
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⢠⣶⠶⢶⡆⠀⠀⠐⢶⣆⢠⣶⠆⢠⣶⠿⢷⣦⡀⢰⡆⠀⢰⣶⠀⢶⣆⢀⣶⠆ ⠘⢿⣦⣼⡇⠀⠀⠀⠈⣿⣿⡃⠀ ⣿⡇⠀⠀⣿⡇⢸⣷⣤⣼⣿⠀⠈⣿⣾⡟⠀ ⢠⣿⠃⢸⡇⠀⠀⢀⣼⡟⠹⣷⡀⠻⣷⣤⣴⡿⠃⠀⠉⠉⢹⣿⠀⣤⣼⡟⠀⠀ ⠉⠉⠀⠈⠁⠀⠀⠈⠉⠀⠀⠉⠉⠀ ⠈⠉⠉⠀⠀⠀⠀ ⠈⠉ ⠉⠉⠀⠀ ⢀⣴⡶⠶⢶⠀⢰⡶⠶⣶⣄⠀⠀⢠⣶⣶⡀⠀⠰⠶⢶⣶⠶⠦⢰⣶⠀⠀⠀⠀ ⣾⡏⠀⠀⠀ ⠀⢸⡇⠀⣸⣿⠀⠀⣾⡇⢻⣧⠀⠀ ⠀⢸⣿⠀⠀ ⢸⣿⣤⣤⣄⡀ ⢿⣇⠀⠀⠀ ⠀⢸⡟⠛⠛⠁⠀⢰⣿⣤⣼⣿⡆⠀⠀⢸⣿⠀⠀ ⢸⣿⠁⠈⢹⣷ ⠈⠻⠷⠶⠾⠀⠸⠇⠀ ⠀⠀⠠⠿⠃⠀⠀⠸⠿⠀⠀⠸⠿⠀ ⠀⠸⠿⠶⠶⠿⠃
最近两周玩了100+小时,有几个建议不吐不快 1,装载器最大的问题是不能传送带和传送带之间互传 2,采矿,不管是前期还是后期,散矿就一个采矿模式,最好在科研包四的时候增加一个和前期采矿模式完全不同的采矿方式 3,我都乐了,你采矿场不能采矿,采矿场改成可以采集异铁矿 4,弗玛莱特条居然是货币,我知道这个的时候,相当无语,你们这样设计你妈妈不会爱你的 5,石油采完了就完了,想要消除这个矿必须用炸药,这个设计真的无语 6,星图玩法其实特别无聊,都能生产战斗机器人了,不如干脆整点很的,太空弄船坞造船,然后物理征服,两种征服方式,可玩性一下子就上来了 7,灯带不能弄斜面, 8,灯太小了,我都这么大的工业园区了,灯杆就和路灯一样,需要特别特别特别特别特别特别特别特别特别特别特别特别大的灯, 9,机器人的数量太多了,减少三分之一比较好 10,模块化建筑有点少,增加10倍就特别好 11,背包特别该大点,货运升降机出个单项的,很多产品无法配平这种普遍吐槽的问题有mod能解决的就不说了 12,蓝图,我这次游玩结束就不玩了,等出了蓝图再玩, 13,机器人工作站,属于有用, 但也没啥用的代表 14,地热锅炉,真的是太棒了,当我知道他需要从地面往下用水的时候我就没正眼看过他
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve loved spending Time in foundry. Many people are complaigning about depleting ore but i think it’s part of the game’s charm to make those minés deep underground. I will take a breakfast though cause the game really need’s train’s and a blueprint system
Played during the free weekend. Don't like the generative ai use for the voiceover, it's just bad among ofc the baggage it brings; annoyingly distracting and it really makes it hard to ignore the flaws in the writing let alone engage with it...I just wanted it to be over/off and get to the good parts that are actually made by people! Made me want to punt the characters into a cliff whenever they talked to each other.. Hell just make the small beep booper (it says something when you can't remember a character's name) the only ai character, give it more than the one line of beep boops, and stick with text bubbles, that would improve it so much! I know you're not lazy, the factory and world parts are awesome. but I can only imagine that the writing was also created by ai, and like how can I trust you weren't sloppy in other areas you haven't mentioned, is the music ai?? Finally instead of sounding like I'm a capable and in charge character (the owner of this supposed enterprise), the writing and ai (like all irl slop) treats me like a child with so much hand-holding. it's not just about the art or assets: Don't use Slop! It's tone deaf otherwise. If this is what leveraged looks like, then it's worse than if you hadn't used it. Also optimize yo game pls, I shouldn't need to deal with two annoyances on this pc.
I gave it a fair shot but it doesn't hold up compared to other entries in this genre. It suffers from first person perspective and the way foundations work make 3-dimensionality very cumbersome in the early game. Setting up initial foundry lines took roughly 3x as long as it would in dyson sphere or factorio due to being unable to oversee the whole work site and having to manually place each building, and the recipe ratios are structured so there is no way to rate balance without massively over-producing. If you like first person factory games (god, why would you?) I would say go play Satisfactory or Space Engineers instead. They provide more of their respective 'type' than Foundry does. I expect Foundry would open up more if I were willing to invest another 3 hours in the initial setup phase, but the lack of 3d mobility, the lack of oversight of my factory, and the overall frustration of having to place buildings one at a time without any kind of bulk placement make it unlikely I'll return to it.
The latest update has made this game unplayable. It crashes constantly.
[h1]ポップな工場ゲーム、カジュアルに遊ぶにはとても良い作品です[/h1] マイクラ風 3D版 Factorio、同じ3D工場ゲームのSatisfactoryとは別方向のゲームに感じました。 研究・負債の完済まで、のんびりやって80時間、タイトに詰めたら50時間ほどかと思われます。 ※開始からクリアまでアプデ2.5環境でプレイ [h1]◎貿易システムと工場の相性が抜群[/h1] 工場ゲームはどうしても研究や上流工程の作成完了とともに目的が失われてしまうことが多いように感じます。 しかし本作には「工場ができたら本番開始、貿易によって収益化し市場制覇を目指す」というネクストステップが存在します。 工場作成が自己満足で完結せず、枯渇する資源の補充やメンテを含めた運用を伴うことが必然となり、しっかりとゲームクリアへの礎となることは非常に評価できるポイントです。 [h1]◯整地ができる3D工場ゲー、さながらマイクラの工業化MODの進化版[/h1] 整地ができるのは大きな強みです。Satisfactoryよりも(建築の自由度とは別に)利便性で勝る部分に感じました。 機器の設置はタイル単位、コンベアは90°制約がある分、工場の水平展開が簡単でカジュアル向きです。 また、低圧電力なら基礎土台の上に自動配線されるため、機械の配置も楽に行えます。 [h1]✕複雑な工場設計がしづらいことが非常に残念[/h1] 「複雑な工場にもできるっちゃできるが・・・むずがゆさが残る」システムです。 [list] [*]コンベアの高低差解消はスロープのみで、垂直コンベアがありません。 [*]分岐はバランサーのみ。Satisfactoryのようなスマート分岐や優先設定がないため、多種アイテムを同一ラインに流すようなスマートな配線は困難です。 [*]航空輸送で液体・ガスが運べないのは、オープンワールドの長距離輸送として惜しいポイント。 [/list] [h1]総括:おすすめだが、中毒性や寿命は今後のアプデに期待[/h1] 値段を考えれば、賛否両論のAAAタイトルを遊ぶよりよっぽどおすすめできます。 ストレスが無いとは言いませんが、私は開始からクリアまで継続して楽しむことができました。 しかし... [list] [*]Factorioのような「延々と工場を拡大していく中毒性」 [*]Satisfactoryのような「よりスマートな工場への改修・美しい建築を目指すクリエイティブ」 [*]Minecraftのような「やることが尽きないオープンワールド」 [/list] といった終わりのないエンドゲーム要素には乏しい印象です。 (そもそも1つのタイトルで何年も何千時間も遊べるタイトルが異常なクオリティなだけとも言えますが...) 2026年2月時点、まだアーリーアクセス。これからもアプデされる本作には期待しています。 次の大型アプデが来たら、また最初から遊びたいと思わせてくれる良作でした。
lots of fun
Underappreciated and has great potential, if you liked factorio or satisfactory, this is well on the way to being better. The large buildings and assembly lines bring great concepts which will be expanded in the future. Mod community needs to grow more though.
144 hours into the game, and even though I'm still a noob who hasn't gotten past red science in any save, so far I'm enjoying the game greatly!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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