
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best cozy game I’ve ever played! Whenever I feel stressed or want a quiet moment in the middle of the night to listen horror stories while playing, this is my go-to game. 10/10
Дуже простий і спокійний сітібілдер
I like it but could not possibly articulate why. Very good ant farm style city builder. I do find that there's a lot of downtime where you're waiting for the builders to go do their job, but that could just as easily be user error. Needs a super-duper speed option tbh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obsessed with this game. Hopefully some dlc soon?
Well made city builder with enough challenge to replay over and over. It will take hours to build your city the way you want and then you might decide to take it all back down and rebuild... at least i did
[b]I will update this review again once the game reaches its final state and is considered feature complete.[/b] [b]Summary:[/b] Yes, I would absolutely recommend this game to anyone that enjoys city building, with a medieval theme to it. [b]Still in Development:[/b] Although the game released it's 1.0 version, there are still significant content updates planned that will make a big difference to the game experience. However, I would still say this game is well worth playing. I would say some of the updates have been a bit slow to arrive, however they do come often enough to see this game has NOT been abandoned, the developers are still actively fixing bugs and planning new content. [b]Free Form Building/Pathing:[/b] This is a feature that has turned some players off this game, however for me I see it as a positive and helps this game stand out from other city builders. You don't build the houses for your citizens, instead you paint area's where they are allowed to build homes. If you paint large housing area's this can lead to some chaotic housing as people will build the houses randomly around this area. It should be noted though that you can gain complete control over housing and create well planned/organised housing area's by being smart with the in-game tools (either by creating single house sized areas or dividing them up into single house sized plots using fences or paint no go zones that block access). On top of this, you don't build roads, people will take the shortest path they can find, even if that means cutting across an area you'd prefer they didn’t, like a wheat farm field. Again though, this is easily overcome using the same tools, place fences, or pain no go zones to restrict people to paths you want them to use. Monument buildings can also be confusing in how they work, a type of building where you create one overall building but continually modify that building throughout the game to add additional sub buildings to it. This allows players to design their own layout for important buildings rather than having to put up with whatever the developers decided a building should look like. It can be confusing initially but ultimately should lead to a lot more variety in the creations players come up with and add to replayability. Another real positive is that this game embraces hills. One of the major turn offs for me in modern city builders is the number of games that require perfectly flat land, or very close to it, in order to build anything. Foundation throws those rules out the door, you can build on some very hilly terrain and is another feature that helps Foundation stand out from the crowd. I'm tired of building flat as a tack cities, I enjoy games that allow me to build on hilly terrain as it leads to a much more interesting result when you can incorporate hilly terrain into your design. Again, for me these features are a positive as they lead to a much more organic look and feel to the game and the resulting city, however I understand are features that may turn some players off. [b]Graphics:[/b] I feel the graphics are already excellent, there's plenty of colour, and when zoomed in there's nice details on the ground textures and buildings too. So far FPS has been good for me and not experienced any graphics related issues. [b]Sound:[/b] The music is nice, although would like to see a few more music tracks added for some variety, but what's there does the job. Sound effects are also fine, nothing groundbreaking but they do the job of helping the world sound alive and buzzing with life. [b]Bugs;[/b] Honestly, so far this game has been a very solid experience for me with no bugs at all. I know some players are reporting issues, but I've been lucky enough to avoid them and had a very solid experience. I will admit the game is still a little rough in some places, these aren’t really bugs, just some issues such as when you enlarge the UI some menu’s don’t fit the screen properly, however these are all being worked on and despite these teething issues this game gets my support as there is a ton of potential. [b]Replayability:[/b] As with most city builders, there is plenty of replayability, when you're done with the current city, generate a new map and start again. At this point in time there is no map editor, and I would like to see one eventually, I've managed to generate some really great random maps, and there are plenty of options to choose from as you do generate maps, e.g. how hilly the terrain is, how much water, and the sort of features you'd expect to find in most random map generators in a game of this sort. [b]Final Thoughts:[/b] As I said, I would recommend this game to anyone that enjoys city builders, try to embrace the more organic style of this game, it can lead to very interesting city designs and to me allows much more creativity.
It does exactly what they said. Plus ongoing update!
this game is a ♥♥♥♥♥♥♥ delight
Decent game, not enough content for it to be amazing. Probably worth around 5 bucks wouldnt pay more than that it's way too basic.
City builder très prenant, on ne voit pas le temps passer !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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