
A romantic getaway takes a turn for the worst for John and Sarah as their dream vacation at The Cecil Hotel turns into a nightmare. John wakes up in a dark cell, realizing Sarah is missing. Now, he must find and save her from the horrors that haunt the hotel before it’s too late.
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About
"The Cecil" is a chilling and suspenseful experience that will keep you on the edge of your seat. Join John and Sarah as they venture to the eerie and mysterious Cecil Hotel for a romantic getaway.
However, their dream vacation turns into a nightmare when they fall asleep, and John wakes up locked in a dark cell. As he struggles to find a way out, he realizes that Sarah is missing, and he must find her before it's too late.
First-Person Action: Take on the role of John and experience a spine chilling battle of terrifying pursuit through dark hallways from a first-person perspective.
Scary and Unusual Foes: Discover what lurks the halls of The Cecil hotel, and get up close and personal with creepy monsters and tall metal screamers, leaving you terrified around every corner.
Immersive Gameplay: Fight enemies in shooter-style battles, explore dangerous rooms, and utilize objects in the world to escape your fate as you make your way through the mind-bending halls of The Cecil.
Puzzles and Discoveries: Solve fast-paced puzzles and collect discoveries along the way to help you progress to new areas, as you uncover the details of how things came to be at this mysterious hotel.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2][b]作为一款恐怖游戏,《塞西尔:酒店惊魂》的恐怖分为两种——一种是让你手心冒汗的窒息氛围与怪物贴脸杀,另一种是让你血压飙升的噩梦优化与BUG成群的精神折磨。[/b][/h2] 这是一款以真实存在的塞西尔酒店为原型的恐怖游戏,《塞西尔惊魂》在氛围营造上确实下足了功夫,黑暗狭窄的走廊、忽明忽暗的灯光、还有下一秒不知道从哪里钻出来的怪物,紧张感简直拉满了。游戏的细节也相当丰富,墙上的涂鸦与血手印、散落的文件还有令人毛骨悚然的画作等等。 只可惜,这些优点全被噩梦般的优化和成群的bug给毁掉了。 [h3]上世纪游戏的帧率[/h3] 我的配置虽然算不上多好,但也不差,结果帧率全程没上过50帧,一转动视角就卡成了ppt。 [h3]薛定谔的跳过开场动画[/h3] 点击跳过开场动画?跳过了吗?如跳,50%概率正常跳过,50%概率直接卡死。 [h3]逼着玩家一次性通关[/h3] 最严重的bug,加载游戏形同虚设,当你辛辛苦苦玩了半天,重进游戏后点加载游戏直接卡住,只能重新开始,这没得说,这是真恐怖游戏。 [h3]贴图bug[/h3] 游戏在氛围营造方面做的很好,但是贴图bug让这一切都没用了,主角看着糊成一滩屎的画面还一本正经的说话真的很难绷。 [h3]坐牢模拟器[/h3] 游戏内有很多字条,一旦你拿起来,直接会被硬控很久,虽然界面上显示可以按右键跳过,但实际上并没有用,你只能被迫听主角把字条读完才能继续。 [h3]真"独立游戏"[/h3] 据说《塞西尔:酒店惊魂》是由一位美国小哥独自开发的,真"独立游戏"。一个人完成如此规模的恐怖游戏,从创意构思到场景建模,从剧情编写到程序设计,这确实值得称赞。但是独立开发并不应该成为游戏技术问题的借口。当玩家花真金白银购买一款游戏时,无论是大厂出品还是独立开发,都应该获得基本的游戏体验。尤其是当游戏定价并不低时,就更应该保证产品质量。 [hr][/hr] [h2]总结[/h2] 《塞西尔:酒店惊魂》目前就像一个半成品,如果开发者能在后续更新中认真解决这些技术问题,它或许有机会成为一款值得推荐的恐怖游戏。但目前来看,除非你是抖M,喜欢享受被游戏bug折磨的快感,否则建议再等等,等游戏修复到基本可玩的状态再考虑入手。毕竟,玩家玩游戏不是为了让血压升高的。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Read the full review here: https://treatyourgeek.co.uk/does-horror-truly-begin-in-the-cecil-the-journey-begins/ The Cecil Hotel, widely known for its checkered past and mysterious incidents, is the site of Genie Interactive Games‘ debut first-person horror title The Cecil: The Journey Begins. Come with me on a journey of hauntings, serial killers, and terrible health and safety that would make the Umbrella Corporation proud. Our story begins with the protagonist, John, trapped in a cell at the Cecil Hotel. After finding his way out of this escape room-esque puzzle he arrives in the hotel lobby to explore his surroundings and attempt to find his wife Sarah. The environment here is sufficiently creepy and definitely reminded me of the Spencer Mansion of the original Resident Evil. Unlike the mansion, however, the puzzles throughout the hotel are less than convoluted, and more about running backwards and forwards across areas of the hotel with a single item to progress. In my eight hours of playtime, I feel that I spent at least a third of it simply running from one area to another engaging in pointless busywork simply meant to pad out the game’s length. What started as being fairly simple and inoffensive in the beginning, became increasingly frustrating and ridiculous towards the game’s mid-section and tiring by the end. The Journey Begins also has very few options. I would highly suggest turning off motion blur before starting. There’s also no indication of which options are already selected so you have to just press buttons and wait, hoping that something changes visually. The game is also terribly optimised. I have a pc far above the recommended specs and was frequently finding the framerate fluctuating wildly between mid-30s to as low as 5 with no indication as to why this was the case. I sincerely hope that this is something the creators can address in patches moving forward because, while the game is still playable, it is very dark in a lot of places. The constant framerate issues, compounded with gameplay frustrations, led to a less-than-ideal gameplay experience. There’s also only one achievement which is for beating the game and it didn’t trigger for me which is a shame. While The Journey Begins has a decently strong start, the plot begins to meander somewhat and never feels like anything has much of a payoff. You end up connecting to areas of the hotel and think “Ooh, this must be a puzzle that I return to later” but no, it’s just there. This could well be a case of cut content or the development team being overly ambitious but a slew of sections of the map, much like parts of the story, could do with editing and being trimmed down to a tighter package. The Cecil: The Journey Begins is quite a mixed bag. There’s a lot of squandered potential and performance which need to be seriously looked at. However, the bones are there to make something really great. With a sequel hook at the end of the credits, I’m certainly very interested to see how the studio takes the lessons learned from the production of this game and carries them on to their next project. I just hope they take the time to patch and fix the performance issues here BEFORE then. 5/10
The Cecil: The Journey Begins” is a game with heart. Clammy stands out as an iconic character, and his appearance marks the strongest moment in the story. The environment is crafted with great attention to detail. The combat mechanics feel repetitive, but if you're a fan of classic survival horror and psychological horror titles, you'll find joy in the level design and puzzles. The ending leaves the door open to further develop the overall experience in the future. With some promising mechanics and strong level design, this is an indie title worth trying. I highly recommend giving it a shot!
Некоторые места на планете хранят такие мрачные тайны, что их история становится источником вдохновения для создателей игр и фильмов. Отель "Сесил" в Лос-Анджелесе, с его зловещей репутацией, чередой загадочных смертей и связью с серийными убийцами, безусловно, одно из таких мест. Именно этот отель стал ареной действий для The Cecil: The Journey Begins — хоррор-экшена от первого лица, разработанного Genie Interactive Games. image Игра с амбициозной завязкой и потенциально гнетущей атмосферой, которая, однако, на текущий момент гораздо больше пугает техническими проблемами и сомнительными дизайнерскими решениями, чем своими монстрами. Полный обзор: https://enthub.it/story/37953-the-cecil-the-journey-begins-puteshestvie-v-mir-bagov-frizov-i-uslovnostey-nastoyashchiy-uzhas-taitsya-ne-v-monstrah-a-v-optimizacii
First and foremost, this game is amazing, simply because it was created entirely by ONE PERSON! The environments are beautiful, and the puzzles are quite challenging. The combat is a little bit clunky and awkward, but I could easily see that as being a creative choice due to the main character not having any combat experience. My only real complaint is that the savegame load times can be really really long depending on your progress in the game, but it makes up for that fact with having zero in-game loading screens, so all it really requires is a little bit of patience. I hear controller support is coming, which is exciting as well. Overall, tremendous job by this solo dev, really creative story, excellent environments, and some really quality jumpscares and horror moments! Would highly recommend, especially for the $20 price.
This Game is Dope! if anyone likes horror games that's involves puzzles... this game i would recommend
Очень круто сделанный "Сайлент Хилл" в декорациях отеля "Сесил". Кто не знает, есть такой отель на самом деле, в Лос-Анджелесе. С ним связано множество тайн, легенд, конспираций и зловещих историй (можете посмотреть расследования на ютубе). Я не то чтобы хорошо знаком со всем этим, но пока проходил заметил несколько жутковатых отсылок к реальным событиям. !!! Здесь хочу немного прерваться, и сразу предупредить, что техническое исполнение у игры отвратительное. Фпс в целом приемлемый, но вот почти все текстуры у меня "размазанные" (несмотря на то, что системным требованиям комп соответствует). Так что будьте готовы к непредвиденному (и к рефанду, ахах). С геймплейной т. з. это адвенчура от 1-го лица с элементами шутера. С элементами т. к. врагов (монстров) не сильно много, оружие всего одно (пистолет), а патронов всегда хватает. Загадки все решаются "на месте", сильно далеко ходить не заставят. Загадки не слишком сложные, главное помнить что где находится. В игре прям ощущаются вайбы "Салент Хилла", главным образом, СХ2, СХ Ориджинс и СХ Хоумкамин. Есть пара явных отсылок к СХ4. Также есть отсылки к Алоун ин зе Дарк '92. Некоторыми моментами похоже на Биошок. Ну и еще серию Клок Тауэр напомнило. Есть страшные сегменты с "кукольным домом" (сделаны вообще не хуже чем в РЕ Вилидж). Есть ОЧЕНЬ сильный эпизод где герой попадает в картину. В нем и отсылки к Шванкмайеру, и к фильму "Реинкарнация", и в целом это набор абсолютно кошмарных сцен, в хорошем смысле (насколько слово "хороший" тут может быть уместно). Также это очень сильная игра в плане "призрачных историй". Пожалуй, поставлю ее в один ряд с Sylvio (которую я считаю лучшей игрой о призраках). Саундтрек местами отличный, особенно тема с загрузочных экранов - она прям навевает воспоминания о заглавной теме СХ Хоумкамин. В игре к.м.к. очень много секретов, например, много закрытых дверей или ящиков, к которым вроде как можно применить предмет, только вот самого предмета нет. Или таксофоны: если долго "висеть" на линии, то персонажу могут что-то сказать с того конца провода. И прочее в таком духе. Собственно, я и играю в нее ради таких "секретов" (и ответов на них), но отзыв это не то место чтобы об этом рассказывать. В итоге что могу про нее сказать. Наткнулся на эту игру абсолютно случайно. И для меня это одна из самых интересных игр за последние года два. Должна зайти любителям хорроров, тайн и "Сайлент хиллов".
Really loved this game! The puzzles that you had to solve throughout the game were challenging, and kept me very invested. The jump scares were fantastically terrible, I may have peed my pants a few times LOL 😆 I didn't run into any bugs in my playthrough of the game, and thought that it was a very well made game, ESPECIALLY for a solo developer! Would highly recommend 👍
Solid game. The June update made a huge difference in performance for me. I have a 3060TI and before, it was rough going. I had a hard time with the lag on the lowest settings offered and had to stop after Act 1. With the update I was able to set the graphic settings to the medium level and it played wonderfully for me. Plus I was able to actually turn off motion blur! The game had good story telling and really kept me wondering how it pieced together until the last act. It all came together nicely, but still leaves some mystery. I really enjoyed the puzzles and how it progressed. I felt it had a good balance of challenging puzzles with some straight forward progression. Overall I really enjoyed this one and am looking forward to the DLCs! Only negative thing is that the achievement didn't pop after completing.
UGH, it was going good and then i got stuck on the elevator and the only fix they can come up with is a save file google doc... bruh lolol what is this!? and then they wanna make a part 2!? yeah no... edit: fixed. but sadly will leave a negative review. The combat is far from perfect, in fact the enemies get stuck 9 out of 10 times. The optimization is HORRENDOUS... Yeesh. The barebones options menu is very telling... especially when it comes to the indie horror scene, tho I have played OUTSTANDING 5 buck indie horror games that blow my mind and they have like minimal options... so... maybe dont start a LARGE project if you can't optimize it well? I don't trust a company that does not polish their game and fix issues like this, before starting their next project ESPECIALLY if its a sequel. if all your making is streamer bait/shill games, then sure... I guess you guys can do that. But it's a no from me. There should be a level of quality in a 20 dollar game (even a cheaper one at that) and as devs, if you don't believe in that, then I will not give you more of my money and I'll be sure to make sure others know not to either.
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