
An arcade strategy game about defending your garden. Grow potatoes, onions and carrots to defend your lawn!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before diving into Guardener, I was happily immersed in grinding their other game, Tuin. Both share an absolutely charming visual style, and it took me a little while to adjust from the cozy, tactile mechanics of Tuin to the fast-paced strategic gameplay of Guardener. Each game is unique, but together they showcase the developer's knack for creating delightful and engaging experiences. Tuin is like a warm hug for anyone who loves slow-paced, nurturing gameplay. It’s a cozy farming simulator with wonderfully intuitive drag-and-drop mechanics that make tending your crops feel almost magical. Example: Dragging a seed onto a plot and then adding water feels natural and hands-on, giving you that lovely sense of accomplishment as your little farm blossoms. Guardener, on the other hand, adds an exciting layer of challenge with its tower defense-style gameplay. It’s fast, tactical, and filled with goofy charm, requiring careful planning and precision. Example: Clicking on a defending entity to target an enemy shifts the focus from the gentle creation of Tuin to thrilling protection—still retaining that whimsical visual style. Both games feel like they come from the same heart but cater to completely different moods. Whether you’re in the mood to quietly grow something beautiful or face a silly-yet-strategic challenge, these games have you covered in the best possible way!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overall alright. the price of this game is in offer for -50% alright.
o segredo é não pensar muito
Кажется, что эта игра продолжает идеи, заложенные в [url=https://store.steampowered.com/app/2124770/Tuin/] Tuin [/url] (другой игре студии) Задача игрока — выращивать овоще-воинов и овоще-работников, отражать волны противников и в конце каждого из четырёх сезонов победить босса. Я не без удовольствия провёл в игре около часа. Но игра не смогла завлечь меня дольше. У игры странная экономика — ты получаешь деньги ТОЛЬКО за продажу одинаковых овощей. Это интересно тем, что ты по сути сам лишаешь себя рабочей и боевой силы чтобы разжиться средствами на дальнейшее развитие. Но в какой-то момент денег становится даже слишком много, а тратить их толком не на что. (Из Tuin сюда вполне могли бы перекочевать механики с автоматизацией полива. ) В этой игре можно многое улучшить, но вряд ли кто-то станет этим заниматься
I really want to recommend this game but it remains unplayable. As with other comments there's the house bug which continues to persist. It removes the only avenue to heal units and can even soft-lock you from finishing the game as I found out on my first run. At best the game just becomes extremely difficult. The bug isn't even rare, it's happened on all three runs I've attempted with this game and it seems like it has remained an issue. It's a shame because otherwise it has a lot of good things going for it.
Broken. Core mechanic is healing units by putting them inside the home, but the game bugs about 80% of the time and the unit becomes stuck in the home. Eats the unit, but also means you can't heal any other unit.
한입거리 고급 디저트
Sokpop + fazendinha = dopamina!
ㅁ..뭐야.. 이게 왜 재밌지? Wh...aa What the ♥♥♥♥ is this? why is this funny??!?
Guardener es un juego sencillo y, a la vez, muy complicado. Es un defensa de torres situado en el pequeño jardín de un gnomo. Tenemos que conseguir monedas para rápidamente generar trabajadores o ejército para las hordas de enemigos que van viniendo. Le dediqué unos 30 minutos (las partidas me duraron alrededor de 2 minutos cada una) y me fue imposible pasar de la tercera noche. Estos juegos me gustan mucho, sin embargo Guardener se me trabó un poquito y tengo pendiente probarlo en el ordenador con ratón, que en la Steam Deck cuesta un poco. Ya que le doy no recomendado, prefiero decir que clickyland es un mejor juego de defensa de torres de la desarrolladora Sokpop. Además, está en español... éste no.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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