals floating in midair up to a height of house and the fact that you are FORCED to look for information on third-party sources because the game itself doesn't understand itself sometimes and does not tell you anything remotely useful. And to top it all off: The GMs of this game appear to be so unable that they don't reckognize themselves as GMs so they send your message to the next GM that doesn't even bother to answer. Certain mechanics in this game even requires you to type a console command because the developers weren't able to implement a button for said mechanics yet, let alone giving any hints that these commands even exist. This game - while full of potential and being very pretty to look at and having a depth and immersion I always dreamed of - turned out to be a massive - and I mean MASSIVE - waste of time, literally. And I am not even starting to talk about the same and constant 500 people player base and the only thing that can - even remotely - bring them any form or type of joy: Forced hardcore PvP. This is NOT the hardcore, gatekeeping community that you would meet in games like Elden Ring or Dark Souls where you can at some point adapt and overcome your obsticles. This is a ruthless, callous and grieving community that will force you into one of 3 or 4 big powers - "alliances of guilds", they call it - because as a small guild or god forbid a solo player, YOU will be their PvE fodder. No matter what you try to build, to farm or to actively do in this game - it will be destroyed and taken from you either immediately or after a small amount of time and the amount of backstabbing I have experienced in my last 30 hours of playtime would make early DS1 PvP days blush furiously. DON'T waste your time with this if you value your mental health and sportsmanship - maybe in a few decades, when the developers finally manage to clean out their most ridiculous bugs.
Didnt realize that you had to pay $15 per month subscription after buying the game for $40, that is why i cant recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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