
Get ready for Rocket Riot, an action-packed, side-scrolling, 8-bit shooter where the rockets and the fun never stops! With over 200 levels and over 300 characters, blowing things up has just reached a new level of awesome!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
★ ★ ★ ☆ ☆
[h1] Tiny little game with much mayhem! Fly with your blocky sprite character that doesn't show any signs of facial expression and most of the time just destroy everything that stands in your way. Shooting works like slingshot where you hold button for a brief second (mouse) or pull back to center right analog stick (controller). Pick up different fire modes and abilities. Missions include deathmatch, CTF like rugby, destroying parts of level, boss battles and such. Environment is fully destructible and slowly rebuilds itself after some time. Music and frantic gameplay make up for basic game design. Worth checking out if you already have it in your library of things. If not, well you will not miss much! [/h1]
I gave this game many chances but sadly my final conclusion is that it sucks. 1. Unlike the original game this has no multiplayer. There are more than twice as many singleplayer levels but all of them play exactly the same. 2. The visual clutter is unreal. It looked concerning to me in the trailer but I wrote it off. Unfortunately it's just as bad in the game. From the moment you start the level you can barely see what's going on from the never-ending pixel clutter. I've tried tuning down graphics options from highest to lowest but I didn't notice any difference at all. 3. Gameplay is just boring and tedious. You must charge your shots for a fraction of a second every time. The game levels are like, "defeat 80 enemies". Considering that a lot of these shots miss (hi visual clutter), this basically means you need to press, hold, release your left mouse button a couple hundred times to win. It's not fun at its core, it's super tedious and nothing changes substantially from one level to another. 4. The game consistently mentions having lots of "characters". Those aren't characters, those are just cosmetic, 1-sprite skins. 5. There's an achievement for basically defeating every type of skin at least once (thus obtaining the skin for yourself). Problem is, you need to get them to actually spawn. Some do not appear until much later in the game leaving empty spots in you skin collection - and you have no idea if you missed them or if you should just play further. I've beaten half the levels and I think I actually may have missed 1 or 2 skins; trying to figure out where to find them now is a nightmare. On other platforms the solution to this was just buying the "all skins pack" for a dollar, no such workaround for the Steam version.
This game is very fun and the music fits well. I'm hoping the workshop will kick off once multiplayer is finally introduced. Closed beta is underway so I imagine it isn't far.
I desperately want to love this game, it was so fun to play back on the Xbox Live Arcade, but with no local multiplayer, what's the point? My brother and I would spend hours blowing each other up on the 360 but not being able to bring that experience back to my GF really sucks.
非常有意思的一款射击游戏 在这个方块的世界中,各种各样奇奇怪怪的事情正在不断发生着,你可以选择不同的关卡、使用不同的人物体验着其妙的旅程 游戏操作非常简单,WSAD(或↑↓←→)控制移动,左键射击、鼠标移动控制射击方向,不过因为瞄准镜只能围绕着身体一小段距离,所以瞄准起来还是挺吃力的 游戏地图中出充斥这类似于百战天虫那样的可以摧毁场景,只不过这里被摧毁的场景在一段时间后就会逐渐恢复 但是在你摧毁场景的同时还会产生一些特殊的掉落(不同颜色的方形盒子),拾取它们后就能获得一些特殊的效果 这些方形盒子有4种颜色,大概2、30种效果,大致来说绿色的是增加武器效果;蓝色的是获得身体强化;黄色虽然也是增加武器效果的、不过可以算是更特殊的武器效果 另外值得一提的是,红色是debuff效果,往往会大幅降低你的战斗力,比如举着白旗完全无法攻击、获得吸引敌人子弹的能力等等 这些能力都会持续一段时间、并且每次只能获得一种效果(但能携带另一个能力在当前能力消失后立即使用),p.s.红色debuff会立刻覆盖掉当前增益buff,所以整个一定要尽量避免 具体效果可以在游戏中根据盒子上的图案大致联想到,另外主菜单的说明-能量补充里也有很明确的描述 游戏关卡数量非常多,大概有200多关,地图所在地从海盗船、宇宙、森林等各种现实存在的地方,还有体内、机械世界这些科幻感十足的地方 而且每个场景也都是由脑洞十足的剧情所串联,跟随者剧情的变化而逐渐解锁更多的场景和角色 关卡大致有几种类型:歼灭(杀死全部敌人)、破坏(摧毁指定形状的场景)、橄榄球(把橄榄球携带到球门多次)、BOSS战、寻找隐藏角色(根据界面上方的指针寻找并杀死躲在场景方块中的敌人) 敌人类型除了普通怪物和大BOSS外,后期大章节中还会存在一些小BOSS,它们的体型比普通怪物更大、血量更多,并且还有特殊的技能(比如远程攻击反弹、快速回血、多重射击效果的),甚至还有更稀有的小体型的小BOSS,它们因为体型更小、更难以被击中而难度更高 游戏价格不算很贵、如果喜欢类似风格的话,大概能有10~15个小时的游戏时间,算是非常充实的内容 可以每天来上几关,玩个一段时间,保证不会有很快玩腻的感觉
Fun arcade game. Fond memories of playing it on XBLA and it still holds up
这款游戏操作简单,易于上手。我很喜欢这游戏的像素风 在游戏中打击感很强,导弹击中后小方块炸裂的特效很酷 BGM听起来舒服 另外,这游戏部分关卡有难度,不仅只有击杀模式和BOSS战, 还有橄榄球赛,生存,躲猫猫等模式 总之游戏可玩性高,不会感到枯燥 PS:开发者名单也是一个单独的关卡,有彩蛋
Game would be a good multiplayer game, but they went and released it singleplayer on the PC. Doh! I got 6 hours because I let it run in the background for cards. Really only played 20 mins or so till I had seen enough
Review is based on tablet play. This is an absolutely great tablet game , on any platform other than Steam. On steam, there's no touch screen implementation! Thus, can't recommend an otherwise strong title.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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