
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Modeled estimate, not a reported figure. How we estimate →
Media
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.
Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.
Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.
Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.
Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a bad game, if not a little basic, very similar to the better Techtonica. Enjoyable as much as Techtonica just simpler. My only real complaint is the helper and narrator takes a while to get used to, could have been more appealing. I also struggle with the belt loader system which could have been more automatic for how you place them... Could have been more aesthetically pleasing, overall, like other automation games.
It was like the barebones of every other factory game I had ever played, except with voxels. Maybe there's more later but they really didn't do anything to make a good first impression. Later they added AI so I'm not going to bother giving it a second chance. If you like automation games, go play something with more character. Factorio, Satisfactory, Captain of Industry.
Huge potential with this one. Waiting for future updates but what is here is very solid foundation and good innovation in the genre.
Hammer !!! Rezession folgt ... muß weiter zocken
think factorio in 3D or satisfactory if the world was unlimited. i have played the game through multiple updates and enoyed all of them
バランス悪すぎて滅
is gud
If you loved satisfactory this will be your nest challenge to mix things up.
За 1600р вы получаете: ИИ озвучку как и перевод. Отсутствие конвейерных лифтов (чтобы построить вертикальный конвейер с одного этажа на другой, тебе надо провести ебучую змейку ну или длинную лапшу). Просто ужаснейшую механику соединения конвейеров между пунктом А и Б (зачем надо было придумывать какие то загрузчики, которые и так занимают 2 клетки от строения, да и еще не соединишь их нормально моментами - непонятно). Почему разработчики отказались от прямого соединения - загадка, видимо чтобы не списывать точь-в-точь. Стилистика\дизайн - склоняюсь в сторону мобилки. Сломанная экономика. QoL для игрока как будто бы и нет. Парадоксы видимо забыли занести чемодан денег разработчикам со своих ДЛС для Стеллариса и Хойки. Этой игре явно надо настояться пару лет как хорошей змеиной настойке. В текущем состоянии она не стоит своих 1600р, так что рефанд
Desde Factorio a Foundry, solo van 7 hs jugadas, y la verdad me sorprende las posibilidades de construcción y lo escalar que se puede una fábrica. Otro aspecto son las decoraciones, realmente sos el CO de tu fabrica. Me encantó. Ademas que tener un mundo voxel abre un abanico de posibilidades. 10/10 en mi opinión
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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