
Forgotten Fields is a game about yearning and nostalgia. Play as Sid - a struggling writer who travels back to his childhood home one last time before it's sold off. Visit old friends, relive memories and play through sections of Sid's book in this warm game about the passage of time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]最大的感受是:这剧情怎么还没结束啊[/h1] 非常后悔买了这个游戏 太折磨了 几乎没什么可以操作的地方 剧情十分拖拉 从头到尾都是大段大段大段的对话 看得我犯困 而且对话框是黑底+彩字 看多了真的很刺眼 我的眼睛要瞎了
I was pleasantly surprised by this game. It may look rough around the edges visually, but just about every other part is done very well. The writing, the overarching story and the meaning behind said story, the sounds and music, are all very nice. Definitely recommended for people that enjoy slower games with heavy story focus.
This is one of the most contrasted game I've played for a long time. There are abysmal flaws : a lot of technical issues, constant clipping, camera issues, framerate drops and stutter for a very basic game, very janky controls and mini games, and most of all... the "writing" part of the writing (by that I mean, the in-game book the character is writing) is so terrible that I'm suspecting it's intentional for some kind of meta humor. If not, jesus... And yet, there are a lot of qualities. The mood works really well both visually and musically for the 4 hours you will be playing, and most of the dialogues are spot on. Well, maybe because they hit extremely close from home. I mean, I too am a young writer in his early 30s where his parents house is getting sold in a very near future and where everything around him is changing fast. But aside from that, I honestly thought most of the dialogues to be very relatable and touching if you're a young adult. And you can tell it was a personal and important game for the creator, though it doesn't matter if the finished product is terrible on a lot of aspects (but not all) Anyway, I can't tell exactly why, but this still get a positive review from me. But be prepared when I say there are abysmal flaws : a lot of individual parts of the game are terrible, so it's gonna be hit or miss. Either you're in, or you'll give up pretty quick.
Forgotten Fields is a fairly relaxing walking sim where you play an ennui-ridden twentysomething with writer's block. He's all wrapped up in nostalgia and sadness over growing up and not quite ending up in the life he imagined. During the course of the day you visit family and friends in beautiful surroundings and reminisce about the past and ponder the meaning of life. None of it is super-insightful, but it is familiar - they're emotions that most everyone has experienced at some point in their lives. Throughout the thread of the game, the main character also starts to come up with a new fantasy story to pitch to his publisher, and to be honest that's the weakest part of the game for me. I could identify with the main character's anxieties, but the heroine of the story-within-a-story just seemed a bit flat and uninteresting, full of typical tired old high fantasy tropes. I would've enjoyed the game a lot more without those shoehorned interludes. The controls are incredibly janky and sometimes it's difficult to get the camera in the right place or click on the thing you're supposed to be clicking. Fortunately there is hardly any clicking to do - the majority of this game is just reading dialog and doing the occasional small "fetch quest" (if you can call things like setting the table for dinner a fetch quest). It's not the greatest walking sim that ever came out, but it's definitely worth playing if you like the genre. The humid, tropical setting is charming, the dialog is reasonably believable, and it feels like an honest slice of life.
A narrative story about an author with a bad case of mind block, reliving his past nostalgia of home in between deciding his own future and that of the heroine of his upcoming novel facing the same dilemma. Pros + Interesting blend of real life situation and fantasy intertwining for a narrative + Nice colour palatte and whimsical feel + The nostalgia angle was nice, but under-performed (Try Venba for a better take) Cons - Very linear story line, without any real major developments - The horrendous art style and graphics, mix of 3D with shaded art, the people model without eyes were right out from a horror story.. The waves crashing onto polygon rocks and 80s background graphics were cringe. At least the tree animations were good. - Very little world building to anchor in your interest, spent my time wondering where this took place and setting of the story, was it India. the US, some Pacific Island? May not matter but as it hinges on nostalgic building and empathy the visual models and setting detracts from the people within - Your choices in decision making doesn't really matter or make nay difference to the story. - The bugs, had so many bugs from misplaced people models, book jackets not appearing properly, characters swimming on land, etc. - The crash model and navigation was horrible, visual clipping saw objects cut into each other, some camera angles were truly unworkable, an odd first person swimming sequence was so out of place. Many times walking into an invisible wall cuts the immersion - The visual UI was bad, the colours on choice selection makes it hard to see which choice you were actually selecting, and the backpack object use was really not something you'd think you'd find in a completed game. - Achievement didn't pop one time had to replay to get it. Don't recommend this game at all.
Creative but needs work. Dont recommend at this point. Im not a huge fan of the art style either.
https://youtu.be/O9RaFp5dZAw Accurately depicting the frustrations of a struggling writer makes only makes for a meta struggle of a player struggling with a struggling writer.
I bought this game purely based on my last experience with Rainswept. It was one of the most immersed experience I ever had with adventure games. Rainswept packs full of amazing cinematic moments, a crime story has a fine twist, a solid plot, very plausible, mature and relatable story. It's a truly mesmerizing experience. Although the graphics was extremely simple; just match stick characters, that actually plays an advantage to the game, it push players more focus on the story side. Unfortunately Forgotten Fields is a huge let down. Although the graphics has been a big improvement, that's the only positive side. The creator wants to create an relaxing experience but I don't feel that at all, in fact the opposite. Because the story and conversations are not captivating or entertaining, most of the time I feel very random with the game. There are some tasks with controls but they don't feel relate to the story. I much prefer like Rainswept, the control was basically going from one place to other but the story kept me going, it doesn't feel like an effort. I actually wanted to go there to watch how the story unfolded. As for Forgotten Fields, everything feels like a chore. First, I found it really frustrating that there is no objective text to remind me what to do next. When I load the save, I am lost already. If the story is not gripping, players will forget. Next, I don't know why the creator chose a fantasy story that the main character having writer block, it feels extremely off. I honestly cannot care the fantasy side. Third, the controls feel very off on the Mac. I try to like this game but I just can't. I truly believe the creator has great talent on crafting an immersive story with gripping dialogues , as he proves it in Rainswept. I hope the next game will put back the focus on the storyline.
Forgotten Fields is a nice little interactive novella. A few points of choice are scattered throughout, but it's otherwise a linear progression of the main character's store interspersed with embedded smaller tales. I really enjoyed playing through this. It was relaxed without the usual pressures of a game, save for a few quick time events. I don't know that I'll play it again, but the overall stories here may stick with me for a while. Definitely worth the few hours I spent.
Short but beautiful game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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