
Forgotten Fields is a game about yearning and nostalgia. Play as Sid - a struggling writer who travels back to his childhood home one last time before it's sold off. Visit old friends, relive memories and play through sections of Sid's book in this warm game about the passage of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 104reviews | 79% | — | $17.1K |
| $2.85−78% | 10ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the most contrasted game I've played for a long time. There are abysmal flaws : a lot of technical issues, constant clipping, camera issues, framerate drops and stutter for a very basic game, very janky controls and mini games, and most of all... the "writing" part of the writing (by that I mean, the in-game book the character is writing) is so terrible that I'm suspecting it's intentional for some kind of meta humor. If not, jesus... And yet, there are a lot of qualities. The mood works really well both visually and musically for the 4 hours you will be playing, and most of the dialogues are spot on. Well, maybe because they hit extremely close from home. I mean, I too am a young writer in his early 30s where his parents house is getting sold in a very near future and where everything around him is changing fast. But aside from that, I honestly thought most of the dialogues to be very relatable and touching if you're a young adult. And you can tell it was a personal and important game for the creator, though it doesn't matter if the finished product is terrible on a lot of aspects (but not all) Anyway, I can't tell exactly why, but this still get a positive review from me. But be prepared when I say there are abysmal flaws : a lot of individual parts of the game are terrible, so it's gonna be hit or miss. Either you're in, or you'll give up pretty quick.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $10.99 |
| 6ratings |
| 53% |
| — |
| not modelled |
| $11.49 | 3ratings | 34% | — | not modelled |
| $12.64 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/O9RaFp5dZAw Accurately depicting the frustrations of a struggling writer makes only makes for a meta struggle of a player struggling with a struggling writer.
I was pleasantly surprised by this game. It may look rough around the edges visually, but just about every other part is done very well. The writing, the overarching story and the meaning behind said story, the sounds and music, are all very nice. Definitely recommended for people that enjoy slower games with heavy story focus.
[h1] Forgotten Fields Review: A Touching Tale of Nostalgia and Creativity [/h1] Forgotten Fields, created by Frostwood Interactive, invites players to embark on an emotional journey through nostalgia, creativity, and the passage of time. This indie game, with its delicate storytelling, touches upon the complex feeling of being neither entirely happy nor sad. In Forgotten Fields, players assume the role of Sid, a budding author grappling with writer's block. An invitation to a farewell dinner with old friends at his childhood home sets the stage for a poignant exploration of memories and the present. Sid's journey takes unexpected turns as he encounters familiar faces along the way. What makes Forgotten Fields unique is the parallel narrative of "Sid's Story." Players step into the shoes of a fantasy character who, like Sid, seeks to rediscover a time and place long lost. This secondary story initially introduces an interactive story-creation aspect, but it wisely evolves into a more immersive narrative, allowing players to fully engage with the story and its symbolism. Visually, Forgotten Fields opts for simplicity, with subdued graphics and basic character models. While not highly detailed, these visuals effectively convey the game's core elements and facilitate meaningful interpersonal moments. Nevertheless, some scenes, such as a sunset beach and rustling leaves in the wind, showcase the game's true visual beauty. The game's music, featuring songs by Portland-based singer-songwriter Altadore, plays a crucial role in crafting its bittersweet atmosphere. Altadore's music captures the melancholic yet contented emotions central to the game's themes. The combination of visuals and sound helps convey the nuanced sentiment of appreciating the present while acknowledging the nostalgia for the past. While Forgotten Fields excels in emotional depth and tone, it falls short in terms of gameplay. Controls are basic, offering little more than running, talking, and interacting. The game includes a few mini-games, such as knocking a football from a tree or assisting with a boat, to break up the dialogue-heavy sections. However, these activities often feel unfulfilling and occasionally repetitive, although they may serve to emphasize the importance of embracing ordinary moments. Ultimately, Forgotten Fields' quiet poignancy outweighs its minor gameplay shortcomings. Its message resonates with those who hold nostalgia close or possess a creative spirit. The game's bittersweet hopefulness lingers, making it a compelling experience that invites reflection on themes of growing up and appreciating life's fleeting moments. While the impact of its message may vary from person to person, Forgotten Fields has the potential to become a beloved favorite for those who connect with its sentiment.
I don't know what but this game offers something really unique... A unique feeling, that I haven't felt in a long-long time through video games. Somehow it made me dwell on my childhood memories... One should definitely try it out! 🎈
A narrative story about an author with a bad case of mind block, reliving his past nostalgia of home in between deciding his own future and that of the heroine of his upcoming novel facing the same dilemma. Pros + Interesting blend of real life situation and fantasy intertwining for a narrative + Nice colour palatte and whimsical feel + The nostalgia angle was nice, but under-performed (Try Venba for a better take) Cons - Very linear story line, without any real major developments - The horrendous art style and graphics, mix of 3D with shaded art, the people model without eyes were right out from a horror story.. The waves crashing onto polygon rocks and 80s background graphics were cringe. At least the tree animations were good. - Very little world building to anchor in your interest, spent my time wondering where this took place and setting of the story, was it India. the US, some Pacific Island? May not matter but as it hinges on nostalgic building and empathy the visual models and setting detracts from the people within - Your choices in decision making doesn't really matter or make nay difference to the story. - The bugs, had so many bugs from misplaced people models, book jackets not appearing properly, characters swimming on land, etc. - The crash model and navigation was horrible, visual clipping saw objects cut into each other, some camera angles were truly unworkable, an odd first person swimming sequence was so out of place. Many times walking into an invisible wall cuts the immersion - The visual UI was bad, the colours on choice selection makes it hard to see which choice you were actually selecting, and the backpack object use was really not something you'd think you'd find in a completed game. - Achievement didn't pop one time had to replay to get it. Don't recommend this game at all.
Creative but needs work. Dont recommend at this point. Im not a huge fan of the art style either.
[h2]Lovely Ideas, Rather Too Many Sharp Edges[/h2] Forgotten Fields is exactly the sort of narrative adventure I ought to like. Sid, a struggling writer heading back to his childhood home before it is sold, is a good setup for a reflective story about nostalgia, memory and creativity, with occasional excursions into the fantasy tale he is trying to write. And I genuinely wanted to know where it was going. Unfortunately, the game seemed equally determined to make me stop wanting to find out. The presentation is the first problem. There is deliberately simple art direction, and then there is simplicity that rather gives the impression that the budget wandered off before anyone could buy the remaining assets. Forgotten Fields sometimes feels uncomfortably close to the latter. When a scene appears to call for an animated close-up, the game occasionally substitutes a black screen accompanied by sound. This can, of course, be interpreted as artistic restraint. It can also be interpreted as an admirably efficient way of not having to animate anything. Add grass clipping cheerfully through walls and various broken animations when advancing dialogue quickly, and the illusion becomes increasingly difficult to maintain. The keyboard-and-mouse controls also feel unnecessarily awkward, especially when compared with better implementations of the same basic third-person movement. More seriously, I encountered a bug after sitting down at the computer within the game, opening the menu and returning, which effectively broke proceedings. And then there are the quick-time prompts. Some were so extraordinarily quick that I saw little more than a fleeting [i]Q[/i] before being informed that I had already failed. This becomes particularly delightful when you have just been clicking through dialogue and the game suddenly expects that same hand to discover clairvoyance. Splendid. Rapidly skipping dialogue can also leave animations broken, so apparently enthusiasm itself is an unsupported feature. None of this individually would necessarily have stopped me. Taken together, however, the rough edges eventually became something I was spending more effort navigating than the actual game. That is particularly frustrating because I [i]was[/i] interested in the story and wanted to continue. Perhaps I will give Forgotten Fields another chance someday. For now, rather regretfully, it gets a thumbs down: a lovely idea spoiled by an implementation that needed rather more time, polish, and possibly a stern gentleman standing nearby with a clipboard.
Forgotten Fields is a nice little interactive novella. A few points of choice are scattered throughout, but it's otherwise a linear progression of the main character's store interspersed with embedded smaller tales. I really enjoyed playing through this. It was relaxed without the usual pressures of a game, save for a few quick time events. I don't know that I'll play it again, but the overall stories here may stick with me for a while. Definitely worth the few hours I spent.
เกมนี้ถือว่าดีครับ ปรัชญามาเต็มและทำให้นึกถึงชีวิตวัยเด็กของตัวเอง ใครที่ชีวิตกำลังจะเกิดการเปลี่ยนแปลงโดยตั้งใจหรือไม่ก็ตาม แนะนำลองเล่นดูครับ เผื่อได้คำตอบจากเกมนี้
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.1K | 1.7K | 85% | $5.19 | |
| — | 0 | — | — | |
| $819.4K | 2.1K | 93% | $24.99 | |
| $9.6K | 127 | 77% | $2.49 | |
| $5.5K | 44 | 84% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2K | 99 | 96% | $4.99 | |
| $17.1K | 69 | 81% | $11.99 | |
| $17.2K | 193 | 48% | $6.99 | |
| $17.1K | 84 | 98% | $9.99 | |
| $17.2K | 89 | 92% | $7.99 | |
| $17.2K | 83 | 67% | $7.99 |