
This package celebrates the elements of the AD&D video games that you know and love - vast dungeons and beautiful locations to explore, a wide variety of monsters to slay, quests to complete, adventurers to assemble and worlds to be saved.
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Languages: English, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
blast from the past still love now
In Menzoberranzan, you create a two person party to venture into the depths of the Drow City of the same name. You can recruit up to two NPC party members (including the legendary Drizzt Do'Urden) to join you. Comes with the adventurer's guidebook. In Dungeon Hack, you create a single character and venture into a dungeon which is randomly generated based on parameters that you set (# of levels, multi-lvl puzzles on/off, availability of food, overall difficulty, etc). It's basically the "Infinite Adventures" of the Dungeon Crawler genre.
Good game copy protection checks in game should be removed as you have bought the game.
Giving this a negative review because neither game will save for me. No matter what I do, the save slot remains empty for menzoberranzan and keeps being deleted for dungeon hack. Not sure why this happens, since it seems to me this is regular enough but some people haven't encountered this issue. Pretty upsetting, though I might eventually try to get it down in one sitting when I get the time for it. Otherwise, both good games for their time, don't expect anything too crazy mechanics wise but it's definitely a pleasant glimpse into what dnd games used to be like, as well as the old dnd ruleset. I'm a big legend of drizzt fan and general drow enthusiast so I had high hopes for Menzoberranzan lore wise, and in that aspect it really did not disappoint, both the game itself and the pretty handy books it has attached to it. I was planning to run a couple underdark themed campaigns for a while, so the books are definitely very cool for that.
Game doesnt work, closes on opening, i have windows 11, maybe the problem but it keeps closing on opening via menu
Developed by DreamForge Intertainment and published by SNEG, Forgotten Realms: The Archives – Collection Three is a retro RPG compilation that preserves two lesser-known but historically significant Dungeons & Dragons adventures: Dungeon Hack and Menzoberranzan. While these titles may not enjoy the same level of recognition as Eye of the Beholder or the Gold Box classics, they offer a fascinating glimpse into a period when developers were experimenting with different ways to bring the Forgotten Realms universe to PC gamers. The collection combines procedural dungeon crawling with story-driven exploration, delivering two very different role-playing experiences united by their connection to the legendary Dungeons & Dragons setting. What immediately stands out about this collection is its focus on adventure and exploration. Both games embrace the idea of venturing into dangerous unknown environments, gathering powerful equipment, battling monsters, and gradually becoming stronger through persistence and clever decision-making. Although their approaches differ significantly, they share the same spirit of classic role-playing games where discovery is often as rewarding as victory. Dungeon Hack is perhaps the more unusual of the two titles. Rather than guiding players through a fixed storyline, it centers on randomized dungeon generation and character progression. Players create an adventurer and descend into increasingly dangerous levels filled with traps, treasures, monsters, and secrets. Every expedition feels somewhat different because the dungeon layouts change with each new game. This design gives Dungeon Hack a level of replayability that was surprisingly ambitious for its era and allows players to continually test new character builds and strategies. The appeal of Dungeon Hack lies in its unpredictability. Every descent into the dungeon carries a sense of uncertainty. Players never know exactly what they will encounter next, whether it will be a valuable magical item, a deadly trap, or a powerful enemy capable of ending a promising run. This constant tension keeps exploration engaging and encourages careful decision-making. The game successfully captures the feeling of a tabletop dungeon crawl where every room could contain either opportunity or disaster. Character progression in Dungeon Hack is satisfying because rewards feel meaningful. Discovering stronger equipment, learning new spells, and surviving deeper dungeon levels creates a steady sense of advancement. Although the mechanics are based on older AD&D systems, they provide enough depth to keep players invested in long-term character development. Those who enjoy classic dungeon crawlers will appreciate the focus on gradual improvement and resource management. Menzoberranzan takes a dramatically different approach. Instead of procedural exploration, it offers a structured adventure set within one of the most famous locations in Forgotten Realms lore. The game transports players into the Underdark, a vast subterranean realm inhabited by dangerous creatures and powerful factions. The setting immediately establishes a darker and more oppressive atmosphere than most fantasy RPGs, creating a memorable backdrop for the adventure. The narrative serves as a major strength of Menzoberranzan. Players become involved in a rescue mission that gradually expands into a larger conflict involving drow society, powerful enemies, and iconic Forgotten Realms characters. The story-driven structure gives players stronger motivation to continue progressing and helps create a more cohesive adventure compared to Dungeon Hack's randomized approach. Exploring the Underdark remains one of the game's highlights. Strange environments, hostile creatures, and hidden secrets contribute to a constant sense of mystery. The setting feels genuinely dangerous, and every new location reinforces the feeling that players are venturing into a world unlike the traditional fantasy landscapes commonly found in role-playing games. Fans of Forgotten Realms lore will especially appreciate the opportunity to experience one of the setting's most iconic regions. Combat in both games reflects the design philosophy of early 1990s RPGs. Battles require planning, resource management, and careful use of abilities rather than fast reflexes. Success often depends on understanding character strengths, preparing for encounters, and adapting to unexpected situations. While modern players may find the pace slower than contemporary RPGs, the tactical depth remains rewarding for those willing to invest time in learning the systems. One of the collection's most appealing qualities is how differently the two games approach the same source material. Dungeon Hack focuses on replayability, procedural generation, and player-created adventures, while Menzoberranzan emphasizes storytelling, atmosphere, and handcrafted exploration. Together they provide a broader perspective on how developers experimented with Dungeons & Dragons adaptations during a formative period in RPG history. The collection also highlights the creativity of older role-playing game design. Before developers settled on modern conventions, games often took risks and explored unusual ideas. Dungeon Hack's randomized structure and Menzoberranzan's focus on the Underdark showcase a willingness to experiment that remains interesting to examine decades later. Players interested in the history of RPGs will find considerable value in seeing these design philosophies firsthand. Visually, the games are unmistakably products of their time. Character sprites, environments, and interface elements lack the detail and polish expected from modern releases. However, there is still a certain charm to the presentation. The pixel art successfully conveys atmosphere, and the distinctive visual style helps preserve the identity of the original releases. For retro gaming enthusiasts, the aged presentation may even enhance the nostalgic appeal. The audio design similarly reflects the technology of its era. Music and sound effects are relatively simple but effective at supporting exploration and combat. While they cannot compete with modern orchestral soundtracks, they contribute positively to the overall atmosphere and help immerse players in the fantasy world. The collection's biggest challenge is accessibility. Both games feature interfaces and mechanics that can feel intimidating to newcomers. Inventory management, character statistics, and progression systems require patience to understand. Players unfamiliar with classic AD&D rules may initially struggle with concepts that older RPG fans consider second nature. The lack of modern conveniences such as detailed tutorials and streamlined interfaces can make the learning process more difficult than expected. Certain aspects of gameplay have also aged less gracefully. Dungeon Hack's procedural content occasionally results in repetitive encounters, while Menzoberranzan sometimes suffers from pacing issues and cumbersome navigation. These limitations are understandable given the era in which the games were created, but they remain noticeable when viewed through a modern lens. For players willing to embrace older design philosophies, the collection provides many hours of exploration, tactical combat, and classic role-playing adventure. It serves not only as entertainment but also as a preservation of an important chapter in RPG history. Whether descending into the unpredictable depths of Dungeon Hack or navigating the dangerous politics of the Underdark in Menzoberranzan, players will discover two adventures that continue to showcase the enduring appeal of classic Dungeons & Dragons gaming. Rating: 7/10
https://youtu.be/rTQNQ5WeeJg Amazing classics from three decades ago are filled with nostalgia for familiar players but offer far less for a new player to dig into.
I bought this because Dungeon Hack is known to have a weird bug with saving in DOSBox, and whatever settings the launcher has fixes it. It's still a lot of fun and has tons of customization options. Aside from the real-time battle system, it basically plays like a first-person roguelike, procedural generation and all. The other game (not even attempting to remember how to spell it) seems pretty ambitious for the time, but is way too clunky for me personally. Give it a shot and see for yourself.
Beware. The download for this game from Steam is corrupted. I received the following with Norton 360 Antivirus Startup Scan (more thorough than standard scan): ...Forgotten Realms The Archives - Collection Three\games\Menzoberranzan\GAME.ISO|>RES3|>A32ADLIB.DLL|>A32ADLIB.DLL Error 42120 {ARJ archive is corrupted.}
Neutral review for Menzoberranzan. It is a good game if you want to play 2nd edition Ad&d. And you get to play Drizzt. The main problem I have with d&d pc games is that I prefer role playing more than dungeon crawling. In the card game Magic the Gathering there was a set called Adventures in the Forgotten Realms (where Drizzt is included as a card). The mechanism to emulate d&d was a "complete dungeon" mechanism that some cards had. https://magic.wizards.com/en/news/feature/adventures-forgotten-realms-mechanics-2021-07-02 Since when role playing is about completing dungeons and dungeon riddles? This feels like cardboard inspirated rpg, like the 1991 'black box' or the Thunder Rift adventures. And most of all I hate the stupid design of habitation. Did the Minotaur design the labyrinth? 24 hours to finish it and I played this in the past in GoG for 15 hours. In Steam you get bonus the Menzoberranzan campaign setting in pdf. You might not complete some stuff, since some times moving down means you can't go up. You know, searching the dungeon might move you underground. Or in the Myconoid area if you go South a wall closes behind. I advise to start with one Mage and one Cleric and watch for the starting Hit Points you will get. Watch the HP of the Mage when leveling up. Then recruit Drizzt for easy battles, recruit the dwarf cleric to solve his problem, and the Gnome when Drizzt is kidnapped. Recruitng many people will not allow you to reach 6th level spells by the end of the game. I played most of the time with 3 characters and the Mage never reached 12 level, don't scribe 6th level spells. Some things seem useless in this game like the coins, you don't need to carry them. Dungeon Hack is a dungeon crawler with custom dungeon difficulty. The dungeon style is like Eye of the Beholder.
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