
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
狗屎游戏,数值极度失衡,商店全是狗屎,十几级的关卡不影响它爆的全是一级关卡的装备,恶心完了,谁玩谁享受去吧
以下是默认难度多人游玩的体验到的感觉:游戏的框架还行,但是进多人游戏居然没有新手的引导,只有单人模式才有引导(不知道是不是我没有看到),通货膨胀的数值不自己调或者刷刷刷的话后期通货膨胀一直缺钱。战斗有点过于随机,攻击或者上buff90%的概率像假的一样。商店也是,有些武器一直出,有些武器半天见不到一个,运气好了倒还是能爽一爽,要是运气不好那真的像吃了一坨大的,在喉咙里上不去下不来。总之游戏里各种地方都可能会恶心你一手,bro再无话说。。。
Excellent spin on a DnD style turn based rogue like game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我很喜歡這個遊戲,因為它根本是「生存機率測試模擬器」 總共 6 種副本、3 種難度,表面上看起來很和平,實際上每一步都非常的燒腦 1. 為了吾王:新手村,大家一起互相扶持 2. 冰霜冒險:開始沒錢買草,然後隨著時間慢慢變成冰棒XD 3. 洞穴:明明只要找 5 個洞穴,結果迷路 8 小時~ 4. 地窖:號稱無限關卡,但大概到第 6 層就開始懷疑,人類真的有辦法活著離開嗎? 5. 掏金熱:跟朋友一起對戰 6. 失落的文明:怪物變強後,那個…要不你先上? 這遊戲最可怕,也最有趣的地方是它充滿機率判定。 你永遠不知道下一秒會不會: • 骰到 0 當場暴斃 • 被強盜偷走所有的錢,然後小偷逃跑 • 爆擊直接逆轉世界線 • 或是全隊一起翻車,笑到沒辦法按滑鼠 XD 而且角色搭配很多,每次開局都能玩出新套路。 學識商店也讓內容越玩越肥,完全是時間黑洞。 總之,這是一款: 「買之前以為是策略 RPG,買之後發現自己在修機率學與野外求生」的神作。 絕對值得購買!!!
本地联机双手柄非常容易随机一个手柄卡死,游戏本身是好玩的
联机跟史一样,游戏本身还可以,就是联机太垃圾了
媽的賭網都比你們89%機率高
играя за бродячего артиста бахнул рома для храбрости и свалил с боя оставив тиммейтов 2х3 с боссом, игра 10 из 10
затяжная не требующая много времени на прокачку игра
каждый шаг это отравление и проклятье, баланса нет и в подземельях тебя чпокают норм если поорать на друга
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 10.7K | 65% | $9.99 |