
Venture together with your friends on an unknown planet. Use color switching, match-3 shooting, and artifact powers to overcome challenges and keep advancing. What lies ahead of you is an adventure filled with wonder, hope, and much more to discover!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
POPUCOM is a multiplayer co-op platform adventure game. As an adventurer, you are summoned to an unknown planet to embark on an exoplanet adventure with your friends. You will face various enemies and use engaging items and techniques to eliminate threats and restore the world to its former glory.

Work together with your friends to take on a variety of challenges. Effective cooperation and strong teamwork are the only ways forward. Whether it's facing powerful enemies or tackling complex puzzles, you'll need to work together to triumph!

Color plays a crucial role in this fantastical world. It is key to everything from puzzle solving to combat. You'll need to switch colors to activate mechanisms and solve puzzles, and shoot Pomu gel in different colors to change the surroundings and impact enemies. Master the techniques of color switching and match-3 shooting to overcome puzzles and defeat enemies!

During the journey, you will acquire items known as super artifacts. Examples of these wondrous artifacts include Rollo the Bomb, Captain Kitty, Barrier Bot, and Power Kid. Each of them grants you a unique ability that helps remove obstacles and solve puzzles in your adventure.

The adventure isn't just about combat; it's also about showcasing your style! Pick from a selection of gear and cosmetics in the Closet and combine them to create your unique looks. Then you can set off on the journey in your personalized style!

In addition to the exciting battles and engaging puzzles, the game includes a number of enjoyable mini-games. Head to the in-game arcade room for some lighthearted arcade fun during breaks from the main stages.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Popucom’s core gameplay’s totally fine, built entirely around match-three mechanics for both puzzles n combat. The big issue is just how boring the whole thing gets real fast. Match-three just doesn’t have enough depth to carry a full game, so late game puzzles all feel identical n most enemies are just lazy reskins. The game missed its targets hard on both reception n revenue, so I’m guessing this’ll be Hypergryph’s last buy-to-play title ever.
This game, together with Cygames plethora of Granblue Fantasy spin-offs, proves that any gacha company that doesn't make normal, high quality games simply isn't interested in actually making them with love and care instead of only aiming for profits. I don't see Hoyoverse ever making a game with this level of care without predatory monetization behind it. Not only that, but Hypergryph already had credit for making one of the only gacha games that is actually good with Arknights. With this context in mind, i think this is a very special game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
| $19.99 |
| — |
| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.19全成就通关,很明显借鉴了喷喷章鱼美术,玩法更接近只只大冒险+祖玛,部分敌人设计也借鉴了喷喷的下水道。最大的问题,用手柄玩没体感的射击,没有加速奔跑键也很麻烦,以及令人震惊的宛如在pee一般的喷墨效果,让人无法吐槽。boss战玩法有变更但人形的设计出现次数太多,还有平台变球钻圈那里,中途变色时机十分难卡。本以为买服装有什么buff加成,结果也只是单纯的服饰而已。虽然四个道具拿到了,但在关卡中使用的频次也太过不一致。整体看下来问题真的一大堆并且都很明显。感觉是鹰角迄今为止美术力最差的一个作品。好玩还是好玩,但没有让人特别眼前一亮的解谜巧思。虚虚实实最大粪关,这种纯粹考验玩家双方同步率的关卡设计完全是黔驴技穷下的产物。以及鹰角修修你那破服务器,网络质量对非主机的游戏体验影响很大,有时卡得子弹都射不出来。
2인 코옵 재미 S+ 분량도 많고 숨겨진 우표랑 인텔리노 찾는게 너무 재밌다 왤케 안유명해 개재밌는데 이겜
PC上为数不多的仿任系解密的游戏,你可用在其中找到很多任系游戏的影子。 先从故事模式来说,故事模式以三消为基底的机制解密,其中每关伴随着一些新机制,对于谜题设计来说没有过于难的谜题,关卡内的隐藏要素也很多,boss战也非常简单,能明显感觉到boss战设计学习的马里奥奥德赛和星之卡比探索发现,非常适合合家欢。 派对模式的玩法关卡也很多,和朋友玩会很欢乐,如果你喜欢或者想玩马里奥派对这种任系派对游戏,本作的派对模式不会让你失望的。 我认为一个游戏公司开始学习任天堂是好事,而鹰角作为一个手游厂商能迈出这一步已经值得鼓励了。 还有一点,就是泡姆的游戏时长刚好卡在了你开始觉得它无聊的门槛上,至少我是这样的,不管是故事模式的每个章节还是派对模式的某个关卡,在接近通关的时候我是已经感到无聊了,而他也恰如其分地结束了,给我留下了一个还不错的印象。 唯一可惜的就是剧情和结局有点平淡了,没有让人有深刻的点,我更希望结局会有马里奥惊奇或者宇宙机器人那种收束式结尾,又或者奥德赛的都市幻想国那种高潮剧情,而泡姆泡姆的题材刚好适合,太可惜了,导致玩完一遍故事模式后我找不到一点留下印象。 如果你是奔着派对游戏又或是任系游戏的玩法来的,本作值得尝试
打了6关,成就率30% 傻逼游戏,不知道存档代码是怎么写的,昨天和朋友本地玩了3小时,今天再打开游戏存档没了只能从头开始玩 整个游戏菜单没有“继续游戏”的选项,也不能选关卡,也不能自己存档,全靠它那个自动存档撑着,估计是哪里出了bug,反正真够恶心的,也没法退款了,难绷。 说回游戏本身,目前来看只能算是一个平平无奇的及格合作游戏,解谜挺有意思的但是前期解锁完全部能力后期重复度难免很高,打boss越打越无聊,有些boss时间还拖很长,打来打去就是三消不知道有什么意义。一些装扮还不错,最有趣的可能是游戏厅里的几款对战小游戏。主线剧情可以等于没有,写的太无聊了,没有任何意义的童话,还非要摆一些造型很猎奇的敌人出来,神秘
泡姆很好玩联机有乐趣,生气潜水员戴夫联动游戏戴姆有bug泡泡消不掉,红温。。。
这批游戏优化奇差,玩了80分钟,第二关总共玩了5次闪退5次,我估计是引擎崩溃绝非我电脑问题;游戏简单的让我想睡觉,而且引擎一坨屎,代码也写得一坨屎,惯性代码贼僵硬,跳着跳着就会被神秘小代码甩到万丈高空,游戏没写闪避代码我就不提了,但是你游做一个冲刺真的很困难吗?有好多关卡虽然流程不紧不慢但是多一个冲刺永远是会让手感变得舒适的;喜欢用手柄的玩家有福了,这游戏摇杆曲线一坨屎,甚至不如steam映射直接模拟鼠标来的丝滑;要是你不小心点开了小游戏,而且不小心选了第一个bgm和星露谷完全一致小游戏,那我建议你切键鼠吧,毕竟这是要让摇杆模拟键鼠在小平台里玩三消明日方舟,然后他们摇杆曲线一坨屎,玩起来难倒是不难但是是真的折磨。你要是生活过得特别美满,吃得好喝得好睡的好,衣食无忧还有适当时间当咸鱼,那你可以试试这游戏,这几年双人游戏就需要这么一个用来“审丑”的游戏,让人们觉得这个世界上不止有双人成行双影奇境三位一体这种还算比较好玩的多人游戏。这个搞明日方舟的这个开发商还是继续搞自己的二次元抽卡植物大战僵尸吧
休闲双人小游戏,不用花太长时间就能和好兄弟一起通关 谁不想和好兄弟高压游戏完之后来一句泡姆泡姆休闲轻松互骂呢 另外 什么时候把你们的明日方舟和终末地也搬上来 我等可是望眼欲穿了
看见联动上线叫朋友玩,开了两局,第一句他放不了球第二局我们进去每个人都有三个分身一个人控制四个然后他又放不了球卡死这联动做的什么啊
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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