
Football Mogul 15 is the 12th version of the addictive football simulation game from the makers of Baseball Mogul.This version includes rosters and player ratings for opening weekend of the 2015-2016 season. Enjoy controlling your football franchise in any year from 1970 to 2015.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[h1]Данный обзор является шуточным и не входит в общий список моих обзоров[/h1] [i]"Меркель заявила, что в политике, как в футболе, каждый хочет играть в нормальный футбол, но получается в американский." Вот и я также. Хотел поиграть в обычный футболбный симулятор, а в итоге попал в американский.[/i] P.s. Играл ранее в спортивный симулятор бейсбола и там все было совершенно по другому. Вот кстати ссылка на него: http://steamcommunity.com/id/vidon/recommended/507080/ [spoiler] P.s.s. Почему палец вверх? Потому, что игра со стороны выглядит качественно. Есть гайды, кучи настроек, трансферы, новости, обустройство площадки и т.п. и для любителей подобного игра может быть вполне интересной. [/spoiler]
I quit because my team kept having 0 in attendance for home games even though my financial settings are always in line with teams of similar fan loyalty and avg per capita income. And since I can't seem to figure this out my profits will always be a small fraction of every other team and building a competitive team will be impossible. They need the option they had in the Baseball Mogul franchise where the computer would set the prices for you. Simple fix. Would probably take them five minutes to implement. Lazy idiots. Edit: I decided to give the game one final chance. I set my tickets prices ten dollars below the next lowest team's prices and this helped. I averaged 6,000 in attendance, about 10% of the league average. Something has got to be broken with the financial system in this game.
Just too stupid. The idea is that you're the GM and Coach. At the easiest level of difficulty "fan", the super bowl winning Patriots, can not afford to resign even half of their free agents. The game, like many straagy games, is about resource management. 'Can I get by with some rookies at key positions that I can pay less while keeping some higher priced veterans?' or 'Do I trade Gronkowski so I can afford to resign Brady?' But with this bit of bio-hazard it doesn't matter what you do; in short order you'll be left with a 24 player roster of middling talent because the finances are squeued. Just no fun.
I'm really glad I got this game. It is effectively a simulation based on plays. It's highly addictive (I'm not even a football fan, and got this game not even knowing what half the positions do.), There are massive amounts of customization options, but it's still quite nice and simple. And it's great being able to make your own plays. Those who know the game much better than I do will have a blast! Good work guys! c: Also, made randomly made mumbai a team. And yes, time zones do apply in this game :P
I have three previous editions of Football Mogul (which I have really enjoyed), so I looked forward to the "improvements" in this one. But some of the improvements are not actually present and NEW significant problems are now present. First, one is supposed to be able to run a FB-free offense, but when I check the box for 3 wideouts or 2 tight ends, the FB still starts instead of the extra WR or TE. Second, in an age in which players in the draft are younger than ever, most of the draftable players in this edition are 23-25 years old! Third, the college stats and measurables are now a mess. All draftable RBs apparently averaged less than 2.5 yards per carry in college -- and most skill position players have 40 yd dash times slower than 4.70. Fourth, the salaries of many players count 0 dollars toward the salary cap until they come up for contract renewal -- consequently, one cannot reduce salary cap by releasing or trading players until after their initial contract expires and they are re-signed to a ridiculously high salary (that then makes them untradeable). Fifth, ratings for draftable players are unrealistically LOW. Who wants to draft these guys (and the draft is my favorite part of the game)? I love the earlier versions of Football Mogul, but I sadly cannot recommend this one.
This is a sports management sim that looks like it was written in visual basic or something. It's mostly just text with a little planning for the football (gridiron) games your team will play in. Hire and fire agents, manage players and so on and so forth. The whole thing could be done in a web browser (and might have a better interface if it was). This might have some appeal to rabid American football fans, but they're already busy playing fantasy football, leaving nobody for me to recommend this to even if it was any good.
overpriced
Football Mogul 15 is exactly a simulator. Very difficult to learn, but if you figure it out, you will like it.
After 40+ minutes of gameplay, the only thing I do not like, is the fact that when you launch the game, the game tries to open the browser to access a web page. It is annoying a little bit. But the game so far, seems pretty good if you are into manager games. Will come back with a more detailed review after i continue playing the game for a little more and explore all the features. For now, it looks like a decent game.
Now I'm not a football fan. The most I enjoyed it was sitting around the Sega Genesis, playing Madden '96 with my brother, our uncle and our cousin. This game reminds me of those good times. No, you don't control each individual player in real time, but you manage the team. Hire free agents, fire losers, develop players who are under potential, and you fill the positions (though sadly, the game has a little trouble with concepts like Ironman positions such as Tight End/Defensive End, much less moving your Tackle into Cornerback because you're an imbecile like me who wants to try crazy things). You choose the ticket price, the concessions, and when game time comes you can either let the game simulate it or you can run each play yourself! At the end of the season, you get your earnings and your Draft picks. It's awesome! All in all, I've stayed up way too late and gotten way too into my 1983 Miami Dolphins and their (by 1986) talented and very large offensive line that can safely get scrawny little Dan Marino 6 yards running up the middle against anyone. Except the Bears. That... that wasn't pretty. Let's just say instead of Isotoner gloves, in my world Dan Marino sells Rascal scooters. :( At $15 (list price when I reviewed this), I think Sports Mogul, Inc is a little optimistic. (Or maybe they're pessimistically expecting only to get sports junkies.) However, I got this in a $0.99 bundle, and honestly--remember, I'm not a football or even a sports fan--feel like this is the best deal I've gotten all year. If you can get this for under $10, you're getting a great game at the right price.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dr. Kobushi's Labyrinthine Laboratory | $15K | 66 | 92% | $9.99 |
| Calamity Eliminator | $15K | 86 | 74% | $7.99 |
| Football Referee Simulator | $15K | 519 | 91% | $0.99 |
| ClusterPuck 99 | $15K | 138 | 80% | $4.99 |
| IRON GUARD: Salvation | $15K | 50 | 94% | $10.79 |
| 完美恋人~fragile love | $15K | 241 | 87% | $3.00 |