
A challenging platform style game combined with aesthetic elements of the Nordic culture and doses of humor are the charming elements that make "Where's my Helmet?" a must-have title in the Steam library of all gamers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][tr][td][url=http://steamcommunity.com/groups/GiveawaysReborn]Provided by Giveaways Reborn ![/url][/td][/tr][/table] [h1]Portable Description[/h1] Where's My Helmet? is a challenging puzzle platformer with Nordic inspired culture. Its unique gameplay mechanic involves utilizing two throw-able axes as climbing tools while managing their cooldowns. [h1]Gameplay[/h1] [u][b]Platforming[/b][/u] After a quick slideshow introduction, a tutorial guides the main character through the first area. The player’s move-set includes 2-D movement, jump, sprint, sprint-jump, attack and throw. The sprint-jump is able to be processed with almost no movement space, ideal for areas littered with stationary spikes and small amounts of wiggle room. Along with jumping onto them, throwing the axes will also damage enemies. The respawn time for each axe seems to be about a few seconds, which also happens to be the approximate amount of time an axe will stay lodged into a wall for stepping purposes. This cooldown management provides a method of chaining multiple axes together to provide traversal up larger walls. Currently absent, it would be nice to implement some sort of cooldown meter for each axe to help plan out the next move. [u][b]Level Design[/b][/u] Traditional platforming elements are included, such as: moving platforms, stationary/dynamic spikes, melee/ranged enemies, boulders, cliffs etc. Elements of side-scrolling endless runners are glittered throughout the game starting upon triggered events (rolling balls, geysers etc.), such as: falling ceilings, collapsible floors/platforms, chasing objects, jump obstacles etc. Combined with sequences requiring axe throws or axe jumping, this game can get very difficult extremely fast. [u][b]Checkpoints[/b][/u] A checkpoint is provided in each level to help alleviate the difficulty. Once the checkpoint is crossed, it’s not possible to go backwards, making coin collection a bit pointless. Upon death, everything is reset to the beginning of the level/checkpoint. This includes removing any obtained items/keys or coins. Most of the time spent in this game will be tediously running back to the two or three difficult sections of each level. Methods of reducing the tedium without removing the difficulty would be to either shorten the extraneous level length, or provide more checkpoints at difficult to reach locations/off the main path. [h1]Presentation[/h1] [u][b]Graphics[/b][/u] The graphics and aesthetics for Where's My Helmet? is very cutesy and dense. Elements of Nordic culture are implemented with the snowy scenery, along with boxes and barrels presumable filled with ale, and various runes observed throughout the game. Brighter tones are used for the most part, contrasting with many of the other difficult platformers out on the market that use eccentric colors and undertones. [u][b]Game Options[/b][/u] The game only contains three configurable options: SFX, Music, and Full screen. These options can also only be turned on or off, no sliders are present for variable modification. Having this type of configuration is a bit primal as the music and sounds effects can get really tiresome at times (it’s the violins), yet maintaining some form of audio feedback is desired for precise platforming. Another disconcerting feature is with regards to starting a new game. There is no confirmation input required, only one save slot is used at a time, and the button to start a new game is located immediately above the button to continue the game. [h1]Controls[/h1] [u][b]Controller Support[/b][/u] Where's My Helmet? contains full controller support, but the controls are not as integrated as they should be. For instance, the tutorial only presents keyboard prompts. Also, there is no method of varying the reticle/aim sensitivity. This makes playing with a controller extremely difficult for certain sections of the game, especially when two axes must be immediately thrown (while in mid-air jump) into a wall for stepping purposes. It is almost as if the game was only intended for M&K users. Initially playing with a controller, after switching to a M&K, the controls seemed to be a little more fluid, yet not having any mouse sensitivity controls is rather off-putting. [u][b]Precision Handling[/b][/u] The biggest downfall of this game pertains to precision handling. With the difficult nature of the platforming sequences, a poorly designed controls system makes playing this game way too frustrating. Too many deaths are caused from poorly designed controls rather than player skill. Some of the prime examples of this game’s poor precision handling are listed below. [b]Examples of Poor Precision Handling:[/b] [list] [*]No aim/reticle/mouse sensitivity option [*]Character must come to a [i]complete[/i] stop before attacking is allowed [*]Axe hitbox/image map is too small; requires throwing at a much lower distance to ensure successful use as a stepping tool [/list] [h1]Conclusion[/h1] [u][b]Current State of the Game[/b][/u] Currently, there seems to be no effort in fostering community feedback – a necessity for blooming indie developers. There are no pinned threads in the Steam Discussions for updates, announcements, suggestions, bug encounters or planned improvements. Nothing is seen in the Steam News section either; however, Where's My Helmet? was just recently released (as of the posting of this review), so the player base is still growing. [u][b]Verdict[/b][/u] It is very difficult to find an audience that can manage to overlook the frustrating and imprecise controls in order to enjoy this game. It is imperative for any challenging, difficult or eccentric platformer to have precise maneuverability and handling of the character, otherwise, deaths will start to manifest from poor design instead of a player’s skill. Even taking the game’s low price point into consideration, Where's My Helmet? is not recommended for the ordinary gamer at this point in time. This game has so much potential though, that if the precision handling and gameplay options were improved/implemented, this review might change. [table][tr][td][url=http://store.steampowered.com/curator/9785188/][u]Follow Giveaways Reborn curator for more reviews[/u][/url][/td][/tr][/table] [table][tr][td]This game has been given away in [url=http://steamcommunity.com/groups/GiveawaysReborn]Giveaways Reborn ![/url][/td][/tr][/table]
The long playtime is just idling for cards. You cannot actually progress past level two on modern computers/monitors, as the speed of a rolling boulder is faster than the character can run to escape it, and there's no replies from the devs in the discussion section, so they're certainly not doing anything to fix it. It wasn't bad until I realized that you can't actually finish the bloody game. Definitely NOT recommended.
"Where's My Helmet?" ist ein Plattformer. Zunächst einmal sind die Mechaniken altbekannt. Wir sind eine Art Holzfäller, müssen von links nach rechts gelangen und den Ausgang erreichen. Auf dem Weg sammeln wir Münzen ein, springen über Abgründe und müssen Gegner bekämpfen. Auch getimete Fallen gibt es, bei denen wir unsere Timing-Fähigkeiten beweisen müssen. So weit, so üblich. Das Besondere: wir haben zwei Äxten in den Händen. Mit denen können wir ganz normal schlagen, wir können sie aber auch werfen. Und das nicht nur gegen Gegner, sondern auch gegen Wände, in denen sie dann stecken bleiben und uns eine Zeit lang die Möglichkeit geben, auf sie zu springen und auf ihnen zu stehen. An vielen Stellen kommen wir nur weiter, wenn wir unsere Äxte als Steighilfe nutzen. Eine interessante Mechanik, die so noch nicht oft genutzt wurde. Allerdings hat das Spiel ein paar grundlegende Probleme, die diese eine Mechanik nicht zu kompensieren vermag. Das Spiel wurde offenkundig für Tablets entwickelt. Das sieht man nicht nur an der Grafik, sondern spürt man auch mechanisch. Eine Controller-Unterstützung gibt es nur bedingt. Das Spielen mit Tastatur und Maus wirkt umständlich und man merkt, daß das Spiel dafür ursprünglich nicht entwickelt wurde. Zudem gibt es noch weitere Kleinigkeiten, die erkennen lassen wie schlecht diese Portierung geraten ist. So schafft es das Spiel nur bedingt, die korrekte Bildschirm-Skalierung hinzukriegen und ist nicht mal in der Lage, die Lautstärke-Einstellungen beizubehalten. Und so ist das Ganze dann doch nur eine schwache Portierung eines schwachen Tablet-Spielchens. [h1]Wertung:[/h1] 5/10 Atmosphäre 2/10 Story 5/10 Grafik 4/10 Sound 4/10 Spielmechanik 3/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Where´s My Spielspaß? [h1][b]4/10 Gesamtwertung
[h1] Not recommended. [/h1]
It's a cool concept, but I'm not sure the game is quite "there" the mechanics were okay, but the gave overall was a basic platformer. The game to me felt like mostly spamming axes at enemies at do slowly climbing walls. Overall, would not reccomend
I will leave the cat here, So that everybody who passes by can pet it and give it a thumbs up and awards. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Hoped for some responsive, easy to pipck up and enjoy platforming with fighting elements, got laggy unresposive inputs, uninspired level design and an unlikeable hero instead...
Where's my refund should be the name of this game. Plays poor, lacks any real true puzzle or good mechanics.
Deff use a controller while playing this game! Keyboard controls are odd. Music is nice but the game itself is challenging! Enjoyed the concept on how you can throw weapon to climb ontop of the item to reach high places. The art style is nice and doesnt feel like it was rushed. For 99cents cant really expect much
I love a good platform game and WMH is a bit more than just that. You play as a nordic character wanting his helmet back as you chase the thief across the lands. Good things about the game is its design. You can take your time to collect all the coins, locate where the treasure chest is, and practice honing your skills such as using your twin axes. Of course, later levels get much harder and require you to make more precise actions within a short limited amount of time. But this is a pretty good platforming game that will entice you to play it. Second good thing is the theme. Haven't really seen much nordic themed game and this spin-off platforming game was amusing to play. The bad things may not apply to you, but I played the game via mouse+keyboard and controller. The game mechanic of navigating the aiming cursor is a bit slow and can be difficult to line up to where you really want it to be. Even with a mouse, the cursor moves a bit slow to my liking, but there isn't an option to really increase the sensitivity in the game; perhaps a future working? Next thing, Second thing that was bad was the attacking mechanism. You have to stop ahead of time to whack at someone. You cannot run and attack them immediately. I've tried it many times using either control options and I can only not get hurt if I stop and continuously whack as the enemy comes closer. I also did notice that throwing the axe dealt more damage than just whacking at an enemy. Not sure if that is intended? Overall, a pretty fun game, If the game mechanics can be improved to allow for in-game sensitivity tinkering or smoother cursor aiming, I would definitely come back to finish the game. 8/10 for now.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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