
A scientist uses a unique teleportation instrument to escape an ancient biomechanical world filled with imaginative technology, deadly traps, and hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Central to Bionic Bay is an innovative swap mechanic and a realistic physics system. When combined, these offer a new way of interacting with the environment – from shifting gravity to interchanging positions with objects and adversaries, and to move, defend, or attack. But be careful not to burn, break, freeze, explode, or vaporize in the process.
Plunge into an ancient, biomechanical world teeming with imaginative devices, mysterious technology, and peculiar inhabitants. Get lost in the vast sci-fi landscapes in gritty high-density pixel art style and suspenseful sound design that makes each biome distinct. Attempt to uncover the secrets of the ancient world.
Fluid movement and reactive physics make for high adrenaline and action-packed moments in each uniquely designed level. Creatively navigate around the many curious hazards by precisely executing the right combination of swaps and maneuvers. And perhaps… have a go at completing each level as fast as you can.
Test your mastery in timed races against other players’ ghosts and leave them in the dust to claim the top spot on the leaderboards. Stay stylish while trying and recognizable on the boards using the in-game feature that lets you create your very own scientist. And through it all, remember not to rest on your laurels, as the Online Mode updates with new events regularly.
Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two man company is formed by programmers who are handling the technical side of Bionic Bay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Traditional Chinese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Turkish, Italian +1 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]这是一个关于交换的故事[/h1] 《换影循迹》,从名字你都能看出,这是一款以交换为主题的游戏,当然,交换的东西并不是你想的那种。但我无法否认作者确实有点自己的想法,他很好的把交换过程中带来的刺激感展现了出来,这是一般游戏里并没有的东西。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 简单来说,主角手里有个控制装置,碰到什么东西就能和这个东西进行强制交换,而不管你愿不愿意。被交换来的东西通常会被暴力使用,比如跳在半空中交换开机关,在激光下交换躲进掩体,在炸弹面前交换触发机关。 这种用完就抛弃的感觉确实非常让人感到着迷。当然,我说的是游戏的玩法非常的巧妙。而作者很明白这么一款以交换为主的游戏肯定需要一副强壮的躯体,所以如果你一直狂点冲刺,主角就能像狗一样在地上飞奔,从而做出许多特异人士都无法完成的特技动作,比如左脚踩右脚的二段跳,掌握这个技巧,只需要一次跳跃便可从地图左边跳到右边。换上铁驭的衣服甚至直接可以替换库博。 当然我的意思是说游戏的关卡设计通俗易懂,作者也并没有想为难玩家的意思,如果你曾经接触过一点横板解密游戏,那么我想这样的游戏难度肯定是难不倒会按wsad的你的。而恰好人类的底层代码就规定了让人顺利通关就必须分泌多巴胺然后让你哈哈大笑起来,所以这玩起来无疑是高兴且愉悦的。 我们可以单独拿几个场景出来给大家举个例子,比如你的头上刚好放了一个固定机枪,由于主角不是体育生所以无法肉身通过,而这时你恰好看见了一个激光发射器而他刚好又是你能交换的对象,刚好炮台的下面有个不大不小的空间能够给你放下激光而激光的方向又刚好对着炮台,所以,屏幕前的你,能告诉我这关怎么过吗? 噢,真聪明,把主角放在炮台下然后和激光交换以下就能通关啦!!!
Oynanışı ve kendine has tarzıyla beni gerçekten büyüleyen, hiç beklemediğim kadar başarılı bir oyundu. İlk başta Inside benzeri bir deneyim umuyordum fakat karşımda ondan çok daha fazlasını buldum. Atmosfer o kadar etkileyiciydi ki oyun boyunca durmadan ekran görüntüsü aldım; geriye dönüp baktığımda bile o dünyayı tekrar yaşatıyorlar. Her yönüyle tam kıvamında, kendini abartmadan ama eksiksiz sunabilen oyunların yeri bende her zaman ayrıdır. Oyun da tam olarak bunu başararak çok farklı ve özel bir deneyim sunuyor. Oyunun asıl keyfi ise başarımları fullemeye çalışırken, yani sınırları zorladığımda ortaya çıktı. Normal şekilde oynarken bile kaç kez öldüğümü hatırlamadığım, adeta keyifli bir işkence mekanizması çalışırken, bir de üzerine meydan okuma odaklı online kısmını denedim. İşte orada işler tamamen değişti; adeta imkansızı başarmanız gerekiyor. Oyunu haddinden fazla zorlayıp sınırlarıma kadar gelse de bir noktada pes etmek zorunda kaldım. Yine de pes ettirirken bile keyif veren yapısıyla, zorluk severler ve pes etmeyen oyuncular için kesinlikle kaçırılmaması gereken bir deneyim.
I expected a fairly classic platformer with familiar mechanics, but I was genuinely surprised once I got my hands on it. Beyond its strong visual direction, I really enjoyed the heavy, mysterious atmosphere and the mechanical environments. The scenery changes often enough to keep things fresh, with many nice and well-crafted place. The gameplay is very fluid and responsive, which is essential for this kind of game. There’s a great sense of physics and speed throughout. The puzzles and the way the game uses movement and abilities evolve nicely over time, offering good variety and a strong sense of pacing. The difficulty also feels well balanced, never too easy but rarely frustrating. In the end, even if some ideas aren’t entirely new, the way they’re combined works really well and results in a very enjoyable experience. Easy to recommend to fans of the genre and beyond.
I was skeptical about this game at first and was just sitting in my library. Yesterday I started playing and I'm very pleasantly surprised how well it plays and each lever introduced new abilities and challenges. Game is not hard but sometimes I stop and think how to overcome obstacles presented before me. I'm about to reach half game. Many similar games are much shorter than this. It kind of remind me of Limbo and Inside. Very recommended although platformers are not my thing, I play mostly strategies and simulators.
A fun puzzle game that reminds me of Limbo and Inside. Highly recommend and ran great on Steam Deck
An ok game that overstays its welcome by probably 18%. Yes, if it was 18% shorter, it would be a better game. I have studied this intensely, don't doubt the research science denier!
[h1]换影机制非常独特,像素美术美到窒息——但剧情?不存在的[/h1] [b]优点:三个字,爽、美、巧[/b] [list] [*]像素美术——每一帧都能当壁纸 [*]关卡设计——物理与时间的完美结合 [*]在线模式——高手的天堂 [*]游戏的核心是“交换”机制 [/list] [b]缺点:剧情存在感极弱约等于没有[/b] 全程只有零星文本和开场动画,世界观全靠脑补,剧情党请直接绕道。 [b]总结[/b] 这是一款玩法至上的游戏。剧情薄弱是事实,但换影机制的创意、关卡设计的精巧、美术视觉的震撼,足以让你忽略故事的存在。正如一位玩家所说:“人类渺小脆弱与巨大工业建筑的对比,还有一点点《Rain World》的自虐感,又有《N++》的爽快。” 手残党慎入
Феноменальная и крайне недооцененная игра. Стоит отменить отменный стиль и динамику. В игру приятно играть. Удовольствие приносит буквально все происходящее в игре: прыжки, раскачивающиеся элементы, взрывы, ловушки, всевозможные физические прибамбасы. Перед вами ПРОСТО ИГРА. В нет нет сюжета, диалогов, но есть крайне увлекательные уровни, по которым герой проносится с ураганной скоростью. Иногда игра заставляет подумать, иногда проявить все свои скилы, но любая задача на платформинг и тайминг миниатюрна, и с десяток перезагрузок, которые происходят моментально, совершенно не раздражает, а напротив, увлекает, ведь когда видишь ее логичный конец и понимаешь, как пройти, совершенно не страшно, а наоборот весело. Игра в целом про веселье. Но, невероятно проработанный арт делает ее чем-то большим.
Me llamó la atención la primera vez que lo ví por su arte con colores vibrantes pero a medida que he ido jugando pienso que este juego ha sido muy infravalorado en su promoción ya que ha pasado sin pena ni gloria durante su lanzamiento del año pasado. Probamos la demo mi hermano y yo, y este año me decidí comprarlo por un precio irrisorio Su puesta en escena es espectacular, su iluminación es digna de admirar y lo mejor de todo, la originalidad de sus mecánicas es digna de admiración a los desarrolladores por traer un juego de plataformas tan visualmente llamativo con unas mecánicas muy originales que van cambiando a lo largo del mismo. Me hubiese gustado que las mecánicas se intercomectaran todas entre ellas y que no fueran dejando atrás algunas de ellas pero el juego en definitiva es una maravilla muy disfrutable y un fondo argumental bastante bueno. Animo a toda la comunidad que no pasen desapercibido esta joya por el precio que está es regalado.
当你可以自由冲刺和跳跃的时候,已经赚了五块了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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