
KeeperRL is a retro dungeon simulator with roguelike and RPG elements. Take the role of an evil keeper and build a formidable dungeon. Recruit sinister minions, equip and train them to explore the world and fight the forces of good.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
About
KeeperRL combines classic dungeon simulator gameplay with roguelike and RPG elements. As an evil keeper you will dig out and construct a dungeon and recruit malicious minions to help do your bidding. You’ll train and equip them and take up the fight with the forces of good around you.
Engage in combat and take direct control of your minions and in true roguelike fashion fight tactical battles in a simultaneous turn-based manner. When you make a move, your enemies also move.
Dig deep into the mountain and establish a great dungeon to fit the needs of you and your minions. Ensure there’s sleeping quarters, training rooms and crafting stations and decorations. Make sure your dungeon is defensible against invaders using traps, guard areas and choke points.
Master up to 10 unique factions and their respective keepers. Play as a Dark Wizard mastering the art of black magic, a Necromancer forging an army of undead or play as a Goblin King, leading a horde of greenskins on a quest to find the lost goblin matrons. Your choice of faction will impact gameplay and the style of your dungeon.
The world is procedurally generated and simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. Cut off the heads and limbs and blind or poison your enemies in combat and if you’re not careful your enemies can do the same to you. If your Keeper dies it’s game over and you’ll have to start over again so consider your tactics carefully.
Quickly get your dungeon going and go on your first raid, but the game continues to reveal more depth the longer you play and manage to stay alive.

Explore the world around you through a large world map with dangerous locations to raid and pillage for loot and infamy as other factions might attempt to raid your dungeon if you fail to defeat them.
You’ll also explore the mountain you’ve built your dungeon in as you can come across precious resources, treasures or dangerous perils above and below you.
Expand your dungeon and dig tunnels and rooms in both vertical directions as KeeperRL supports many Z-levels.
Download dungeons made by other players from Steam Workshop, and places them on your world map as enemies. See how others design their fortresses, fight with their minions, and steal their loot! After winning the game, you'll have the option to share your dungeon online as well.
Or browse and download any number of the great mods available for the game through Steam Workshop.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 83% | — | $1.4M |
| $9.99−50% | 31ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like KeeperRL because the concept is great: build an evil dungeon, recruit minions, and grow your power like a proper Dungeon Keeper-style game. Unfortunately, the game keeps getting in its own way. I tried a Necromancer run, where corpses/remains are a core resource for making more undead, but my minions simply would not reliably collect them even after I had the proper storage set up. The only dependable solution was to manually take control of a minion and haul the bodies myself before they rotted or became unusable. That is not fun. That is busywork. A game like this should make basic resource collection reliable, especially when that resource is central to an entire playstyle. I do not mind complexity, but I do mind having to fight the game’s automation just to make the main mechanics work. Cool idea, but too clunky and frustrating for me to recommend.
I like hardcore games, but having my last few runs die over and over again due to my character drowning while being controlled by the computer is unfair. i tried to crash the game after I died and my save file was deleted. this isn't anything about getting good, the devs need to get good with the pathfinding. why does my character keep on commiting suicide?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game got more time from me than most games, but I can't recommend it. There's a learning curve, which you kind of have to figure out yourself as not everything is explained. It's very grindy but not in a good way like Dwarf Fortress. It feels more tedious somehow... The controls and the way battles play out just sucks sometimes. Looting stuff from battles baddies sucks. Keeping track of equipment and equipping your guys sucks. You'll probably have to play a couple times to figure things out like I did, but when you get to around your 3rd attempt and know how everything works, you'll get very far and see the tedium and you won't want to come back after your first "i know how to play now" run ...
https://steamcommunity.com/sharedfiles/filedetails/?id=3733943787 한글패치 제작햇습니다 만관부
Recommended: No I really wanted to like KeeperRL, but after climbing the initial learning curve, the game quickly started to feel like an exhausting chore rather than a fun, relaxing escape. A few things that ultimately led to me uninstalling: * Misleading UI & Mechanics: The game does a poor job of explaining its own tools. For example, the "Crafting" menu icon looks exactly like a zone brush tile, which led to me accidentally building 14 individual crafting stations instead of designating a single room zone. The vanilla lack of basic features like natural tree regrowth also feels weirdly static, even if mods can fix it. * Menu Overload: The core gameplay relies heavily on dense menu digging, micro-managing individual character sheets, and endless reading. It stays highly mechanical throughout, and if you don't enjoy fighting the interface, the loop doesn't change or get any better later on. * Grating Audio: If you build a functional training or research setup, your magic-using minions will constantly level up. This triggers a repetitive, back-to-back evil cackling/laughing sound effect loop that will drive you up the wall very quickly. If you enjoy highly meticulous, menu-driven management games where you don't mind fighting the UI, there is a deep system here. But if you want a smooth, rewarding dungeon builder to unwind with after a long day, this one might just feel like a second shift at a data entry desk.
I was following the development of this game for so many years. Finally, I thought, it's released an I should try it again. Unfortunately, it still feels like EA game with a bare bones UI, not really friendly controls and not that much of content.
Uses GenAI assets
[h1]There is no game exactly like it.[/h1] I found this game excellent and it got me very addicted! KeeperRL occupies a totally unique space in the industry because it makes a fusion that no other developer has tried: it takes the dungeon-building and vision (Dungeon Keeper/War for the Overworld style), adds simplified colony management (Dwarf Fortress style) and ties it all together with map exploration and roguelike combat (where you control the villain in turns to destroy villages and fight enemies of your faction). This triple mix is exclusive to it. I searched and couldn't find another game with these combined mechanics because I wanted to play more games like this, if anyone knows of others, please comment =) FYI: There's so much untapped potential in this niche; the creator could add more activities to the map, random encounters, and events...lots of things.
Dungeon Keeper and Dwarf Fortress had a baby and now it has grown up.
For me this game is Towns meets Dungeon Keeper. I enjoy the ability to dig out and build rudimentary buildings and control the minions or let them roam on their own.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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