
Get ready for a puzzling journey through the memory of Forgotten Hill, can you survive?
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Languages: English*, French, Italian, Spanish - Spain, Korean, Portuguese - Portugal, German, Simplified Chinese, Russian, Hungarian*languages with full audio support
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Reviews
Blocked by Windows Smart App Control. Forgotten Hill Disillusion The game doesn't launch because Windows Smart App Control blocks "Forgotten Hill Disillusion.exe" due to a missing or untrusted digital signature. Other games from this developer work fine. Please update the digital signature of the executable file so that Windows users can play without disabling system security.
这大概是遗忘山丘系列的第一部吧,我不是按顺序玩的,但是能明显感觉到这部做的有点粗糙,有的谜题答案简直匪夷所思!但可以感觉到制作组逐渐是在进步的,一部比一部好了。
it's good
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Simply disappointing...[/h2] Difficulty: ★☆☆☆☆ This game tries to go for a spooky horror theme, but the story and the writing in general comes off ridiculously bad and boring. The first half of the game is way too easy, contained, quite Escape Room-y, but the second half for some reason transforms into an open-world puzzle adventure? Not sure if I like this design direction. Moving around feels clunky and outdated in this part, bc you have to travel around a lot. There are many obscure interactions that border on bad game design, and quite a few puzzles simply just arent that interesting and/or fun. Occasionally, there are some genuinely good puzzles here, but the juice is not worth the squeeze, if you know what I am saying. I am not saying you shouldn't play it, if you have 2-3 hours to spare, maybe give it a go. It is not a long game. But I would't recommend wasting your time on this one.
Forgotten Hill Mementoes is a macabre and atmospheric point-and-click adventure developed and published by FM Studio, known for its distinct brand of surreal horror. Acting as a companion piece to the larger Forgotten Hill saga, this installment is structured as an anthology—a collection of eerie vignettes that dive into the strange and unsettling past of the titular town. Each story functions as a puzzle-laden window into the psychology and mysteries of Forgotten Hill’s inhabitants, exploring the darker corners of obsession, loss, and madness. While it retains the familiar mechanics of the series, Mementoes stands out for the way it weaves its short tales into a cohesive and unsettling mosaic of memories, giving the player a fuller sense of the cursed place they’ve come to know. From the first moments, the game establishes an oppressive sense of unease through its art direction and sound design. The hand-drawn, off-kilter visuals are grotesque yet oddly charming, evoking a kind of puppet-theater surrealism. Characters are rendered with vacant eyes and exaggerated expressions, while environments feel decayed and frozen in time—places where the past never truly dies. The muted color palette, punctuated by sudden flashes of red or sickly green, heightens the atmosphere of corruption and decay. The music and soundscape contribute enormously to the tension: faint whispers, creaking wood, and distant knocks turn every screen into a potential threat. This combination of subtle horror and visual strangeness has become FM Studio’s signature style, and Mementoes leans fully into it, creating a uniquely uncomfortable ambiance that lingers even when the game isn’t actively trying to scare. Gameplay in Forgotten Hill Mementoes is built around traditional adventure mechanics: players explore static scenes, gather items, and use them to solve logic-based puzzles scattered throughout each vignette. The game is divided into five self-contained stories, each with its own set of puzzles and narrative theme, culminating in a new, previously unseen chapter that ties some of the series’ threads together. The puzzles range from straightforward inventory combinations to more intricate logic sequences, with clues often hidden within the environment or encoded in visual symbolism. The pacing is deliberate and exploratory, encouraging players to pay attention to detail rather than rush forward. This structure, though familiar to veterans of point-and-click games, works well in the context of horror; it forces players to slow down and interact with their surroundings, amplifying tension and anticipation as they search for the next step toward escape or revelation. Narratively, Mementoes doesn’t provide a linear story so much as a collage of grotesque glimpses into Forgotten Hill’s past. Each chapter focuses on different characters, showing how their lives have been twisted by guilt, vanity, or supernatural influence. While the overarching plot remains cryptic, the fragments begin to form a clearer picture of the strange events that define the town’s mythology. The writing is sparse and intentionally ambiguous, relying more on atmosphere and suggestion than explicit storytelling. Players must interpret much of what they see, piecing together meaning from environmental clues and cryptic dialogue. This indirect approach enhances the game’s psychological unease—it’s not about understanding everything, but about feeling the weight of what’s been lost or corrupted. The new “Mischief Night” episode in particular adds a layer of depth, hinting at connections to previous titles and expanding the lore in subtle, intriguing ways. One of the game’s enduring strengths is its ability to balance accessibility with mood. The puzzles are challenging but fair, and the inclusion of a hint system makes the experience approachable for newcomers without compromising the mystery for veterans. The interface is clean and responsive, and the pacing between exploration, discovery, and puzzle-solving feels natural. Despite the eerie subject matter, there’s a strange beauty to the way the game invites players to linger in its spaces—to look closer, to think, to notice. Each item collected feels like a small piece of a forgotten truth, and each puzzle solved pulls the player deeper into the uncanny world of Forgotten Hill. The developers understand that horror doesn’t always require jump scares; it can emerge quietly, through repetition, stillness, and suggestion. That said, the game’s limitations are tied to its modest scope. The experience is short—each vignette can be completed in less than an hour—and the simplicity of its mechanics may not satisfy players seeking innovation or depth beyond puzzles. The low-budget presentation, while part of its charm, can also feel restrictive at times; animations are basic, and transitions between scenes can feel abrupt. The anthology structure, though effective for delivering variety, occasionally disrupts the narrative flow, making the overall story feel fragmented rather than cohesive. Yet these shortcomings are tempered by the developer’s clear focus and intent: to craft a series of eerie, self-contained experiences that together evoke the feeling of paging through a cursed scrapbook of memories. Forgotten Hill Mementoes ultimately succeeds as a compact but potent entry in FM Studio’s growing horror universe. It captures the studio’s signature blend of gothic atmosphere, abstract storytelling, and carefully constructed puzzles, while expanding on the lore that fans of the series have come to appreciate. Its simplicity is deliberate, its unease carefully cultivated, and its sense of mystery sustained through subtle storytelling rather than spectacle. For players drawn to eerie, slow-burn horror with an artistic touch, it’s a satisfying and atmospheric experience—one that lingers not because of jump scares or gore, but because of the quiet, unsettling feeling that the town of Forgotten Hill still has many more secrets left to reveal. Rating: 8/10
Ta bueno, 100 recomendado. puro 180 de IQ
Игра, как и все остальные от этой студии, имеет довольно мрачный сюжет и графику и сложные головоломки. Молодцы!
Ach need cn too. 成就也需要中文。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
Si te gustan los juegos de buenos puzles y la temática de terror, es tu juego. Muy entretenido y puzles currados, ni muy fáciles ni muy frustrantes y todos con sentido (hay juegos de puzles que te cuelan algunos que dices, vale es así por???). Lo recomiendo
8 Расти лейков из 10
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