
Football Mogul 18 is the 16th version of the addictive football simulation game from the makers of Baseball Mogul.This version includes rosters and player ratings for opening weekend of the 2017-2018 season.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Half hour was all I needed. Lacking depth. Lacking balance. It is the skeleton of what this game could and should be. I actually like thier Baseball Mogul games more than OOTP, but this is a cash grab. I can only hope for an update. I'll be asking for a refund.
I only have about 10 hours maybe a few more off line, so take this with a grain of salt. I have been playing sports sims from about the 1985 years. One of my first was a game called Dugout Decisions made by a company called First Base Software. The company is no longer around. I have been a user of Front Page Sports Football & Baseball, Madden, Front Office Football, and my all time favorite OOTP Baseball. My only football sim I had before my purchase of Football Mogul as of 5 years ago is Front Office Football. I do not have the latest version. I decided to see what Mogul would have compared to Front Office. And from my reading reviews Front Office is just a roster update and rule changes the NFL made anyway. So I gave Mogul a shot and this what I have so far experienced. The good is it can be totally customized to your liking in league set up, you can edit player ratings, make and add players and plenty of options. The game is fast as you can play 5 or 6 years in a 7 to 10 hour time frame. You can create and edit a playbooks, set prices and ticket values. Now the bad. If you are like me and want to be the coach and call plays, you can however I see no substituting players, no fatigue stat, but you can call a timeout??. Now I maybe missing something and if so let me know. You have no real sound it is just beeps and clicks. So you will not be able to listen to Nelly's (I am number one) unless you put in a DVD. Graphics are 50/50 as I don't expect a lot with a text base sim but, they look old even for this type of game. The drafting and game play/off Season is a bit wacky. Now this is on vanilla settings but, you have to trade away draft picks to make money to pay signing bonuses, yet I'm 55 million under the cap. I did fix this by going into commissioner mode and gave each team 250 mill in cash. Rosters are set at 100 players, no restricted free agency or franchise tags. Anyway I will keep the game as I have already gone past my 2 hours of play time on Steam. Would I get a refund if I could? Yes. I payed 27 with tax and I think this should be more around the 10 to 12 dollar range. I will play more and see if they update this with some patches. If so I will re-review. Over and out.
More of the same. While some improvements were made, there are still glaring issues. For example, trading the number 2 overall draft pick will get you, at best, a future 1st round pick. And the ratings for rookies are always too low. Mitch Trubisky, for example, was so low that he was cut the next year and no one picked him up. Which is totally insane! There are other issues like this that make an unrealistic simulation. With a little polish, however, it could great.
I hate to do this, but I have to give this a thumbs down. I've played these games for years and they always have the same issue: the economic simulation is terrible. The game thinks NFL teams have a problem making money, to the point that any truly bad team can't even afford to sign their #1 pick unless they trade a bunch of future picks for cash. And this year's version makes this problem even worse, as every player who resigns now wants a bonus you can't afford to pay, especially if you have a big draft pick to sign. Worse, this is a known problem that has plagued this series for years.
THE best Football manager game there is. Massive amount of customization. Realistic results. Ive played this game for several years and it continues to improve. It is very addicting, I play it quite a bit year round but hardcore during football season. The developers listen to their community and adapt. This new version is awesome. Very polished product!
I've been playing Baseball Mogul since the 90s and for a while it was a fantastic franchise, however over time the lack of updates or effort put into the game basically ruined it. For Football Mogul I played some of the early editions of the game and it had a nice base to build on but was nowhere near complete. Now we fast forward over a decade and I picked this up... Wow, what an abortion. The game is seemingly worse than the early versions of Football Mogul and lacks a ton of basic things, like for example just seeing your roster and salaries. The economic engine is taken from Baseball Mogul which has zero to do with how things work in the NFL - also there are basically no ways to neg on salary other than to say more or less years, no changing signing bonuses, not back and forth, just here's the deal, x years/ y dollars, take it or leave it. When you do trades it still has the Baseball Mogul deal of sending money with a trade to balance it - is that even in a thing in the NFL? What a disgrace and waste of money this game was. I was a big fan of this franchise in the past, now it's a relic that seemingly has gotten worse.
The devs are honestly horrible. I really don't think any of them know a lick about american football,ratings are terrible stats are terrible and the game is bare bones.
Good old fashioned simple sports sim that gives you that "one more season" itch. It has not come very far in the many years they have been making this game, but it is still a very entertaining game.
Totally glitchy. Players (sometimes almost a fourth of them) randomly disappear from rosters, player ratings randomly change, etc. Tried to install latest patch (15.10), won't even run. Bad software.
This is definitely an upgrade over the 2014 edition. However, as another reviewer reported the game deletes players every time you save it. I lost 4 players randomly. Not completely unrealistic, maybe 8% of the players in this league are Antonio Brown level crazy and just disappear. I would prefer not to lose players though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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