
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Into the Breach который не смог 1. Карточки и постройка колод унылая 2. Мета прогрессия как в каком то survivors, а должна быть как slay the spire 3. Добраться до нового вагона значит подписаться, что его несколько забегов придется гриндить отдельно 4. Геймпейные испытания: их нет, игра сложная, но единственное разнообразие в том, что иногда приходится проходить более сложных противников или не дать союзной машинке погибнуть 5. Иллюстрации карточек это просто нейрослоп у которых убрали мыльность Итог: Играть в это можно, но потраченного времени жаль
Caution! Didnt work with Intel ARC B580.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd give it a neutral review if I could. It's a functioning game. It's good. It's not great. Graphics and music are.. there. Card mechanics are.. okay. It want's to have a story and characters. But the descriptions and the dialogues are so vague, they add nothing. Nothing fancy, nothing too interesting beside the main idea, but that doesn't take you far. If you played a few deckbuilder roguelike games, you won't find anything new here. It's not bad in any way, it is just not great. Update: played a few more hours, game was opening up. But all the new cards are still uninspired. I always pick the +1 HP on the engine and often skip receiving a card since they're worthless and I stick with my lame basic starting deck instead. How bland?! How sad?!
在进入节点地图时会极度卡顿,在修复的可以正常游玩前,不会修改评论
Wait for a sale. It's not bad, but it's not great either. It's FTL meets Slay the Spire. You're a train fighting against cars, like some a scene out of Fury Road, if the truck with two engines had been on rails. That's fun the first few times, but it gets old pretty quick. The enemy vehicles all look the same at the scale they're drawn. The scale has to be that way to fit the entire battlefield on the screen. There's no zoom function. The rail elements are unrealistic, suggesting nobody on the dev team was an actual fan of trains. For example, the steam locomotive's smoke stack is in the middle of the boiler instead of the end. I don't think any locomotive was every built that way. There's also no tender. I haven't unlocked everything yet and I haven't tried cranking the difficulty up, so maybe it gets more fun later, but so far I'm disappointed. It's like a pop song that sounds good the first time I hear it and then I never like it again. I wish steam reviews had a sideways thumb option for when yes and no don't really fit.
游戏在加载上次游玩进度的时候有严重BUG,不知道是否和steam云有关系,但是只要BUG出现就是卡屏死机,目前只能强制关机重启,
Игрушка не самая плохая, довольно здорово расслабится, но к сожалению для открытия машинистов нужно просто гриндить. Для открытия карт всех вагонов тоже самое. Одно достижение до сих пор оставляет много вопросов по его выполнению. При уничтожении всех карт из колоды твой поезд буквально только и может что перемещаться. При всем при этом противники не становятся под таран НИКОГДА. Случайные события так же не помогают. После убийства босса с помощью его же подручных нету возможности проехать дальше - так же как и при удачном стечении обстоятельств если остается один противник (не босс) скипать нельзя. Достижение с убийством босса - тараном. В принципе выполнить его можно - но кран при этом не помогает. Гринд - гринд и ещё раз - гринд. Сначала ничего так, просто на подумать головоломка - но потом становится однотипно и скучно. К сожалению. Идея головоломки не плохая.
強度極為不平衡 目前個人感覺最強的是機槍車廂 車掌強度也很不平衡 牌有夠少,就算解開新牌也很少 建議等看看會不會改,目前不推
아포칼립스 컨셉이나 전략 시뮬레이션같은 전투방식, 덱빌딩과 로그라이크 요소 등 재밌는걸 잔뜩 모아모아놓은 재밌는 게임 턴 리셋이 자유롭거나 신(GOD)모드도 있는 등 유저 친화적이기까지 한 장점이 많은 게임..이지만 적이나 나나 서로 죽창을 들고 싸우는 방식이라 한 판 한 판 전투 피로도가 높은데 런 한 번에 거의 2시간 가량 걸리기까지 함 객차마다 카드 풀이 정해져 있고 객차간 시너지는 거의 없어서 덱빌딩 특유의 뽕맛은 느끼기 힘드니 새로운 런을 시작하는데 좀 동기부여가 안된달까 모듈들도 뭔가 묘하게 패널티가 끼워넣어져 있다거나 시원시원하게 강해지지 않으니 요소 해금에 대한 욕구도 덜함
Первый раз виж урогалик в котором можно умереть на втором ходу не потому.что ты хреново играешь, а потому что перебафаны мобы.жесткий дисбаланс сил игрока и компьютера либо выходишь на 1 хп и разрывают в следующей битве. либо тебя разрывают мобы сразу. 2 варианта событий. надеюсь изменят баланс в веселье. а не в трай хард до посинения.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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