
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Modeled estimate, not a reported figure. How we estimate →
Media
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.
Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.
Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.
Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.
Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра для тех кто будет учиться на инженера
불친절하진않은데 편의성이 부족해도 너무부족함 그냥 부족한것도아니고 그냥 좀 ㅈ같이 부족함 진짜로 숟가락으로 떠먹여주려고하는데 그 숟가락이 부러져서 134조각으로 나뉜다음에 그걸 붙여서 숟가락으로 만든다음에 제련과 코팅을 다시하고 포장까지 다시하고 뜯어서 퍼먹여주는느낌임 퍼먹여주는대신 그시간에 나는 이미 굶어서 죽었음 숟가락을 다시 사면되는건데 왜 그걸 고쳐서 주냐고 좀! 편하게! 만들면! 뭐가! 덧나냐고
个人认为《铸造厂》(FOUNDRY)是一款未来可期的自动化游戏,它让我感受到了曾经玩Minecraft时的那种沉浸在一个可以自由创作的世界的那种快乐——那真是种很令人怀念的感觉呢(笑)…… 初次体验,它给我的感觉像是DSP(Dyson Sphere Program,《戴森球计划》)、ShapeZ(《异形工厂》)以及MC的混合体(本人”才疏学浅“,没玩过Satisfactory《幸福工厂》),不过更像是集百家之所长、同时又有自己的特色。(另外,关于空间站的一些东西,玩过Stellaris《群星》的老玩家看到了估计会会心一笑~还是挺有趣的一点设定吧)(以及,科研包的颜色是可以与DSP中的矩阵之配色相对应的,也许是致敬或者彩蛋?) 不过,现阶段的一些小问题或者不方便之处还是有些突出的。比如,传送带不能反转方向(被DSP惯得~[doge]),”分拣器“所占用的空间(可能)有点大了,梯子的放置逻辑(可能?)有待优化之类的。(当然了,我的评论参考性不强,毕竟才买来玩没多久、主要的用以评价的办法还是将其与之前玩过一点的MC、DSP相比较得来的) 总之,如果你想玩”P社版的MC兼自动化“(玩笑话请勿当真),那么推荐试试他们的这款新作da☆za~。
144 hours into the game, and even though I'm still a noob who hasn't gotten past red science in any save, so far I'm enjoying the game greatly!
I'm a fan of factory automation games, with hundred of hours in Satisfactory, Dyson Sphere, etc. But, I didn't like this game at first. Somehow it just didn't "click" with me. Now, on my fourth attempt to get into this game, things are different. I'm loving this game. I think I just came in too early in early access, before the Devs had finalized and polished everything. The thing that makes this game different than other factory automation games is the galactic market. You can make things and sell them out in the galaxy. You can also buy things from the galaxy. In fact the galactic currency ends up being a resource that you need to feed into your factories. This creates a tension, balancing act, between using firmalite (money) as money or as a resource. (Think about gold as being either money or a component in electronic circuits.) Shipping rates to and from the galactic market begin to affect your ability to produce and expand. Exchange rates, galactic demand, etc. It's a whole new wrinkle that makes this game unique, and it is fun as heck trying to figure it out and master it. If you like factory games, this one is definitely worth a try.
GG.
all the positive reviews are psyops this game is a glorified AI sloppified roblox tycoon
Все самое лучшее, что было в Factorio и Satisfactory, собрано здесь. Игра однозначно стоит своих денег и точно понравится фанатам жанра. Ставлю 10/10 даже для early access и желаю команде разработки успехов!
lots of fun
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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