
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
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About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Engagement
Hours played at review time, across 82 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At the time of writing this review I have 492 hours. I have made two builds and quit the game and picked it back up after a few years because I felt the game was undercooked. I will say that many things have been upgraded and this is Pre-sarducaa release. My experience as a new player, and I would still consider myself a new player, has been absolutely terrible. I do not have any friends that play the game so I was playing by myself and I would get murdered and murdered over and over by experienced players who wanted nothing but to kill me and my pets for no other reason than to waste my time. I made a lot of progress and met some new people and tried to join a guild.. the guild turned out to be Artisans and my experience was initially decent. they invited me in and took me to their keep and then had me put all my stuff in the keep and gave me some gold and starting supplies. then they left and I was never given the permission to open the keep gates and so all of my stuff was stuck inside a keep that I could not get into and there were no nearby mount spawns. so I just walked back to bakti and played by myself again. but now people hated me and attacked me on sight more than ever before. because apparently people hate the Jungle Alliance and I happened to join it. So I left their guild and joined a different one. which also is a large guild called BadCompany. they are a decent group but they make it very difficult to group with them to do stuff if you are not knowledgable about the game and locations/callouts but then also make no attempt to help new players understand them. so I turned out to be playing solo again but with a massive target on my head from the JA and now all enemies of BadCompany. I died a lot but I have a particularly high ♥♥♥♥♥♥♥♥ tolerance. I have maxed out my elementalism/taming on one character and have a mounted tribrid and have gathered some decent materials and have some hard to farm lores ect. at this point even though I have actively saught out people to do content with I have still play alone most days. I have not done any dungeons, killed a troll, or done many many other end game things. I have only killed one person and it was not even me killing them I just helped. I could have killed many people many times but killing someone for no reason does not appeal to me. The game itself is I believe a completely unique and fun experience. the GMs could do a far better job with giving imformation about the game inside the actual game. information on this game is misleading and hard to understand occasionally. many times content is gatekept or exploited/camped by a guild. The people in this game for the most part are nothing but hyper aggressive NPCs that have way better stats, armor, experience, and jewelry and will never spawn alone. I understand the aggressive nature of the game being full loot makes people afraid to interact with someone but I have had more positive social interactions on Rust than on mortal online 2. I have had a couple positive experiences in this game but the vast majority of them have been because I managed to get away from someone trying to murder me or was able to manage a runs without being seen for once. all of my positive experiences of the game involve nothing to do with content or gameplay but with managing to get away from a psychopathic playerbase and manage to get a few horned scales back to base or kill a couple tagmatons without being harassed. that being said I love this game and want it to succeed so badly. I want more players to come in to drown out all the weird toxic gatekeeping weirdos and maybe meet some friends to be able to play with. these players are always crying about balance problems and various random nonsense and blaming declining populations on those things instead of their toxic behavior and abusive behavior towards newer an inexperienced players. Very few people have the patience I do with ♥♥♥♥♥♥♥ game design and toxic playerbases. so my official rating goes as follows Game 7/10 (but truly this game is unique and deserves more love) Playerbase 1/10 (there are some trustworthy helpful people thats the only reason it has a 1) gameplay loop 7/10 (the progression of materials and clade/mastery is a lot of fun)
How you can try and charge $15 a month for a subscription and only have 300 people playing your MMO is wild. This game is dead ... dead. Like no life support needed, just pull the plug and call the priest its over. The official forums guild recruitment has activity from over a year ago as the newest post. While im a little upset as this game looks AMAZING, im just upset it seems im waaay to late to actually enjoy it.
I don't want to pay a subscription for a game I already bought
Don't waste your time, game has nobody playing it and is not worth the price tag.
Developers cater to an extremely toxic player base. Said player base excludes new players. Huge history of hacking from a LARGE list of players that the developers know about, however refuse to do anything about. In-game economy is absolutely horrible due to said hacking. This game will never grow with the state its in right now. I highly recommend not getting this game if you're looking to. Way better mmorpg experiences out there. Don't waste your time with this one.
The only thing worse than Mortal Online 2 dev's is it's community. Come buy the game and pay a monthly sub just to sit in a long que, have poorly optimized servers, Mesh problems that let you fall into the world and die. Watch streamers get special treatment first person while being told that you have a skill issue while others benefit off exploits. Game could be something truly magical but the people running it have no sense what so ever. If you disagree with them in their discord they just ban you. Do yourself a favor and run from this one
The starter tutorial zone is better than the main game, got about 145hrs and the part that was the most fun was actually the starter zone. as soon as you get out to the main world its nothing but toxic players, guilds gatekeeping good loot/spawn areas and nobody willing to explain or help anyone at all. On top of all this you then have to PAY FOR THE GAME AGAIN because they added in a subscription on top of buying the game. the core gameplay itself isn't bad but the players and overall money grabbing is what makes me not recommend this game for new players. There's better options out there I wouldn't waste your time.
Don't waste your time. The devs sure don't. The only thing they care about is a paycheck each month. The game is a complete mess of code and purchased UE assets. Bugs and exploits stay in the game for years and they refuse to do anything about it. Cheaters run rampant, with only temporary bans being given out. RMT'ing is the only thing keeping the game economy alive, which alone should tell you enough about this game.
I've probably played just about every MMO on the market, and none of them hooked me quite like this one. Despite all its flaws and Henrik's broken promises, I still highly recommend it to new players. Since I first started playing, the game has received a ton of new content. There's never been a better time to start on Sarducaa
[h1] Prediction: The population will go down to 500 again [/h1] [h3] Except it will feel twice as dead because pop will be split in 2 servers [/h3] [b] So, last patch added a new server/continent.[/b] - 90%-95% of the players left the old continent and there's no PvP. No one is buying anything on the marketplace and it's totally dead. [b]House upkeep changes[/b] - The game never had much sandbox content, but you could at least build a house and put some utility buildings next to it. So players built villages at hotspots and used them to gear up and bank their loot rather than spending 20 minutes to go back to town. - 80% of such villages and locations will start to decay and be deleted by the game because you can no longer pay the house upkeep on behalf of another guild member. He has to have an active subscription and pay for it himself. - So most open towns and shared houses are going to be destroyed. Most guild infrastructure will decay and disappear. This means you have to spend 20 minutes to go to town to gear back up or bank your loot and who wants to do that in 2026? Especially when the loot is always standard trash anyway. [h3] Prediction [/h3] Sarducca is populated now, but that will change. Ultimately, there's nothing to do in this game than PvE and get killed or PvP and kill others. Those who can't PvP already zerg and outnumber their opponents any chance they get. And those who can PvP alone or with 1, 2 or 3 friends are out there killing anyone they see. The population will be killed off and all the time you invested into making a better character will be for nothing. You can't make a "strong character" in MO2 that can take a beating and get away. It doesn't work like that. People will almost always catch you if they're competent. You have to either play as a puppet in a zerg or accept that you will be the plaything of local griefers. Things will take a turn for the worse when all the new and returning players realize that and move on. [b]Sarducca is nothing but a gankbox and guild leaders of large guilds know that.[/b] They're using Sarducca to increase their numbers, amass wealth and try to assert dominance over the world and the average player. You can be their next fool or victim, or you can play alone and feel the pain. The game has poorly designed combat mechanics (ballerina melee, animation hiding, lag desynched animations, late swings you can't parry, parry hacks, poor easy anti cheat, etc..) The population will fall dramatically in the coming months and both servers will ultimately feel dead. [h3] Problems ahead[/h3] [b] The two servers will be connected in about 3 months. [/b] This will cause a large amount of gold to flow into the new server and the economy will be heavily impacted by old gold. Some of it, duped gold. Some of it, easily farmed gold through exploiting. Exploits still exist on the old server where you can farm with magic (static charge, flame wall) from safespots and kill 10-15 mobs at the same time, and quickly get everything without taking damage. For example sidoian tribesmen, trolls, Undercroft, Shinarian Labyrinth, etc... There are bosses that can be soloed by cheesing them. These problems have been reported and not fixed. Instead, they have made 2 classes of people in the economy. Those that exploit have 4-10x the amount of money of any regular hardworking player who farms and sells metal or animal materials. [b] The best freedom you can have is to quit this game and play something else. [/b] Don't make the same mistake that I did. I thought I could build a presence here and achieve something. I just achieved some ego victories, but 7 maxed characters later, I feel like the game never let me unleash my power or fulfill my dreams. [b]The game just wants to dumb everything down[/b] and let me get zerged or hacked against. The latest defeat was the worst. The developers themselves who are trying to save a bit of server hardware by deleting houses. They don't even realize yet how dead this game will become. [i]I can see where this is headed and I'm so done. Trust me, there's no future here.[/i]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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