
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 1.57/day in the week after.
About



Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 1.9Kreviews | 75% | — | $420.2K |
| $39.99 | 7.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too clunky and boring for me. The control are so unintuitive and unnecessarily complex. Too slow and absolutely slop dialogue and storytelling for me. Lost my interest in less than 30 mins.
ออกเดินทางเพื่อห้ำหั่นชำระแค้นเทพเจ้า สังหารทวยเทพให้สิ้นซาก เกมสนุก 8.5/10 มีmod ภาษาไทย ด้วยนะครับ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.4Kratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its more fun than challenging imo and the combat and story are both enjoyable. Its not very long though.. You can also get all achievements in a play through so that's cool.
Jogo Muito Lindo , Trilhar Sonora Muito Boa , Recomendo D+.
Гра мене приємно здивувала, сподобалась бойова система, красиві пейзажі, цікаві локації. Сюжет не вау, але в принципі непогано.
坦白说,游戏性还是不错的,但是主角显著低于普通人的颜值水平,严重拉低了游戏体验,特别是第一章过场动画近景怼脸的时候,给恶心坏了。不是说主角必须都是帅哥靓女,但至少别是丑鬼吧?万幸N网已经有了换头mod,但国内主流游戏网站下载都得绑定网盘,我在讨论区和游戏论坛都没有找到直接下载的链接,建议还是到N网原网去下载。如果不会倒腾Mod,就不推荐该游戏了。80分的游戏性、70分的画面水平 + 最多50分的角色外观,这个组合哪怕能勉强玩下去,体验也会大打折扣。其它的,中规中矩,看了下网上测评一片骂声,感觉贬得有些过了,其实单论游戏本身还可以。但这个人物外观,实在不敢恭维。你很难想象有一款游戏,里面的所有女角色,颜值竟然全部低于普通男性NPC。问题是,这游戏是写实风格的,男性角色并没有一个帅哥,但好歹男的都是正常人,架不住女角色一个个惊世骇俗。国字脸、黑皮肤都是标配,小脏辫和满脸麻子也十分常见,搞不懂制作组是不是和女性有仇,相当一部分女性颜值都快和丧尸怪坐一桌了。如果说《剑星》是各项中庸,但凭借角色外观而出圈大火,这游戏完全是走了反面极端,各项尚可,但所有女性角色人物外观足以将整个游戏拉到绝境……
Flintlock: The Siege of Dawn describes itself as a "Souls-lite," but I actually think that label does the game a disservice. "Souls-lite" is already a vague term, and I suspect it set expectations that the game was never trying to meet. Instead, I'd describe Flintlock as a story-driven action RPG with light open-world elements. You'll explore contained regions, complete quests, hunt collectibles if that's your thing, and follow a focused narrative rather than getting lost in an enormous sandbox. If you generally enjoy modern AAA action RPGs but don't want a 100-hour commitment, Flintlock offers a much more condensed experience. The game's biggest strength is its setting. The world is unlike anything else I've played recently, blending fantasy with black powder weaponry in a way that immediately establishes its own identity. The worldbuilding kept me invested throughout the adventure, and the narrative is ultimately the biggest factor in whether you'll enjoy the game. If the story grabs you, there's a lot to appreciate. Combat is also a strong point, even if it never completely clicked for me. Nor has access to a satisfying defensive toolkit that includes dodging, blocking, perfect guards, and gun parries. The boss fights make excellent use of these mechanics and were consistently the highlight of the game. Learning their attack patterns and responding with the right defensive option created some genuinely fun encounters. That said, I never felt like I truly mastered the combat. Movement has a slightly slippery quality that's difficult to describe but easy to feel. Despite finishing the game, I never reached that point where everything felt completely under my control. Enemy ranged attacks also felt awkward to avoid, occasionally disrupting the otherwise enjoyable rhythm of combat. Traversal is another pleasant surprise. Nor is very generous when grabbing ledges, making platforming a regular part of exploration rather than an occasional gimmick. While this contributes to the slightly floaty feeling of movement, I generally enjoyed navigating the environments and appreciated how naturally traversal was incorporated into level design. The environments themselves also encourage paying attention to your surroundings. Explosive barrels can deal significant damage to enemies, rewarding players who use the arena to their advantage instead of relying solely on their weapons. Ironically, those same barrels are also one of my biggest frustrations. Because virtually any source of fire damage can detonate them, there were several moments where I'd suddenly explode because a barrel happened to be nearby. After it happens a few times, you learn to be more cautious around them, but they still resulted in deaths that felt more irritating than satisfying. The game also includes Sebo, a collectible card mini-game that can be played against NPCs throughout the world. It wasn't something I personally enjoyed, but it's entirely optional, making it an easy addition for players looking for extra side content without getting in the way of those who aren't interested. My biggest technical criticism concerns performance. Flintlock doesn't appear to compile shaders when launching the game. As a result, the first time new visual effects or assets are introduced, the game frequently stutters while compiling them in real time. This is especially frustrating during boss encounters, where performance hiccups can occur at the exact moment you need the game to be at its smoothest. While the issue becomes less noticeable as assets are cached, the first playthrough is noticeably impacted. Ultimately, I think Flintlock suffered from how it was marketed more than the game itself. If you approach it expecting a hardcore Soulslike, you'll probably come away disappointed. If you approach it as a focused, story-driven action RPG with enjoyable boss fights, interesting worldbuilding, and solid exploration, there's a lot to like. It's not a perfect game. The combat never feels quite as polished as I'd hoped, the explosive barrels can be frustrating, and the shader compilation stutter leaves a poor first impression. But beneath those issues is an enjoyable adventure with a unique setting and a runtime that didn't overstays its welcome.
如果女主容貌是我更欣赏的我会忍受动作带来的僵硬感。。。 (上面那句话是让政治正确的人看的) 这都什么主角啊,丑的一逼。 (哈哈哈,这才是我想说的)
Das Spiel hat gut angefangen und gegen Ende leider extrem stark nachgelassen. Die Bosse wirken einfach null durchdacht. Vor allem der letzte Boss Kampf ist ein reiner Bug, welcher sich ständig in den Spieler teleportiert, sodass man nichts mehr vom Kampf sehen kann. Man merkt auch in anderen Reviews das ich nicht der Einzige bin. Vom Setting zwar gut, aber leider zu wenig Zeit in die Entwicklung gesteckt.
I really wish that you could leave a mixed review for games. Not that there is anything bad I would say about the game beside how short it is I have beaten it in just under five hours when it says the main story is nine hours. I think this games main story should be at least 25 hours. It was a really fun game I think. :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| $420.1K | 627 | 54% | $39.99 | |
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