
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
классная игрушка
Juego 10/10 no le tenia mucha fé pero me ha sorprendido para bien. Muy divertido
ㅋㅋ 장인단계 한판만에 깨면 반포자이
学徒剧情模式能玩联机还能欢乐的玩耍,熟手地牢模式总体来说 依托答辩!!!! 88的力量开门5次 判定失败直接给我判死了!!! 后期双抗堆到15以上怪物一个技能依旧半血以上 50的闪避跟没有一样 要是在不会提高游戏难度 就不要做这种看起来很高端的内容,主打一个欢乐就可以了!!!!本来还想玩2的 现在只想玩 您的母亲!90以上的概率时常判定失败 这个判定系统究极时用什么东西制作的!是用策划的屁燕子里的智窗做的吗?真特麻的一种植物了!!!!!
Самир ебень
I love this game I really do but if you don't sacrifice your newborn baby for decent RNG you WILL NOT have fun.
Big Hammer go Bonk 👍
ひどいゲームだ。クリアすらまともにできないゲームバランスを高難易度ゲーと呼ぶのはやめてほしい。
böyle oyunun anasını bacısını sikim
Полная ♥♥♥♥♥ с серверами игры не возможно зайти все время пишет ошибки соединения что очень сильно бесит
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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