
From the center of the Earth to the outskirts of reality, overcome the impossible in Pinfall: An extremely difficult physics-based rage game where losing progress is inevitable. While talking to NPCs, collecting items, and customizing your look, keep climbing as the impending fall awaits...
Modeled estimate, not a reported figure. How we estimate →
About
Pinfall merges the rage game genre (Getting Over It, Pogostuck, Jump King) with pinball physics and mechanics, creating a brand new kind of rage game. Any progress made can be lost in an instant. The higher you go, the farther you can fall. Falls are extra punishing, and quick reflexes are essential to save yourself from falling farther. The ball is almost always moving, so be attentive!
Use flippers, tubes, moving platforms, wind, and more to reach the top. Every area is unique. However, beating the game is not the end. After the main game, new secrets and challenges will push you to your limit.
Fallen from space, the ball lands in the abyss. Your goal is to help the ball return home through a treacherous journey from the center of the Earth to the edge of reality. While meeting new faces and helping those in need, can you persevere and make it to the top? Will you be able to return home?
Precise controls with fun mechanics
7 core areas + post-game content
NPCs with charming dialogue
Customization for the ball
Secret Items!
Lots of Speedrun Potential...
Difficult Achievements
Falling... Lots of Falling...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I would honestly rate this above a lot of other Fodian/Rage games, it has all the usual hallmarks of the genre, but was elevated quite significantly by the very nice artstyle, and impressively consistent physics. It made the game feel difficult without ever feeling unfair. [b]FULL VIDEO - https://www.youtube.com/watch?v=KNl1BmcV__Q[/b]
when u wish you were a baller, but you're actually a faller ( ╯︿╰ )
This is the perfect combination of silliness and difficulty that you want in a rage game like Pinfall. If you are considering it, I would definitely say to buy it for all the content it offers and the satisfaction of progressing in a unique game like this!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
i love this game!! so fun and so much hard work was put into it :3
Simple controls, easy to pick up on gameplay, but the levels and mechanics can get really tough. Played on Steam Deck with no issues! Looking forward to playing through and trying to get a bit further in my next attempts.
the five stages of grief don't even begin to cover the range of emotions I have felt so far and I am still (or again) not too far into the game, so in other words, it is as much fun as it is devestating to rise and fall (mostly fall) as this silly little ball great idea, great music, great art, great gameplay, collectibles and so much rage, sersiously what more could you want from a game
Holy jeez man so good? I like, fell down to the beginning after 3 hours of hard labor. I love this game! Would recommend to anyone who wants their soul eaten by 40 different demons from my great grandma's hellish sanctuary. The skies sunder with the amount of fear I feel each time I slip up Golly Gee! Graphics are meh, shouldve had DLSS 5 support ngl.
There's a few things that I appreciate about this game. The pixel art is readable, the music and overall atmosphere are very relaxing, and the level design is solid. All that being said I also have some complaints. The physics in this game are predictable, and they have to be for something as high stakes as a rage game, but it means that the paddles you use to navigate feel incredibly sluggish. It doesn't even feel like pinball most of the time. There's an interesting case to be made that archaic controls are a key part of rage games but that's not the issue. The issue for me is that the controls don't make moving through the world feel more novel, fun or engaging. It just feels boring. like someone took a look at how chaotic pinball can be and didn't understand that was what made it fun. Another issue comes from the writing, or rather the lack thereof. Most NPCs you encounter have one or two textboxes total and don't ever seem to have anything interesting to say with them, the most I've encountered so far is a guy who shows up periodically as you make more progress, and a fetchquest NPC. I would've hoped for the game to try and inject some personality or humour to try and give you something to look foreward to, but the writing simply isn't there. I feel like the strengths of this developer are at odds with the kind of game they made. They clearly know how to design around their game's physics but were held back by the need for those physics to work in a rage game. They clearly know how to make some serviceable pixel art but most players won't ever get to the more vivid and interesting areas as they give up after the thousandth fall. Musically speaking I think it's solid but extreme in how scaled back and unobtrusive it needs to be. I enjoy playing it, and I feel like there may be some potential in the Idea of a pinball based rage platformer, but I just don't feel motivated to push further foreward, lose my progress, and push foreward again like the developer want's me to. At 8 CAD I can't recommend this game, though i hope this developer continues to progress and evolve in their skills as this is fairly impressive for what it is and I could easily see them making something better in the future.
just by looking at the art style and hearing the music, you can tell a lot of love was put into the game. :) i can't wait to play more of it and see future developments!!
if pin then only fall 🔥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 124 | 77% | $0.99 | |
| $3.1K | 217 | 87% | $0.99 | |
| $3.1K | 58 | 95% | $3.99 | |
| $3.1K | 96 | 73% | $1.99 | |
| $3.1K | 108 | 71% | $1.99 | |
| $3.1K | 72 | 31% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.5K | 80 | 84% | $9.99 | |
| $33.5K | 125 | 87% | $9.99 | |
| $6.8K |
| 18 |
| 100% |
| $14.99 |
| $4.8K | 22 | 95% | $7.99 |
| $3.9K | 40 | 98% | $3.99 |
| $2.5K | 12 | 100% | $9.99 |