
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刺激極了ww
интересная затягивает
88%가 3번 실패해서 죽었습니다. 그래도 재밌는 게임입니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo lixo
/
After nearly 100 hours with For The King, I can confidently say it’s one of the most engaging and thoughtfully designed strategy RPGs I’ve played in recent years. Having completed both the early campaigns—including the first main questline and the challenging adventures involving the ice dragon and the mysterious wizard—and reaching around 80% of the achievements, I’ve experienced a substantial portion of what the game has to offer. What stands out immediately is how rewarding the gameplay loop is. Success in For The King isn’t just about luck—it’s about planning, adapting, and thinking several steps ahead. Every decision matters, from managing limited resources to choosing when to take risks or play it safe. The need to gather the right equipment, coordinate your party effectively, and prepare for unpredictable encounters creates a constant sense of tension and satisfaction. The game’s blend of turn-based combat, roguelike elements, and tabletop-inspired mechanics gives it a unique identity. Runs feel meaningful, and even failures contribute to long-term progression, encouraging players to refine their strategies rather than feel discouraged. From a broader perspective, many players echo similar sentiments. The community often praises the game’s strategic depth and replayability, noting how each playthrough feels different due to procedural elements and varied character builds. Cooperative play is another highlight frequently mentioned—whether online or local, the teamwork aspect adds a layer of communication and shared decision-making that enhances the overall experience. That said, some players point out that the game can be unforgiving, especially for newcomers. RNG elements can occasionally feel harsh, and certain runs may hinge on luck as much as strategy. However, for those who enjoy challenging, methodical gameplay, this difficulty is often seen as part of the appeal rather than a flaw. Overall, For The King is a deeply satisfying experience that rewards patience, foresight, and creativity. With its charming art style, strategic complexity, and high replay value, it’s a game that I not only enjoyed thoroughly but would strongly recommend to anyone who appreciates thoughtful, tactical gameplay.
this game ending is ssibal
на игру не было особых надежд но так затянуло если садитесь играть то будет как в днд на часов 8 минимум артефакты классные игра для 3 веселая рекомендую ! в казики на хп рекомендую не играть мы все сдохле
Зайду сразу с козырей, игра - НЕЗАБАЛАНШЕННОЕ, РНГШНОЕ ГОВНИЩЕ МАМОНТА, типо почему обычный сцуко моб может сносить 60 хп когда у тебя еще 14 брони, это бредятина полная, про все эти рандом энкаунтеры по типу кракена говорить и не буду потому что с хрена ли у него почти 600 хп когда мы с другом были на 8 уровне, ему тупо столько жирно, очень много уродливых механик, например почему безумный фергей может тупо сбежать с битвы, а что бы так он не делал либо молись богам рандома чтобы выбить штуку на насмешку либо пыльцу феи, мы дошли до башни каразула и там вообще бред полнейший, максимально жирнейшие уродливые боссы у которых под 200 хп и 12 брони с 24 сопротивления, а инфляция там вообще на левеле индии, КАКОГО ХРЕНА ДОЛБАНАЯ ХИЛКА ВВИДЕ БОЖБОРОДКИ СТОИТ 164 МОНЕТЫ НА 11 ЛЕВЕЛЕ, тем более учитывая то что ты получаешь от силы по 40-60 денег с одной обычной битвы и тебе же всё равно после неё надо будет хилиться, без урона ты это не пройдешь типам будет падать 6 ячеек несколько раз подряд идеально, а ты и 3 выбить не сможешь с 87 интеллекта и 94 шанс на ячейку, overall игра в основном кал не забаланшенный если брать то только по дешёвке, если не любите когда в вас тыкают палкой с говном на 43 урона не берите, оно вам не надо (разраб ты гей)
Joguinho viciante... um clássico RPG pra quem é nerd!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 10.7K | 65% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 990 | 78% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |