
The world of Touhou comes alive in this beautiful action RPG (featuring “bullet hell” elements, of course!). Infamous vampire Remilia Scarlet and her dutiful maid, Sakuya, set off to chase rumors of a massive monster, all while sending baddies flying with fluid action and signature skills!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
АХРЕНИТЕЛЬНАЯ ИГРА. Я засел на ней так конкретно, выбил платину, и прокачал обоим бубликам 99лвл, и теперь могу высказать свое ненужное мнение. 1. Сюжет. В общем особо спойлерить не буду, завязка в том что ходят слухи о каком то монстре ходящим недалеко от Коумакана и надо бы разобраться че да как... ну то есть завязка игры если утрировать выглядит как то так: КХЕ КХЕ.... Кровосися.... К нам п*здошит чудище... кхе кхе... иди отп*зди ее. Сюжет вполне себе простой, но душевный дополняющий харизматичными диалогами Ремилии и.... тоже самое я не могу сказать о Сакуе... Да разрабы хотели чтобы вы могли играть как за дьяволенка нашего так и за горничную и испытать один и тот же экспериенс... но заметно в сюжетках что сюжет игры в основном писался под то что гг будет Ремилией, доказывается это непосредственно диалогами, артами, с одной стороны в основном все и играют за Ремилию, чаще всего и не запуская потом посмотреть Сакую (выводы сделал из контента по игре, гайды, видосы, в основном про Ремилию, лишь иногда можно встретить скрины с Сакуей да и только). Тем не менее это не критично, да за саму Сакую не оч проходить сюжет, но за Ремилию нету таких проблем, ибо уже сказал почему выше. Так что да, советую сначала поиграть за Ремилию, а потом уже за Сакую, рекомендую попробовать геймплей обоих, у них он довольно разнообразный... и раз уж мы о нем заговорили.... 2. Геймплей. Scarlet Curiosity является экшен-рпг в стиле "битэмапа" где вы деретесь с врагами, используя скиллы и прокачиваетесь за счет их убийства. Скиллы у обоих героинь, довольны разнообразны, и применимы для различных ситуаций и стратегий по прохождению, хоть и часть их них являются "улучшенными версиями прошлых скиллов", негативно на геймплей это никак не влияет. А вот Спеллы у девок огорчают, всего 3 и то по факту 2 ибо последнию которую вы получаете является опять же улучшенной версией иной, но при этом все равно красивые и эффективны, так что с задачей своей справляются. Многие называют минусом геймплея, необходимый фарм крипов, что для меня не является минусом да и ПРЯМ необходимо фармить вам понадобится для прохождения "экстры" в игре, а точнее боссов экстры [spoiler] Патчули и Фландре [/spoiler] и убивать врагов для меня не надоедает, хоть и разнообразие их невелико, а фармить вам не придется из за.... 3.Сложность игры. На удивление для тохо игры, игра довольно простая и "казуальная" в том плане, что враги вам особо вреда и не наносят и чаще всего вы будете умирать из за того что случайно упали в воду/лаву, и даже буллет хелл по моим ощущениям ситуацию особо не исправляет, но это и нельзя назвать минусом игры, ибо она идеально подходит для того чтобы спокойным вечерочком, засесть в нее за геймпадом и пройти тем же вечером, ибо игра короткая если просто пройти "сюжетку", однако боссы тут приятно удивляют, в меру сложные и интересные, хоть и большинство вы потратите пару попыток, а то и вовсе пройдете с первой, за исключением упомянутых позже боссов экстры, которые становятся еще страшнее на буллет хеле, будто созданный исключительно для них, достижения это подтверждают. А и приятный бонус можно поиграть за "третьего персонажа" [spoiler] Фландре [/spoiler] после прохождения экстры, хоть и сегмент не большой но меня фаната обрадовало) 4.Графика, музыка и т д Для фан инди игры графика локаций выглядит сочно, персонажи не прям какие то выделяющие, но и глаза не режут. Музыка для тохо игры как всегда НА ВЫСОТЕ, на котором она и должна быть и не разочарует вас) Арты в игре тоже красивые. Вывод: Игра 20 сломанных Коумаканов из 19, игра подходит как для вечернего прохождения, так и более долгого на "100%", стоит недорого, и отрабатывает цену в X2 своим качеством. Приятного прохождения! [spoiler] Вот это я кнч много настрочил, таааак мне игра понрааааавилась... я вам ее не отдам) [/spoiler]
Probably one of my favorite Touhou fangames. Definitely worth the play if you can't get enough Scarlet Devil content. I found myself wanting to play more, even after I finished the game & got all the achievements. The story is simple. Remilia Scarlet, the charismatic vampire mistress of the Scarlet Devil Mansion, finds her home has been destroyed by a mystery monster while she was out, and now she must go on a quest to uncover the culprit, alongside her maid & trusted companion, Sakuya Izayoi. The gameplay is simple but fun, especially when you start wracking up combos. You have a handful of skills to mix-and-match to fit your own unique playstyle, as well as an "ultimate" skill. I'd suggest using "Spear the Gungnir" for big single-hit damage on bosses, but there are other ults as well, including AOE ones. The music is great. I learned about this game through their rendition of Patchouli's theme (composed by Hachimitsu-Lemon). As with every Touhou game, I came in with high expectations for the soundtrack, and I was not disappointed here. My favorite thing about this game is probably the character art. It's simple, yet very charming. You don't always have to go overboard with a character design for it to be good. In this case, simple = cute. The achievement grind wasn't bad. A lot of the achievements you'll get just by playing the game. The achievement you're most likely to put the most time into getting is getting Remi or Sakuya to lvl 99, but if you play with that goal in mind, by the time you finish the main game all you'll have to do is grind the extra boss a few times and you'll get there. The roughest achievement for me to get was increasing my critical rate to 50%. I was playing as Remi, who has less crit rate than Sakuya, so it was frustrating. But, other than that, I had no real trouble. Touhou: Scarlet Curiosity gets the Nori Stamp of Approval. Play it if you're looking for a fun Touhou fangame to pass the time.
Remilia mi amor, Remilia mi corazón, Remilia mi luz, Remilia mi todo, Remilia mi pensamiento constante, Remilia mi sueño eterno, Remilia mi alegría infinita, Remilia mi razón de sonreír, Remilia mi inspiración, Remilia mi destino, Remilia mi ilusión, Remilia mi paz, Remilia mi felicidad, Remilia mi mundo entero, Remilia mi vida, Remilia mi esencia, Remilia mi deseo más profundo, Remilia mi esperanza, Remilia mi cariño sin fin, Remilia mi latido constante, Remilia mi cielo, Remilia mi estrella, Remilia mi suspiro, Remilia mi magia, Remilia mi melodía, Remilia mi universo, Remilia mi verdad, Remilia mi refugio, Remilia mi eternidad, Remilia mi amanecer, Remilia mi anhelo, Remilia mi devoción, Remilia mi sentimiento infinito, Remilia mi pensamiento eterno, Remilia mi sueño más dulce, Remilia mi razón de existir, Remilia mi calma, Remilia mi fuego, Remilia mi chispa, Remilia mi latir, Remilia mi abrazo imaginado, Remilia mi dulce locura, Remilia mi sonrisa eterna, Remilia mi secreto, Remilia mi compañía perfecta, Remilia mi fuerza, Remilia mi debilidad, Remilia mi ilusión constante, Remilia mi canto silencioso, Remilia mi susurro, Remilia mi historia, Remilia mi principio y mi final, Remilia mi todo sin final, Remilia mi instante favorito, Remilia mi mirada soñada, Remilia mi eco, Remilia mi latido eterno, Remilia mi ternura, Remilia mi encanto, Remilia mi fe, Remilia mi dulce obsesión, Remilia mi pensamiento sin descanso, Remilia mi universo paralelo, Remilia mi alegría perpetua, Remilia mi rayo de luz, Remilia mi latir infinito, Remilia mi sueño sin despertar, Remilia mi presencia imaginada, Remilia mi verso eterno, Remilia mi poesía, Remilia mi canción infinita, Remilia mi razón infinita de amar.
you can just jump over the patterns.
ya Allah, permudahlah hambaMu ini berserah diri sepenuhnya sesuai dengan rencana milikMu yang indah dan terbaik. berikanlah hambaMu ini ketenangan, kepercayaan, dan keikhlasan seutuhnya atas seluruh hal yang aku ketahui dan belum aku ketahui, aku pahami dan aku belum pahami. perjalanan yang akan aku lalui belum tentu mudah, ya Allah. semoga akhir dari fase ini penuh dengan berkahmu yang terbaik. rencana hambaMu sangat jauh dari kata sempurna, mohon bimbing dan tuntun hamba agar tetap lurus dalam jalanMu dan mencapai akhir indah milikMu yang terbaik.
I'm quite disappointed with Marvelous (No More Heroes) and XSEED (Ys). This game feels really mediocre, to the point that it looks like it was created by a clumsy AI (which is not btw, this game was released before that era). It clearly tries to emulate the classic gameplay of older Ys series entries like Ys Origin and Ys: The Oath in Felghana, but falls short by missing the small details that made those games so polished and satisfying. Touhou: Scarlet Curiosity had the potential to be something great, but it ultimately feels underdeveloped. There are several issues that make the game feel cheap: -The menu design is basic and uninspired -Skills don’t interact with the environment, while normal attacks do -Movement feels off (you actually move faster by jumping, and there’s no even walking animation) -Sound effects are terrible -The shop and currency system are largely pointless, since progression hands you most items anyway -No difficulty options -The gamepad rumble is annoying and unnecessary most of the time, and there is no way to disable it. -Music is average (actually a little bit annoying, I had the chance to enjoy the game with my own soundtrack) Despite all this, the game is just engaging enough to see through to the end (but that doesn’t make it a good game), and you can finish it in around 10 hours. I’d only recommend picking it up under specific conditions: -It’s heavily discounted (around 70% off) -You’re already a fan of the Touhou Project -You want to introduce your kids to RPG/bullet hell kind of games.
Jogo legal. Manter combo chains é realmente satisfatório. A estrutura de batalha é simples, mas funciona muito bem, apesar de que algumas habilidades (especialmente da Sakuya) são um tanto que inúteis, mas as habilidades que são de fato úteis, é aí que o jogo brilha com sua gameplay. Uma pena, porém, que a loja de Kourindou é quase inútil, porque o jogo é muito generoso com seu drop rate, então a maioria dos itens que você teria que comprar na loja pra melhorar seus stats você pode conseguir pelas fases. O fato de você perder dinheiro caso morra excetuando em chefes é outra coisa que prejudica a loja já que a maior parte das suas mortes vão acontecer durante essas lutas, especialmente se você estiver jogando no modo Bullet Hell (meu caso), então a punição não é severa o suficiente, consequentemente te permitindo ficar rico bem rápido, e isso fica bem estúpido no pós jogo; eu consegui cerca de 2M de dinheiro. Isso de lado, é legal que você consegue não só jogar como a Remilia, mas como a Sakuya também. Apesar de eu preferir jogar como a Remilia por ela conseguir atacar inimigos do ar e ser levemente melhor de se controlar em seções de plataforma, jogar como a Sakuya é bastante legal também porque ela tem mais combo em seus ataques padrão, o que faz o playstyle dela ser ideal para manter combo chains, e suas habilidades ajudam bastante nisso. O level design do jogo é realmente bom. Waterfall of Nine Heavens, Remains of Blazing Hell, Palace of the Earth Spirits e especialmente Kappa's Huge Factory foram minhas fases favoritas nesse respeito. Lutas de chefe são um outro ponto alto desse jogo. Mokou, a serpente selada, Utsuho e Patchouli tiveram as lutas de chefe que eu mais gostei. Direção de arte é excelente, e os gráficos são incríveis também. As artworks também são muito bem feitas, especialmente a de ending. A trilha sonora é [b]realmente[/b] boa, eu realmente gostei dos remixes pra Septette for the Dead Princess. As outras faixas que eu também gostei bastante foram 'Great, Fantastic Waterfall', 'The Mysterious Forest', 'Scorching, Troublesome Divine Flame', 'The Lonely Maiden in the Mansion', 'The Bridge Connecting to the Truth', 'River Child Factory', 'Nuclear Jäger' e minha favorita 'Laissez-faire Youkai Castle'. Gostei de como o jogo foi escrito, e a história é até que boa. Todos os personagens têm uma caracterização apropriada, e o plot twist no final foi bem feito até. Só é uma pena que no pós jogo não se tem uma fase 2 pro chefe final ou algo do tipo, foi meio que anticlimático. Mas, pelo menos, isso vai mais pra parte da gameplay mesmo; a história ainda mantém sua qualidade. Num geral, esse jogo foi uma experiência bastante legal. Tem seus defeitos aqui e ali, mas ainda é um jogo realmente sólido.
Touhou: Scarlet Curiosity is an ambitious fan-made action RPG that reimagines the Touhou Project universe beyond its traditional bullet-hell roots, offering a more exploratory and character-driven experience while still retaining the spirit of the series. Developed by Ankake Spa and published internationally by XSEED Games and Marvelous USA, Inc., the game stands as both a love letter to long-time fans and an accessible entry point for players unfamiliar with Touhou’s notoriously challenging shooters. Rather than overwhelming players with relentless danmaku patterns, it emphasizes real-time combat, progression systems, and atmospheric worldbuilding grounded in familiar characters and lore. The story begins with a deceptively simple mystery: Remilia Scarlet, the proud vampire mistress of the Scarlet Devil Mansion, leaves in pursuit of rumors about a colossal monster, only to return and find her home in ruins. This disruption sets the stage for an investigation that unfolds across dangerous regions and supernatural encounters. Players can choose to experience the journey as Remilia herself or as her loyal maid Sakuya Izayoi, and this choice meaningfully shapes both gameplay and tone. Remilia’s campaign leans into raw power and aggressive combat, while Sakuya’s route favors speed, precision, and combo-based finesse. Though the narrative is not especially dense or complex, it serves its purpose as a framework for exploration and character interaction, staying true to Touhou’s often light yet enigmatic storytelling style. Combat is the heart of the experience, blending fast-paced action with light RPG mechanics. Battles unfold in side-scrolling environments where players attack, dodge, and chain abilities together in real time. Enemies range from familiar Touhou creatures to original threats, and combat rewards momentum through combo systems that increase both damage output and experience gain. This design encourages an assertive playstyle, pushing players to stay engaged rather than retreating defensively. Special skills and abilities gradually unlock as characters level up, giving combat a sense of progression without becoming overly complex. RPG systems are intentionally streamlined. Equipment drops frequently, often with randomized stat bonuses that encourage experimentation and grinding for optimal builds. Weapons and armor can significantly alter performance, and some rare items unlock new combat abilities, adding variety to character development. While these systems lack the depth of larger RPGs, they complement the game’s action-focused design and help maintain a steady sense of growth. Difficulty settings further broaden accessibility, allowing players to tailor the challenge depending on whether they prefer a relaxed action game or something closer to Touhou’s traditional intensity. Visually, the game balances dark fantasy aesthetics with anime-inspired character design. Environments are detailed and moody, reinforcing the sense of a world thrown into chaos, while character portraits and enemy designs preserve the distinctive charm Touhou fans expect. The presentation is supported by strong performance options, including high-resolution support on PC, which allows the art to scale cleanly on modern displays. While some animations can feel stiff and environments occasionally repetitive, the overall visual identity remains cohesive and appealing. One of the game’s standout elements is its soundtrack. Featuring arranged music from well-known Touhou music circles, the score carries both energy and emotional weight, elevating combat encounters and exploration alike. For fans of the franchise, the music alone serves as a powerful draw, reinforcing the game’s authenticity and passion. Sound effects and combat audio are functional rather than spectacular, but they do not detract from the experience. Pacing, however, is a mixed aspect. Early sections feel fresh and engaging, but as the game progresses, repetition can set in. Enemy variety and level structure do not evolve dramatically, and extended play sessions may begin to feel grind-heavy, especially for completionists. The bullet-hell heritage of Touhou is present mostly in boss encounters and scripted moments rather than as a constant mechanical pressure, which may disappoint players expecting relentless danmaku challenges. Conversely, this restraint makes the game far more approachable for newcomers who might otherwise be intimidated by the franchise. Reception reflects this balance. Fans of Touhou often appreciate the opportunity to explore the universe in a new format, praising the character choice, music, and accessible combat. Players approaching it as a standalone action RPG tend to enjoy its flow and presentation, even if they acknowledge its mechanical simplicity. Criticism generally focuses on repetition, limited narrative depth, and the feeling that the game does not fully commit to either its RPG identity or its bullet-hell roots. Ultimately, Touhou: Scarlet Curiosity succeeds as a focused and affectionate reinterpretation of a beloved series. It may not offer the depth or polish of major action RPGs, nor the intensity of classic Touhou shooters, but it occupies a comfortable middle ground that emphasizes fun, character, and atmosphere. For players interested in an action-heavy adventure set in a richly stylized world, especially those curious about Touhou beyond danmaku, it delivers a satisfying and distinctive experience shaped by clear passion for its source material. Rating: 9/10
"haven't you been a bit too lazy these days, more than usual i mean?" "well... that's what happens when you're bored, nothing to do" peak
Вроде и неплохая игра, но капец какая скучная. Боссов нормальных только несколько к тому же. Чистый среднячок.
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