
A cute puzzle game in which you have to catch cows and bring them back to Mars.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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原本的预期并不高,结果展开越来越有意思,属于是小众宝藏逻辑解谜游戏了 虽然本作的分类是类推箱,但是[spoiler]起初[/spoiler]只能拉,即飞船可以牵引身后的东西,并且它还可以悬空一个格子,被牵引的东西同样如此,也就是可以跨坑,这是本作主要机制特殊的地方,关卡的目标是将每一头奶牛送到目标地点。 随着关卡的推进,会引入更多的机制,比如圆柱状的“箱子”(老朋友了)、充电、高度(3D推箱不得不品的一环)等等。关卡根据难度分为绿,黄,红三种,难度曲线也很平滑,一共100关。 评测的目的主要是想盛赞红色关卡一波,它给人一种浓烈的[url=https://store.steampowered.com/app/353540/]烤肠[/url]味。什么是烤肠味呢,就是[spoiler]关卡的瓶颈在于发现“新”的机制,但其实机制一直存在于关卡里,只是玩家没有发现,或者没有地方实现[/spoiler]。本作很人性化,游戏内用对话提醒了玩家,[spoiler]要去发现新的东西[/spoiler]。 也因为如此,红色关卡如果卡关就很卡很久,不过一旦理解了关卡的意图,那么很可能会醍醐灌顶,享受Eureka时刻~
宇宙人がUFOで牛を連れ去るのを手伝う、3D倉庫番亜種のパズルゲーム。 コアメカニクスは、1ターンだけ宙に浮くことができる自機UFOと、牛を引っ張って移動させるいわゆる『くっつく倉庫番』の2つ。盤面を無視して、自機も牛も水上を飛び回るわけわからない移動ができて興味深いです。さらに全100面の間、様々な追加ギミックが出てきて飽きずに楽しめます。 [url=store.steampowered.com/app/353540/Stephens_Sausage_Roll/] ソーセージのゲーム[/url]っぽい見た目ですが、難易度曲線はゆるやかで、簡単なパズルから徐々に奥深いものになっていきます。枠線が赤いパズルはしっかり高難度なので頑張りましょう。ゲーム内にヒント機能もあります。 こういう倉庫番系の中では良作のひとつ。おすすめです。 https://www.youtube.com/watch?v=2VlkOw73_4o
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Milk :)
It's a really cute game. I think I'm a bit over halfway done with the game, and the difficulty has definitely started to pick up compared to the early game. Also, I love the way that some of the mechanics (the ramps / hay bales / others) interact with one another. Definitely worth a buy.
I was pleasantly surprised to see that the progress made in the demo has been taken into account in the final version. The game is both interesting and moderately complex, with a visually pleasing design. The inclusion of a cute assistant adds to the overall charm of the game.
Fresh Milk for Mars is a sokoban where instead of pushing, you... pull(!?) cows into tractor beams to abduct them! Initially the game doesn't wear its unique mechanics on its sleeve, and comes off as a rather rudimentary sokoban with pulling instead of pushing. However, as the game progresses, it starts adding new mechanics that take advantage of the premise of the player character being an alien spaceship! For example, allowing you to temporarily hover off the stage and pull objects with you and special tiles that you can't move onto but cows and hay bales can! These mechanics are when the more clever level designs start to show up. Not only do these additions help add some neat tricks and clever design space for the game, but much of the finnickiness one might expect from an almost only-pulling sokoban is missing! By adding an extra dimension to move around in, the game removed much of the constraints that make pulling-sokoban frustrating while adding new constraints of its own that make puzzles fun and clever. It is rarely significantly difficult, and admittedly it is rather low-key in what new additions it makes so it can feel a bit on the more mundane side of puzzle games, but for a rare example of a pulling-sokoban done thoroughly well, it is a relaxing, consistently clever, well-made, and fully enjoyable game. I've played through about half the game in a single seating and have little intention of stopping!
有部分关卡好像有非预期解,有没用到的关卡部分或者道具 不过总体设计挺不错的,有点像stephen's sausage roll
It's a delightful and simple sokoban. The mechanics are fun and the solutions aren't ever too much of a chore. I would say most of the game can be done in 2 sessions and about a handful of levels that are pretty hard.
香肠卷!
倉庫番系パズル。全100問。 程良い難易度に次々と登場する新要素で最後まで楽しく遊べました。 幾つかの難問(全体マップで赤枠で表示されるもの)は「そんなのアリかよ」「いやまあ確かに理には適っているけど……」という発想を求められますが、ゲーム内のヒント機能を利用すれば解けないことはないはず。 このゲーム内のヒント機能が特徴的で、なんと3種類もあります(実質的には2種類)。 [list] [*]tips — どんなパズルゲームにも通用する共通の小技。 [*]help — 現在の問題に関するざっくりした説明ベースのヒント。解の方向性を絞り込むのに役立つこともあれば、「そのぐらい既に気付いとるがな」となることも。 [*]hints — 現在の問題の想定解の途中経過のスクショ。問題によっては複数枚用意されている。「火星からダウンロードする」というフレーバーなので読み込みに時間が掛かる(プログレッシブJPEG風の表示になる)のが面白く、粗い画像の段階で答えを閃いたら途中で閉じれるのが味噌。 [/list] 必要に応じて段階的に解に近付ける形になっており、特にhelpが「直接的過ぎない丁度良い塩梅のヒント」なのが良かったです。 何より、アシスタントのMeadowちゃんがとにかくかわいいのが魅力。 新要素が登場する度に盛り上げてくれますし、helpもMeadowちゃんが話す形です。 たとえhelpの内容が「それは既に知っとるがな」と思うものであっても、Meadowちゃんの言うことなので許せました。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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