
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wundervolles Spiel, kann man weiter empfehlen. Macht Spaß zu spielen.
Foundation raises the bar with its dynamic road system and organic city growth, setting a new benchmark that every future city-building game should strive to include. The game does lose a bit of momentum in the endgame, though. A few additional features—such as mining or hostile enemies on the map—would go a long way toward keeping things engaging. Even so, I haven't played a city-builder this lively and bustling in a very long time.
Fantastic
One thing that offers a great gameplay and is slightyl different that all the other strategic builders, is the modular buildings. For instance you can build your own churches, monasteries, castles, premium cities, with help of modular room blocks that can connect, or if desired, placed stand alone with eachother. It adds that extra for those who don't only love to play strategy, but also those who are a little bit into sandbox city building. I have been playing for 30 hours, far from finished, and I have played normal mode, and have 'nearly' unlocked everything. It offers an overseeable, maintainable gameplay, also strategically wise. You can play without trading if you want, if done strategically, of you can decide to go full trade mode. Both offers ways to make a lot of gold. There are a few things I would love to see change. Ocassionally, you get warnings. Like how certain buildings are unreachable. Or certain citizens needs specific needs. Or how certain goods are needed. It is a literal hell to find out what they mean, where they point the issue too. I wish they change this for the better, and that it becomes easier to adress issues the games throws at you. Another thing is the ( I really can't figure out how to solve this ) the promotion of villagers, the religious and the soldiers. Everytime they are promoted, they have everything they need. And there is no normal way to monitor this per villager. Resulting in constant leaving of promoted residents after a while. And if that happens, the economy in your city suddenly gets a big hit, that takes a lot to recover from. I do everything they want, and they still leave. I wish they could change it so they stop leaving, instead create a certain effiency penalty for each citizen if they don't get their needs. This is the only annoyance which keeps me from promoting anyone, leaving my cities looking a bit.. cheap.
Gute diese
F <3
c'est la frappe
baita jogo, bem fera
게임 자체는 재미있게 하고있습니다. 그래픽도 아기자기 하고 건물 건설이나 변경등 다 좋긴 한데 게임이 존나 느려요....... 건설도 느리고 주민 입주가 너무 느려서 게임을 강제로 딜레이 시킴 거기에 ai가 멍청한건지 창고에 음식이 쌓여있는데도 계속 부족 하다하고, 도시시장에 재고 때려박아 놔도 음식 주복하다 그러고 계속 주민이 탈주함 안그래도 주민이 늦게 늘어나는데 만족도 90~100%여도 1명씩 계속 빠져나감 이 미친 주민 새끼들은 만족이란거를 모름... 그래서 이게임은 사진 보정 하거나 영상 볼때 서브로 켜두고 주민 들어오면 그때만 눌러줘서 잠깐씩 하고있습니다. 진짜 강제로 개느리게 만든 게임이예요~~ 주민 600명대 부터는 진짜 말도안되게 느려지고 지금 700명대 넘어 가는데... 아... 왜하고있나 싶기도 합니다. 게임은 재미있는데 진짜 개느려요 시간여유 많으면 진짜 할만함
Einfach nur geil wenn man entspannen will
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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