
You've activated an old Pinball machine- but with a twist. No points to score, just a mysterious mission to reach the top. We recommend you to try the demo before buying to avoid quick refunds- FlippTechINC.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Goal
get to the top of the pinball machine.
Controls
Left button for the left flipper, right for the right. Pull the plunger (that metal thing that launches the ball from the start). That’s it.
Expecting more from a pinball machine?
Easy to learn, hard to master
Maintain the ball’s momentum and time your flipper hits just right. Use the environment to your advantage and discover your own shortcuts.
(Warning: Sometimes a clever idea can backfire.)
Varied levels, each with its own personality.
Every new stage brings fresh challenges—ride the wind, hit buttons, travel through gravity tunnels, smash meteors, and conquer arenas!
(Before making any rash decisions, remember: the beginning is always a place you can return to.)
The machine clearly shows its age-chipped paint reveals once-hidden screws, and loose wires occasionally peek through.
Still, none of that takes away from the handcrafted charm and craftsmanship FlippTech once poured into their machines.
(FlippTech is not responsible for any damage to your mental well-being, nor for any destruction caused while attempting to complete this product. Play responsibly.)
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool Idea, not well executed. My thoughts on the matter are that this is not a pinball game, it just so happens to look like one. Two main issues for me; the ball's gravity is too much, and the flippers dont have a lock preventing it from going backwards. My best guess as to the first issue is that the dev made the pinball machine vertical, which means gravity's full force is being applied downwards (relative to the screen) at all times. Pinball machines aren't vertical, you could say they are closer to being horizontal than vertical. This leads into the second issue where the ball seems to negate a lot of the force that should be applied by the flipper. Most of the time the flipper should be able to effortlessly push the ball. Both of these issues apply to every single action in the game, making this a grueling experience. I cant recommend this to anyone who has experience on real pinball machines. I love the pro tips "take your time", "be patient". Yes, pinball is well known to be a slow paced game. Haha.
FlippUp transforms the basic language of pinball into a demanding precision-platforming adventure where climbing matters more than accumulating points. Developed and published by Try Again Entertainment, it takes a familiar arcade concept and gives it an unusual objective: guide a ball all the way to the top of an enormous, aging pinball machine. The idea is immediately understandable, but the journey is designed around repeated attempts, careful timing, physics, and the gradual mastery of momentum. Rather than complicating things with numerous commands, the game relies on a tiny control set and asks the player to become exceptionally good at using it. Controlling the ball primarily comes down to operating the left and right flippers and using the plunger to begin a run. That simplicity makes the opening minutes accessible, but it does not translate into an easy experience. Properly judging when to strike the ball, where it will rebound, and how much momentum it needs becomes increasingly important as the climb continues. A successful hit can propel the ball toward the next major obstacle, while an awkward angle can destroy the rhythm of a promising attempt. The resulting gameplay has the immediacy of an arcade title while demanding the patience normally associated with difficult precision platformers. The threat of losing progress is central to the tension. Falling is not merely a brief inconvenience because a mistake can send the ball back through areas that have already been conquered. This makes every risky shot meaningful. The game encourages players to use the environment creatively and discover shortcuts, yet attempting an unconventional route can just as easily produce disaster. It creates a satisfying relationship between experimentation and caution. Safe techniques can produce consistent progress, while players willing to gamble on unusual rebounds may find dramatically faster ways through particular sections. Variety prevents the upward journey from feeling like one endlessly repeated pinball table. Different stages introduce their own environmental gimmicks and obstacles. Wind can influence movement, buttons need to be activated, gravity tunnels alter expectations about the ball's trajectory, meteors can be smashed, and arena sequences create more concentrated challenges. These mechanics continually force players to reconsider techniques that worked earlier. The ball and flippers remain fundamentally familiar, but the environment changes the circumstances surrounding them, giving each portion of the machine a recognizable personality. This structure makes the experience particularly appealing for speedrunning. Simply reaching the top can be a substantial accomplishment, but mastering the route introduces another layer of challenge. Players can study rebounds, refine launch angles, identify shortcuts, and reduce unnecessary movement. Because physics plays such an important role, a fast run requires both mechanical consistency and the ability to react when the ball behaves slightly differently than expected. Steam leaderboards and statistics fit naturally with this focus, while achievements provide additional objectives for players interested in exploring the game beyond basic completion. The visual direction reinforces the strange charm of the premise. The machine is presented as an old piece of equipment rather than a spotless digital playground. Chipped surfaces, visible screws, and loose wiring suggest years of wear, giving the setting a physical quality that complements the physics-driven gameplay. Pixel graphics and retro science-fiction imagery add character without distracting from the movement of the ball. There is also a playful fictional history surrounding the machine and its manufacturer, helping an otherwise straightforward mechanical challenge develop a quirky personality. The biggest obstacle for some players will inevitably be frustration. Progress depends heavily on execution, and knowing what needs to be done does not guarantee that the ball will cooperate with an imperfect strike. Repeating familiar sections after a major fall can become exhausting, especially for anyone who expects frequent checkpoints or forgiving recovery mechanics. At the same time, this punishment gives successful climbs much of their satisfaction. Difficult sections gradually stop feeling impossible as timing improves, and eventually performing a sequence consistently becomes evidence that the player has genuinely learned the mechanics. Its limited controls also prevent failure from feeling unnecessarily complicated. There are few commands to blame or memorize. Most improvement comes from understanding timing, angles, momentum, environmental interactions, and recovery. This creates a strong skill ceiling without requiring an elaborate mechanical tutorial. The design works best when approached as a game of practice rather than one of constant rewards. Players who enjoy repeating a difficult challenge until their movements become instinctive are likely to appreciate the philosophy far more than those who dislike retracing lost progress. Steam Deck compatibility is particularly strong. The game is Steam Deck Verified, with its functionality accessible through the default controller configuration. Controller icons are properly displayed, interface text is considered legible on the handheld screen, and the default graphics configuration performs appropriately on the device. It also runs successfully on SteamOS. The simple flipper-based controls are naturally well suited to handheld play, making Steam Deck a comfortable way to tackle short practice sessions or longer attempts at reaching the top. Overall, FlippUp is an inventive fusion of pinball physics, arcade design, and precision platforming that extracts surprising depth from an extremely simple control scheme. Its changing environmental mechanics, opportunities for shortcuts, speedrunning potential, distinctive presentation, and demanding progression prevent the central concept from becoming a mere novelty. The harsh consequences of mistakes will limit its appeal for players seeking something relaxing, but that difficulty is fundamental to what makes each successful climb rewarding. For anyone attracted to physics-based challenges where genuine mechanical improvement is the primary form of progression, this is a creative and memorable interpretation of pinball. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a gem, highly recommend checking it out! The pinball mechanics are a great fit for the "Getting Over It" format and the aesthetics really bring the whole thing together. I'm new to pinball games so can't speak to other's gripes about the feel of the physics compared to other examples of the genre. I found the physics to be challenging to learn but also consistent and fair. It was very satisfying to improve over the course of my 10 hour run to the top. If you're pinball curious, definitely give this one a try!
A friend gifted this to me because I biult a pinball cabinet to play pinball games on (It does not work in protrait mode, and I told my friend it probably would not, most games do not support portrait mode and I never expected this to do that. BUT it really should, Portrait mode is how a pinball style game SHOULD function) This thankfully is not called pinball because nothing about the way it plays resembles pinball The flippers GO HIGH and FAR on the middle of the flipper, wait till its near the end where you expect it to have the most velocity and it flops like a dead cat Make one mistake and you'll go all the way back to the start I don't find this fun or engaging in any way
There are reviews in the comments of the demo saying this game is hard, which makes sense... The game is supposed to be hard, but it is not impossible. "I do not like this game because it is too hard" Oh boohoo don't post a review disliking it because you do not know how to play hard games, it's not rocket surgery. Give the demo a try and learn how the flippers work, after that buy this game because it is fun. 10/10 will keep playing.
Really enjoyed this! Loved how unique each of the areas were in terms of aesthetics and mechanics. Game was challenging without being too frustrating, and it didn't overstay its welcome. Great stuff!
ピンボール+ギミック満載のプラットフォーマー+高難易度登山ゲーム ピンボールが題材のいわゆるジャンプキング的な登山(鬼畜)ゲームで、道中のギミック多彩なのが好印象でした 日本語対応してませんがゲームは問題無く遊べると思います (とはいえ一応ピンボール台のストーリーみたいなものはあるし、ちょっとネイティブにぱっと読める人でないと読み取りづらいかも) あと難点としては、台パン機能がわかりづらいかな? 私自身はこの手のジャンルが苦手であまりプレイ出来てないけど、めちゃくちゃ良いゲームだと思うのでもっと伸びて欲しいな……鬼畜ゲー愛好家や配信者は触って損は無いと思う というか買ってくれ 人のプレイをみたいんだ
This game is a fun challenge and well built. However it is a little too hard for me. I know that one of the core elements of these types of games is 'losing' progress. While I would not undo that. I wish there was a checkpoint system when I made it past a "floor". I was not a fan of the music. I quickly replaced it with my own. The ball speed keeps throwing me off. There are time when the ball moves quick but many times it moves slower then I expect. Almost floaty. I am having a hard time getting the timing right with the flippers. I really like the art work and theming the game has.
an amazingly stylized game with absolutely gorgeous pixel art and an aesthetic that really scratches an ultra-specific itch in me. the subtle lore/art details all over the place really just seal the deal as this being one of my favorite games recently. and all of it is human-made! no ai slop like most steam games are nowadays. you can tell this is a passion project and i love it. i really love this game and i wish it had more players - it deserves them!
[h1][b]弹珠台版Jump King[/b][/h1] 《FlippUp》乍一看是普通的弹珠台游戏,但其实内有乾坤,玩家需要操控弹珠,在一座精心打造的足以通天的弹珠台内不断攀登,玩法简单却颇具挑战性。 打开游戏映入眼帘的是一个拟真化的机器,上面有投币口和电源按钮等内容,点击左侧的投币口便可以开始游戏了。 进入后看着和常规弹珠台差不多,但很快便会发现端倪了,本作的场景非常非常大,玩家需要操控弹珠不断向上。 这个期间会遇到各种不同的构造和交互,如挡住去路的圆球、需要触碰按钮打开的门、弹射板、吹风机等。 游戏还是非常吃操作的,弹珠在挡板上的位置、当前速度等均会影响到飞出去的角度和力度,想要持续攀登便需要精准的弹珠控制。 和此类高难攀登游戏一样,失误便意味着一落千丈,由于弹珠是圆形的,加上各种斜坡设计,落到最底层是常有的事。 整体来说《FlippUp》是一款非常具有挑战价值的游戏,品质不错,适合喜欢《Jump King》、《Only Up》、《Getting Over It with Bennett Foddy》等游戏的玩家。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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