
"Forgiveness" is a series of 7 escape room adventures, Take the personality test and find out which sin you are guilty of - the room design, environment and the trials you’ll go through will change accordingly!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Agree with others - too dark to see. No indication of previous levels played.
I am an escape room ENTHUSIAST, both real ones and game ones. Honestly I thought this game was fine, but each room was too short for me to say it's worth getting for $10. I don't know why so many comments complain that the puzzles solutions are too obscure; none of the puzzles in the game made me think "this makes no sense". I wouldn't recommend purchasing this game for the full price since I actually wish each room had more puzzles. There were only a handful of puzzles to figure out in each room before you could exit, so it was underwhelming for me
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy Escape games; but I found the gameplay on this to be tedious. I didn't like that I could only hold one item at a time. I found mechanism to use one item on another to be problematic. I wasn't enjoying, so I quit and won't be coming back to it. Sorry that I spent my money on this one. I appreciate that others seemed to ♥♥♥♥ this one, but it wasn't for me.
Could not eat the donut - 3/10
this was one of my first escape room types games, so being new to the genre, i absolutely loved the way the different rooms were presented, and trying to search for clues and such to escape was excellent, with some nice puzzles sprinked in there, with only a couple of the later levels being pretty tough. Definitely recommend if you like escape room games.
Típico escape room, los gráficos están buenos y la música es diferente por cuarto, pero es repetitiva. Tiene algunos puzzles muy simples, y otros que no daban mucho sentido o era difíciles de leer (toe=two ? ). Además, se me buggeaba mucho con los objetos, agarraba uno y si examinaba otro, ya había que reiniciar el cuarto porque se bloqueaba. Sí, puede ser tedioso no tener inventario, pero lo considero más realista. De todas formas lo terminé porque me gusta terminar mis jueguitos, pero fue más estresante que divertido.
I bought this game for me and my girlfriend and it made the experience much better as we solved the puzzles in tandem, I dont think I would have enjoyed the game without a partner thou
A soft thumbs down. I would give it a "meh". This game sure had some potential but fell a bit short. Took me about 2 hours to complete everything, and each of the rooms took me 20 minutes or less to escape. I did struggle with a couple puzzles, but once I figured them out it was very obvious and easy, it was just me being blind. Not worth the full price, but okay when it's on sale. Would have been better if there were multiple rooms to complete for each sin and more to do than just press buttons and type in passwords, I wish we had to work more for it. Although the style was good and the rooms and items had great details, most of the rooms were just flat out boring. Also a lot of bugs so I often had to restart the rooms.
I consider myself a novice at escape rooms, so I was curious if there were any enjoyable escape rooms to play on my pc. There are two play modes to choose from: normal, which doesn't have a time limit and has sound cues when you find a clue; and extreme, which has a 30 minute time limit and no sound cues. To emulate a real life escape room experience, I played on extreme difficulty. There's only one room per theme you play in (not counting the prologue room that has no timer), but there are 7 different themes to try based on the seven sins. What I do think is a good feature is that there's a lot of useless stuff you can pick up and carry with you, because that's exactly what I do in a real life escape room. I also think it's a nice touch to get a room assigned based on a personality test. I do think the game would do with an option to adjust the brightness. The puzzles however, sometimes just don't make sense. Some specific thoughts per room: PRIDE: [spoiler]Love the music and the look of the room, but it absolutely does not make sense to put a key in a television. I was searching like mad for a safe or a door. Things you'd actually use a key on. [/spoiler] LUST: [spoiler]I tried it thrice, but after placing the items in the correct order on the panel, nothing happens. It just won't trigger the next mechanic for me. [/spoiler] GLUTTONY: [spoiler]This one is actually the first one I did based on the personality test. Didn't even bother with the paths puzzle after a while and just guessed the right word. [/spoiler] GREED: [spoiler]I think this one had the best atmosphere. [/spoiler] SLOTH: [spoiler]I actually found this one to be the easiest and most intuitive one. The only problem is that I had to restart because I was unable to pick up the remote again to switch channels. [/spoiler] ENVY: [spoiler]I liked the look and the size of the room, I just don't understand the connection to the theme. I also misspelled the password with the gallery because the font and obscurity made the E look like an O.[/spoiler] WRATH: [spoiler]This one is where I reaaally wanted that brightness option. Had a hard time reading the numbers on the boxes. [/spoiler] Overall, it's not the most riveting gameplay, but the soundtrack and visuals at least are enjoyable and I paid 2,35 euros for it on Steam so it's all good. EDIT: Okay so none of my achievements registered during my initial run, so I had to speedrun all of the rooms again. Gluttony was my first room, which I did through the personality test mode, and that one was the only one that registered my achievement. So I did the other six through the test and somehow that worked. ALSO; when I redid the Lust room... [spoiler]apparently the mechanic did get triggered after placing the objects on the panel, I just didn't SEE the chain next to the table. I don't even know what to say.[/spoiler]
Fun puzzles and nice visuals
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