
A sci-fi deckbuilder with RTS-style fleet battles. Discover an epic space opera through a full story campaign, then pursue mastery in a separate roguelike mode.
Modeled estimate, not a reported figure. How we estimate →
About
Flaregate Network is a roguelike deckbuilder with RTS-inspired spaceship combat.

Gameplay alternates between two phases.
Play Phase: The battle pauses so you can play cards.
Take as much time as you need to find the perfect strategy!
Battle Phase: Fleets clash in real time!
No input is required, so sit back and watch the explosions!

Story Campaign: Play through an epic space opera.
Standard (Roguelike) Campaign: Infinite replayability! Use the tools you find to fight your way through a gauntlet of randomized missions.
If your flagship is destroyed, the campaign is lost!

Choose your cards wisely to build the most powerful deck you can!

Will you build a well-rounded fleet, ready for any situation?
Or will you double down on a single strategy with an epic payoff?

Learn the damage type system to counter the enemy fleet.
Explosive damage takes out big ships fast!
Laser damage goes through all defenses, even shields!

Humanity: The invention of the flaregate led to three generations of war, as governments fought to control humanity's expansion into new star systems. The Solar Empire emerged from this dark time as a shining beacon of order and innovation.
Unannounced 2nd and 3rd Factions: Spread across the galaxy as they are, humanity has encountered many forms of life... but none with the spark of intelligence. That will soon change.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banger
Uber unique deckbuilding rpg, the story's cool, but the roguelike is where it's at
So far so good, although it's feels very early in development stage, would love to actually play the alien factions. One thing I'd like to see added is ability to check what cards my opponent played, the card that spawns an anarch and shoots missiles was very confusing and annoying, seemed like a bug until I checked discord to see that's how its supposed to behave
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watch out, I suspect the NPC cheats. It'd be nice if we got to see that had a limited deck too, and at least see the random cards they were playing after they played them. Probably the npc units are just too damn powerful. But you do keep coming back for more. Heck, I bought this thing despite my misgivings about it. Hints: What you think is a good signature probably isn't and not using that reserve properly can hurt you. I've found decent success by juggling those with cards that i didn't think aught to be in them.
keystone card game died for this
I didn't expect this game to be as addictive as it is. If you're experienced with deck-builders like Slay the Spire, I'd recommend going straight for the "Standard Campaign", which is the main roguelike gameplay. It has the equivalent of ascensions, and at higher ascensions it becomes challenging without feeling unfair. There are a few mechanics that aren't immediately obvious (or maybe you learn them in the story mode), but it's fairly intuitive and you pick up on them as you play. There's a surprising amount of depth to understanding how ships will interact during a "turn", so once you understand the nuance it's very satisfying to execute on.
The story mode was a nice surprise for me, It's the first time in awhile the characters felt well balanced and not forced. The gameplay is an enjoyable loop of autobattling/deckbuilding, however I will say that it is tricky to hyperfocus one strategy. Lots of stage challenges can mess up a deck, so making sure you can cover your bases is important. This leads to generally (in my experience) medium-large decks with rag tag good cards, but signature strategies (one of the boss/elite rewards) guarantee you have that card in your opening hand. The later stages of the Roguelike mode have been rough, but the dev is active and already added some perks to help out the early game, and is looking and adjusting things as of this review. The demo is very good, and you can see if you like the game play plenty with it. It's certainly worth a shot if you want a unique flavor of autobattler/card game.
Fun, casual and simple. good game guys!
Very cool gate and a passion project of the developer? Why that matters, is that earning it not a priority, I believe more content will come, and I hope it will be available without a need to buy a DLC. Overall, compared to other Roguelikes the price is steep, if I was not confident in the developer, I would probably wait until it is like 5-7 EUR to purchase, but since I am confident in the dev, I do not feel bad spending the full amount. Either way, like roguelike - deck builders? Get it. Like cool story campaign? Get it Like to build your own strategies and customise your decks? Probably get it, tho it is currently not as expanded as I would like. Overall like Roguelikes? Probably wait until it is cheaper Like games with great animations and graphics? That is a skip for you
Fun game. Most of the time when I lose I feel it is due to a missplay. Could use some QOL features, like something to stop the tutorial messages from reappearing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671 | 3 | 33% | $6.99 | |
| $459 | 3 | 67% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $69.3K | 146 | 71% | $16.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27K | 72 | 56% | $19.99 | |
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| $27K | 133 | 95% | $5.99 | |
| $27K | 50 | 80% | $29.99 | |
| $27K | 71 | 31% | $29.99 |