
You've activated an old Pinball machine- but with a twist. No points to score, just a mysterious mission to reach the top. We recommend you to try the demo before buying to avoid quick refunds- FlippTechINC.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Goal
get to the top of the pinball machine.
Controls
Left button for the left flipper, right for the right. Pull the plunger (that metal thing that launches the ball from the start). That’s it.
Expecting more from a pinball machine?
Easy to learn, hard to master
Maintain the ball’s momentum and time your flipper hits just right. Use the environment to your advantage and discover your own shortcuts.
(Warning: Sometimes a clever idea can backfire.)
Varied levels, each with its own personality.
Every new stage brings fresh challenges—ride the wind, hit buttons, travel through gravity tunnels, smash meteors, and conquer arenas!
(Before making any rash decisions, remember: the beginning is always a place you can return to.)
The machine clearly shows its age-chipped paint reveals once-hidden screws, and loose wires occasionally peek through.
Still, none of that takes away from the handcrafted charm and craftsmanship FlippTech once poured into their machines.
(FlippTech is not responsible for any damage to your mental well-being, nor for any destruction caused while attempting to complete this product. Play responsibly.)
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It took me over an hour to beat the tutorial and then I immediately fell back into it. Change nothing.
this is not pinball it's a Platformer.
This game immediately feels awful. They don't appear to be trying to emulate pinball machine physics at all. I wished I could see more of the game but I can't make progress. It's a great idea for a game but fails.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing this via GameNative on my Retroid Flip 2. Great game! I didn't like the physics at first, but I took a break and gave it another try, and now I get it. It's not quite like other pinball games; the ball has a bit more weight to it, and you have to get a good feel of how the flippers work. It's a challenging game, with great atmosphere, tight controls, and an addictive premise. If you are getting frustrated, just take a break and try again later.
A wonderfully worthy entry in the Foddian genre - a brutal climb with a unique mechanical spin and absolutely stellar visuals. Congrats to the dev team!
This a very tough game to review. I heavily debated giving this a thumbs down but after considering the amount of effort and charm that went into this game, I decided to give a very soft recommendation. Flippup is a rage game, so it is designed for you to easily lose progress and make you rage. However this game suffers from mechanics that push beyond that i feel. A lot of rage games I've played and enjoyed typically have difficult and sometimes outright unfair mechanics, but they are reliable. You're able to overcome them because eventually you learn the traps and tricks and with a little luck you can come out on top. Flippup manages to throw this out the window. Flippup is simple in the fact that you're in a giant vertical pinball machine and must climb to the top, and you only have to rely on 3 buttons, and very rarely a fourth. Unfortunately, the results of these simple mechanics are completely destroyed by unpredictable and unreliable feedback. The way the physics of the balls and the flippers are designed drive me nuts. You can eventually somewhat get a hang of them and get a flow going, but eventually it is going to absolutely ♥♥♥♥ you over, and you will be mad. This is all compounded by how surprisingly long this game is. This is The Return of the King: The Game basically. In that movie I thought it ended like 5 times. It's the same thing here, I thought I was at the end of the game like 5 different times, but it just kept going and going eventually becoming frustrating and overstaying its welcome. If I had to give this game a nickname, it would be Save Scum. Anyone who beats this game without save scumming is an absolute ♥♥♥♥♥♥♥ lunatic and I respect you for it, but my God, the length x controls x punishment equation = pain. With all that being said, the aesthetic of the game is absolutely beautiful and each zone feels unique and hand crafted. There is a serious amount of work put into making this feel like a true adventure and when the game works, it really works. Nailing hard moments and reaching that new area able to breathe a sigh of relief almost makes it all worth it. This is a very hard game to recommend overall, even for people that enjoy rage games and don't mind major setbacks, this one sort of took the cake for me. I think part of me wants so much to like this game more than I did, but in the end I still had a fun time and I don't regret the time I spent with it. If I can suggest anything at all, it would be to play the demo and try to beat it. If you can get through it and you still are interested, then it's more or less a safe bet as long as you're up for a long haul. I hope to see more from this developer in the future where they can finesse their gameplay mechanics to be on par with their art and style.
checkpoints are a little mean, you can technically fall all the way to the bottom, but like, you wont. it will waste your time though a bit because of having to play some parts over and over. physics are weird cause they arent pinball, it's vertical
like the Wii controller, where we only needed to move our wrist, but we ended up swinging our whole arm about in frustration. Let’s make this clear from the outset, as it can be confusing: this is a platform game, not a pinball game, so – to put it this way – the ball ‘has to jump’. In fact, there are brief moments where a pinball machine is introduced, and you can clearly see the lightness achieved. That said, it’s less intense than Jump King, as it’s more compartmentalized, and it captures the feel of pinball nicely, especially during the jumps where we need to use the ball’s momentum to send it further. I think it’s a brilliant idea, and whilst I’m not sure if I’ll be able to progress, the fact that it’s less demanding means we can let the ball rest and try again another day. I’ll update the review if I manage to make it all the way to the end. Edit: I’ve done it! But I had to master the ball just like Maradona did with that orange.
You gonna hate yourself more than the game
Fun "Getting Over It" type game that ties in the old school pinball feels. I haven't quite beaten it, but I haven't experienced a fall so gut wrenching that it made me want to quit... yet.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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