
EVERING is a turn-based RPG that tells an epic story through witty dialogue with charismatic characters. Uncover the origin of the mysterious hero and find out something you weren't looking for.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
It looks and plays fine, but this is just another title of many that follows the same RPG template. Because the game pays homage to old classic RPGs, you will most likely recognize many of the elements. I don't want to go into too much detail because if you've ever played an RPG before, you'll know what to expect. The first recognizable element is the menu screen, where you can equip new equipment, view your abilities and items, and adjust the settings. The layout is the same in all similar games, so this one doesn’t bring anything new. As always, the top-down view allows you to enjoy the stunning pixel graphics. It delivers on all fronts, and I can't say a lot of negative about it. It can be tough to find items to interact with at first, forcing you to hit a button on everything, but you quickly learn the most important hotspots. You move around, talk to people, smash breakable objects such as pots, and fight enemies. Combat is turn-based, and you choose actions from a menu. Enemies can be seen walking around, so encounters are not random. They normally mind their own business, but some rush right at you. Enemies are weak or resistant to certain attacks, so you must determine the best method of killing them. Most enemies may be defeated using basic strikes, but some need a more planned approach. Enemies typically attack you with a variety of status effects. Except for poison, all others go away when you finish the battle. The only unique status is immortality. This means the adversary cannot be killed because it always respawns after a round or two. Although there is a solution for this, it is usually advisable to ignore this enemy and focus on others. After a while, you start hating this status effect because you simply defend until the enemy gets bored and runs away. I wish the fight speed was faster. Although you can adjust it in the settings, anything less than the maximum setting is a waste of time. I tried dropping it to the lowest setting, but the experience was painfully slow. I'm sure this is a restriction of the game engine. If you don’t care about the full experience, you can follow the game's suggestion to avoid battles and focus on the story. By choosing the flee option, you can also skip boss battles. This shows on the inconsistency of the game because of difficulty spikes during boss fights. For instance, if you keep avoiding too many battles or don’t prepare, you might be too weak to beat an enemy. This forces you to run away and rob yourself of the satisfaction of beating a boss. Also, you will miss the rewards and achievements. Overall, boss fights feel like you need to rely on the game’s random nature and hope the boss doesn’t attack with the strongest spell. The game’s also guilty of the bad design where the bosses hit so hard that you need to waste turns healing just to attack it once. On the other hand, the combat includes a cool mechanic that lowers the number of constant trips to the nearest inn after a couple of fights. You gain TP (equivalent to mana) every time you attack or take a hit. Since you already have the incredibly valuable heal ability, you can clear a map of enemies with nearly no travels back because you will never run out of TP. Spell casters will still need to recover their mana by sleeping at the inn, consuming a potion, or selecting defence during battle. Or you can level up and replenish everything. Another cool aspect is that spells level up after being used a set amount of times. The bad side is that there’s not a lot of skills to play with. Also, you don’t get new ones with level up. Instead, each character gets them in a different way. While the main character lerns them by talking to the right people, one of your companions gets skills by equipping different weapons. That makes them very easy to miss. By the way, RPGs are known for missable stuff, and this one is no different. Overall, most of the game is very linear. You’re constantly jumping from one location to the next without having any freedom. Besides following the main story, the secondary objective of the game is running errands for people. The idea may not be the most novel because the first task is to rid the basement of rats. Although there is a notice board with all jobs in the vicinity, it seems meaningless because you still need to find the correct person to enter the errand into your book. Because their characters lack a visual cue and look like any other NPC, you must interact with them all. Another example of the engine's limits occurs when you try to keep track of your errands. There is no separate entry in the main menu, which would be the most convenient method to access something so important to the game. In order to get to the errands menu, you’ll have to select items, go to key items, select the errands notebook, and finally use it to open errands. This is an unnecessary hassle that makes you completely ignore the errands notebook. In the end, this title doesn't bring anything new to those that play these games all the time. Others might find a few hours of fun here, but the game has a repetitive loop that might not be enjoyed by all.
Tries too hard to be cute. Everything (resting, entering a new city, travel) takes just that little bit too long and becomes annoying. There are a TON of grammar mistakes in the English localisation. The world would be nice to explore but you are basically being given a guided tour; shuffled from location to location with literally no control (if you try to go off script the character stops and reminds you of the current objective). There are some things to like, but at this point it's really starting to be like work rather than fun.
Se puede acariciar a los perritos, y eso ya me parece razón suficiente. Hay muchas más razones, pero dejo que las descubras tú mismo :D
I had the privilege of being the gametester of the complete game and you can't even imagine the amount of effort and love that is in every pixel of this piece of work. You can prepare yourselves for an adventure with a very good pace of events. Great dialogues and charismatic characters. Some beautiful and imaginative fantasy places pixelated with care. An excelent worldbuilding. And, of course, a great level design; with ingenious, fresh and consistent dungeons and puzzles. If you are a big fan of classic Japanese-style RPGs, with its western flair and its own personality... Don't hesitate a second longer!
I showcased this game for the Indie Game Collective and boy, did I ever love it. It gave me memories of playing both Pokemon (when you go into battle with a monster), and Legend of Zelda. Definitely a game (and developer) I'll be keeping my eye on! <3
What a great turn-based combat text game! ^_^ Has awesome audio tracks and an intriguing story.
I will admit: the main reason I bought the game is because the promotional art shows off an older female party member. Those are vanishingly rare in JRPGs, and I'm always saying we need more of them, so I was happy to see it. I was very pleasantly surprised by the story. The English translation is a little rough around the edges, with some grammatical errors here and there, but the meaning is clear and the dialogue retains a lot of personality. The premise is quite fresh and far from cliche: there's less emphasis on defeating a world-threatening evil and more on fulfilling the protagonist's curiosity about the world's history and lore. The characters are similarly unconventional and enjoyable, even if I would've liked to spend more time with some of them. I will definitely be keeping an eye out for this studio's future games :)
Dive in to this beautifully designed turn-based RPG that tells an epic story through witty dialogue with charismatic characters and fun traditional gameplay elements.
This game flew under my radar, luckily though I was scrolling in the Steam Store and came across Evering! If you like old-school JRPG (think FF series; 1-6) with humor (like the Lunar series) then Evering is for you! Stunning animation, quirky text/dialogue accompanied w/ vibrant colors as well as music! For the kind of quality this game brings and how much fun I was having from whatever I have played, $15.00 is worth it (bought it at a discount at $12.75 but worth every penny even if I have to pay in full). Quality turn-based RPGs boasting beautiful pixel arts with an engaging gameplay are hard to come by! Don't skip Evering! E V E R!
[code] [url=https://store.steampowered.com/curator/41570851/]RMAsia 鑑賞家群組 [/url] [/code] 美術相當可愛,地圖布置用心,劇情與對話充滿幽默與童話風格。 在NPC對話與書本中可以一窺世界設定或背景故事,還蠻有意思;比如NPC會解釋從前的人會把寶物藏在陶瓷罐(這就是為什麼主角打破陶罐能找到東西)、時間循環與守望者(解釋了一些怪會重生等等)。 相較於豐富的地圖畫面,UI較為簡潔,戰鬥方式也不複雜,怪物會有死亡、瀕死、生存等三種狀態的圖,因為蠻可愛的所以有點驚豔感。 It's cute, humor and fairy tale. Through the books and NPC's talking, player can understand the setting of the world, or some background stories. Maps are diligently decorated, lovely and pleasure.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gnomes Garden | $12.2K | 327 | 88% | $1.49 |
| The Session | $12.1K | 80 | 76% | $7.99 |
| Mekkablood: Quarry Assault | $12.1K | 60 | 67% | $7.99 |
| Plague Breaker | $12.2K | 52 | 90% | $11.99 |
| Antioma | $12.1K | 64 | 92% | $9.99 |
| PowerSlave (DOS Classic Edition) | $12.2K | 65 | 92% | $9.99 |