
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Modeled estimate, not a reported figure. How we estimate →
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay, 45+ hours in and I'm sure enough: this is a worthy entry in the manufacturing-game genre, slotting in as about between Satisfactory and DSP but with a flavor and chewy texture all its own. All mho: it starts out feeling llke it might be a me-too or a corporate niche grabber, but as the complexity and scale ramp up it earns its place. It can't compete with Satsifactory on looks, or Factorio, and it can't compete with Factorio on keeping sheer exuberant intricacy playable and balanced, but it, this game, Foundry, *can* be exactly what it is already even in EA: 3D and intricacy about on par with Satisfactory, good enough art, but getting full use out of its unbounded world and offering diversions and variety afaik all its own as you scale up. Plus, plenty of decor to lure you into wanting the next one to look cooler. You won't notice the extra balancing and scope for a while, Science III is roughly equivalent to Factorio's oil processing, it's a real step up in complexity and somewhere in there you realize that galactic trade network isn't just a resource sink, it isn't just an excuse to build like DSP's project, there's stuff you can only get by trade, stuff you need to expand your own enterprise. It's simplified but that's okay, even [i]good[/i], your head's already dancing with visions of tunnel/skyway-complex layouts and tradeoffs and options, so the game makes the currency itself a physical object you need to incorporate into your more advanced recipies (and a little later even refine), which requires trading off spaceport capacity and costs. I like that there's components that don't work the first way I thought they did, I'd build them and they just wouldn't work, then I'd try again and they would… then I thought, okay the game's solid enough, is there any way this makes sense somehow? and a little more experimenting made me realize how the devices worked, and it's actually a clever design that rewards the patence. Figuring that ouw was what got me to write this review, the clever has not yet stopped and I've acquired faith that the devs and publisher know they've got a budding winner on their hands and will do it justice.
Underappreciated and has great potential, if you liked factorio or satisfactory, this is well on the way to being better. The large buildings and assembly lines bring great concepts which will be expanded in the future. Mod community needs to grow more though.
The latest update has made this game unplayable. It crashes constantly.
veri gud gaem
One of my personal favorite factory builders tbh
This game is a lot of fun to play. Building assembly lines and trying to take over markets is very interesting. The amount details for your company is pretty cool. Also, being able to pick up and put down this game at any point is nice too.
You can be very creative
Fantastic factory builder, allows you to turn your factory into a space empire. i love the market aspect and the galactic conquest.
I did enjoy this game, even though it is FAR from a complete game. I'd even say that it currently is completely unplayable without mods. But with the blueprint mod and a mod to drastically expand the inventory size, it is very enjoyable. Looking forward to what this game might eventually become! With that being said, it is still just a worse version of Factorio and Satisfactory. Play those first, then play this one when you need something new.
夜が暗いマップに悪意しか感じない。電灯をつけまくれば明かるいがそもそも目に悪いほど暗いことに何のメリットやゲーム性があるというのか。 プレイヤーの健康と目の疲れに対して悪意があると思います。 カス中のカスですわな。改心してください。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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