
This is a surreal exploration game. Explore a massive fractal with great complexities. You can shrink infinitely to go deeper into the fractal. Or you can become larger by growing. Inner space awaits you in this infinite world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game but I can still see the blocks when I close my eyes so try not to play it for too long even though the game is really addicting.
what a janky looking, fascinatingly deep game. if you like procedural roguelikes then this is pretty much exactly that, just in 3d. it has a weapon system kind of like DOOM, except you can collect upgrades for the weapons . the idea is to explore an infinitely-deep puzzle box that becomes more and more complicated the "smaller" you get. it's easy to get lost, but the entire point is to just get lost in the world and explore for upgrades and pieces of progression. overall a very weird but addicting experience- i was playing for nearly 4 hours before i even noticed.
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the most compelling exploration game I think I've ever played, The creators of this game struck gold. I don't even know how to explain it, I could tell you everything about how this game works but none of it would make sense, but if you just like, play it for a bit, you'll get it and the next week this will be your obsession
space exploration dungeon crawler puzzle game with half life level sci-fi concepts.
good game to turn your head off to whilst keeping it active enough, great game
If you like surreal exploration games like B3313 and Lucid Blocks than this is definitely for you. The exploration in this game is so good, every area has tons of different structures in it, and each of those has tons more, and the one you start in is just one of many structures in a different area, and so on and so on. Trying to map out every connection would end up looking like the worst modded Minecraft crafting tree, but since it's all physical spaces you eventually get a sense for where everything is. And of course you can also go to any waypoint you set as well (I recommend giving your waypoints the most esoteric and nonsensical names possible, two recent highlights from my list are "glands for the baceball" (misspelling intended) and "race cars of arcade machines", it just fits so well with how weird the game is. You'll still be able to tell where it is as each one has the location and depth listed.) The visuals and sound design definitely could turn people off, but it really just fits perfectly. If it had more Minecraft style textures each area would feel less alien and less distinct from each other. The only issue is some places have very bright single color blocks for everything which can cause some eye strain. The one big issue I have with the game is the over reliance on very long mostly empty mazes or vast featureless caves that take ages to get through while absolutely nothing of interest is anywhere near you. There's also a few very long journeys through totally empty space, but those are much more optional late game challenges and you can just put something on your forward movement key to keep it pressed down (assuming you have enough health upgrades to just tank damage indefinitely) Some of the mazes do have some interesting enemies and gimmicks to them, but others are entirely empty or only have the weakest enemies in them. There's also some apparent difficulty spikes in a few places, rooms full of incredibly powerful enemies that instantly kill you. But later in the game once you have enough upgrades to get through them you'll be able to get to new places even in areas meant for the early game. So the difficulty doesn't really feel unfair, though higher difficulties do turn enemies into major damage sponges, but even on the easiest difficulty you'll get destroyed if you try to just rush later game areas too early. The lore to this game is all in text, which you find scattered around every area, and since every area (aside from the most important places) are infinitely duplicated you'll eventually stumble across most of it just randomly wondering around. It can be really dense and hard to follow since you'll likely be encountering everything out of order, whatever the intended order even is. There's also a lot of text boxes with general information about whatever area you're in, or about other areas. This game isn't really afraid to just explain absolutely everything to you through text boxes (including just straight up telling you console commands and cheats), you just have to actually find them. Overall this is probably one of my favorite games that I've discovered this year. I am no more
This game is fun. As the store page says this is an exploration game, but with the added mechanic that you can shrink and grow by a factor of 16 ad infinitum by finding floating rings. The world is procedurally generated but not infinite in spatial extent; as you shrink, what was once 1 block can become millions of blocks or more. Many of the blocks that you encounter are hiding intricate structures that you can only find if you shrink, sometimes two or three times. There are also text boxes around the world telling you about the structures and guiding you on the main quest. You also encounter different classes of enemies, and you get weapons and upgrades to help you survive, defeat, or incapacitate them. There are many secret locations and secret upgrades, and like everything else in this game, there are text boxes that give you clues about the secrets too.
Finally a new type of game
This game is so disorienting that I keep thinking I've shrink and can fly towards the UI of Steam
i js had barbq brisket quesadillas from chilis good game
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