
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jadore
One thing that offers a great gameplay and is slightyl different that all the other strategic builders, is the modular buildings. For instance you can build your own churches, monasteries, castles, premium cities, with help of modular room blocks that can connect, or if desired, placed stand alone with eachother. It adds that extra for those who don't only love to play strategy, but also those who are a little bit into sandbox city building. I have been playing for 30 hours, far from finished, and I have played normal mode, and have 'nearly' unlocked everything. It offers an overseeable, maintainable gameplay, also strategically wise. You can play without trading if you want, if done strategically, of you can decide to go full trade mode. Both offers ways to make a lot of gold. There are a few things I would love to see change. Ocassionally, you get warnings. Like how certain buildings are unreachable. Or certain citizens needs specific needs. Or how certain goods are needed. It is a literal hell to find out what they mean, where they point the issue too. I wish they change this for the better, and that it becomes easier to adress issues the games throws at you. Another thing is the ( I really can't figure out how to solve this ) the promotion of villagers, the religious and the soldiers. Everytime they are promoted, they have everything they need. And there is no normal way to monitor this per villager. Resulting in constant leaving of promoted residents after a while. And if that happens, the economy in your city suddenly gets a big hit, that takes a lot to recover from. I do everything they want, and they still leave. I wish they could change it so they stop leaving, instead create a certain effiency penalty for each citizen if they don't get their needs. This is the only annoyance which keeps me from promoting anyone, leaving my cities looking a bit.. cheap.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You will be able to just sit and build a town for hours and hours without getting bored.
Amazing Cozy game. City builder with little complications to distract on. The Modular Builds are also really creative
Ist cool
ME parece genial el juego, muy entretenido, algunos fallos al llegar a muchos ciudadanos aprox + de 500 sale mucho aviso de "no a podido llegar", pero aparte de eso em pareceestuependo el juego LASTIMA que no la pueda usar en mi pc personal, se que es vieja pero las horas registradas a sido en la pc del trabajo, me da mucha pena no poder disfrutarlo en la pc personal, por unos recuados azules que salen
living my best medieval town life, channelling the inner Hildergard and Hanseatic league.
jogo bao....
Gra ma duży potencjał oraz mocno wciąga. Klimat fajny. Przydałyby się DLC
Cosy little city builder. Beautiful graphics and nice progression within-game. It remains relaxing until midgame (a bit more vs e.g. Anno). Later, e.g. from 5-10 hours into a city (~200-300 villagers) I found it often frustrating, e.g. lack of visibility on production or service issues. There is mod-support, but playing with mods or custom rules disable achievements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 |