
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a game that's really easy to sink hours and hours into. Between building your perfect little city, maintaining happiness, and keeping gold in the bank, this is a perfect game for people who just want to build a city and have a good time.
very calming game
Lo mas cercano a sustancias no sujetas a fiscalización.
Tolles einfaches Spiel, auch für Kinder gut geeignet.
maravilhosamente relaxante e bom esse joguin
Einfach ein nicer Zeitvertreib mit Wiederspielwert. Sehr chillig.
I'm changing my Review to "YES Recommend". But it's with strong caveats. I'm leaving my old notes below, as they are still valid. But the fact is, across the entire gaming market, this literally is the BEST city builder of all of them. Yes, even better than Manor Lords. And I can tell the Developer Spirit and intention is good, there's just still some wonkiness and bugs (but other games have it way worse). So if I would recommend any game for someone to sink their teeth into a city builder, this is it. If they don't like this, they won't like any of them. ======== <Older Review> I hate writing this as this has probably been the best city builder I’ve ever played. But as all of them end up, by the time you get to the late game, there’s too many complex systems and bugs that are breaking your playthrough. It prevents you from wanting to ever fire up a new game because you’ll know it will just end up bugged out again. - Keeping people housed is far too complex. They just say they need a house. But they don’t say why. I designate zones near where they live. But the land is too hilly I guess to build on. The same goes for Private Quarters, even though plenty exist they don’t know how to go to them. - It gets too hard to see what buildings are where. Too much micromanagement of building sub-parts and decorations to buildings, especially when I need to move them all to re-organize my layout. - It’s too hard to figure out where break-downs in production lines are occurring. Everything looks like they should be fine, and yet nothing is moving. - Villagers will become unhappy with their housing for no explained reason, then leave, then leave a gap in a production line somewhere that you don’t realize until it’s too late. And even then, you know there is a break somewhere, but have to hunt to find it like a Where’s Waldo book. - There’s a lot of time gates, like waiting for soldiers to go out, do missions, then come back. By the late game the 3x speed max is too slow. - I kept getting villagers bugged out on a bridge. So I built a second bridge. And they would get stuck on that too. Eventually this led to one of my final missions bugging out because one royal visitor got stuck and even though everyone else was 100% happy she was enough to fail the mission. I have no interest in loading this game up again.
ITS A LEARNING CURVE! but its fun!
Love everything.
Gutes spiel macht VIEL SPASS auch auf lange zeit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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