
KeeperRL is a retro dungeon simulator with roguelike and RPG elements. Take the role of an evil keeper and build a formidable dungeon. Recruit sinister minions, equip and train them to explore the world and fight the forces of good.
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About
KeeperRL combines classic dungeon simulator gameplay with roguelike and RPG elements. As an evil keeper you will dig out and construct a dungeon and recruit malicious minions to help do your bidding. You’ll train and equip them and take up the fight with the forces of good around you.
Engage in combat and take direct control of your minions and in true roguelike fashion fight tactical battles in a simultaneous turn-based manner. When you make a move, your enemies also move.
Dig deep into the mountain and establish a great dungeon to fit the needs of you and your minions. Ensure there’s sleeping quarters, training rooms and crafting stations and decorations. Make sure your dungeon is defensible against invaders using traps, guard areas and choke points.
Master up to 10 unique factions and their respective keepers. Play as a Dark Wizard mastering the art of black magic, a Necromancer forging an army of undead or play as a Goblin King, leading a horde of greenskins on a quest to find the lost goblin matrons. Your choice of faction will impact gameplay and the style of your dungeon.
The world is procedurally generated and simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. Cut off the heads and limbs and blind or poison your enemies in combat and if you’re not careful your enemies can do the same to you. If your Keeper dies it’s game over and you’ll have to start over again so consider your tactics carefully.
Quickly get your dungeon going and go on your first raid, but the game continues to reveal more depth the longer you play and manage to stay alive.

Explore the world around you through a large world map with dangerous locations to raid and pillage for loot and infamy as other factions might attempt to raid your dungeon if you fail to defeat them.
You’ll also explore the mountain you’ve built your dungeon in as you can come across precious resources, treasures or dangerous perils above and below you.
Expand your dungeon and dig tunnels and rooms in both vertical directions as KeeperRL supports many Z-levels.
Download dungeons made by other players from Steam Workshop, and places them on your world map as enemies. See how others design their fortresses, fight with their minions, and steal their loot! After winning the game, you'll have the option to share your dungeon online as well.
Or browse and download any number of the great mods available for the game through Steam Workshop.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like hardcore games, but having my last few runs die over and over again due to my character drowning while being controlled by the computer is unfair. i tried to crash the game after I died and my save file was deleted. this isn't anything about getting good, the devs need to get good with the pathfinding. why does my character keep on commiting suicide?
This game got more time from me than most games, but I can't recommend it. There's a learning curve, which you kind of have to figure out yourself as not everything is explained. It's very grindy but not in a good way like Dwarf Fortress. It feels more tedious somehow... The controls and the way battles play out just sucks sometimes. Looting stuff from battles baddies sucks. Keeping track of equipment and equipping your guys sucks. You'll probably have to play a couple times to figure things out like I did, but when you get to around your 3rd attempt and know how everything works, you'll get very far and see the tedium and you won't want to come back after your first "i know how to play now" run ...
I wanted to like KeeperRL because the concept is great: build an evil dungeon, recruit minions, and grow your power like a proper Dungeon Keeper-style game. Unfortunately, the game keeps getting in its own way. I tried a Necromancer run, where corpses/remains are a core resource for making more undead, but my minions simply would not reliably collect them even after I had the proper storage set up. The only dependable solution was to manually take control of a minion and haul the bodies myself before they rotted or became unusable. That is not fun. That is busywork. A game like this should make basic resource collection reliable, especially when that resource is central to an entire playstyle. I do not mind complexity, but I do mind having to fight the game’s automation just to make the main mechanics work. Cool idea, but too clunky and frustrating for me to recommend.
I was following the development of this game for so many years. Finally, I thought, it's released an I should try it again. Unfortunately, it still feels like EA game with a bare bones UI, not really friendly controls and not that much of content.
Uses GenAI assets
For me this game is Towns meets Dungeon Keeper. I enjoy the ability to dig out and build rudimentary buildings and control the minions or let them roam on their own.
https://steamcommunity.com/sharedfiles/filedetails/?id=3733943787 한글패치 제작햇습니다 만관부
Pode comprar, adorei o jogo. Se vc gosta de Rimworld e jogos do tipo, compre sem medo.
Dungeon Keeper and Dwarf Fortress had a baby and now it has grown up.
Seemed like a really cool game but after actually playing it? :( The combat is Jank and the UI is not very well streamlined. It's gameplay is similar to Rimworld, with most aspects being objectively worse, as in more clunky and annoying to work with. For a game released in 2024 I'd expected this to be a stylistic choice, but it just doesnt feel stylistic as it comes with the cost of gameplay quality.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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